12-11-2010, 10:03 AM | #181 |
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THANX FOR THE TEXTS FIEN!!!!!
(sorry ) |
12-11-2010, 10:08 AM | #182 |
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12-11-2010, 10:14 AM | #183 | |||
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I remember being scared to death by an eye suddenly turning toward me as I crawled past it. Didn't expect that kind of spooky stuff in Mojo. Quote:
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If you can read this you don't need glasses. Last edited by zobraks; 12-11-2010 at 10:44 AM. Reason: more humo(u)r |
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12-11-2010, 03:35 PM | #184 | |
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Don't worry, Mr. Zobraks, we'll take good care of Diego... we're his family now.
You're all so very grateful to me, but none of you noticed that I used the word "blaze" where it should have been "blades". HA! It came to me in one of my rare lucid moments. Seagul: Quote:
Okay, so I'm desperate to find a connection to Oedipus. |
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12-11-2010, 04:46 PM | #185 | ||||
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Lucid moments is what makes this crawlthrough so great. Quote:
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12-11-2010, 09:13 PM | #186 |
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music video for post-badmojo reflection: http://www.youtube.com/watch?v=8uaaF83eVig
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Currently focussing on: Book of unwritten tales On deck: lone survivor Recently finished: donna: avenger of blood, machinarium, botanicula, grim fandango, corpse party |
12-12-2010, 08:58 AM | #187 | ||
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Here's something more related to Bad Mojo - Joe's Apartment.
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12-13-2010, 09:54 AM | #188 |
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The final part of this crawlthrough started 114 minutes ago (as announced). It's a timed sequence - you have about 6 minutes to play the end game, but here it will last until (Sacred) Friday, 17th of December at 17:00 CET (8 a.m. forum time).
Keep crawling and try to save the precious behinds of our heros (?!?):
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12-13-2010, 10:56 PM | #189 |
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Yesterday i played one of the bad endings ... i want to play every day another ending. Till i reach the best ending.
About the fuze puzzle: the fist time i played the game i walked over and over the fuzes till i knocked them out by incident. So i didn't understand some of the hints, mom says. About the money: Roger was in the past very sure he would find a way to illiminate cockroaches. So some company spended money - seems totally normal to me. No big secret here. Last edited by seagul; 12-14-2010 at 07:46 AM. |
12-14-2010, 02:46 AM | #190 | |||||||||
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1) The target Mojo audience were people who seeked intelligent entertainment (as stated by the authors of the game in the AG forum chat). 2) Angelina's clues were meant to be less obvious. For instance, while "The wind well will suck you into the belly of a beast" makes one use his/her gray matter more intensively (which is one of the adventure's goals), "You'll get sucked into a vacuum cleaner, sucker" is plain & pretty clear in meaning. Quote:
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There is a whole topic devoted to this matter, and that's the same topic that (for better or worse ) made me take part in Adventure Games discussions (after hibernating as a member for four years). Here are the places you can find fuse box code at once again (with one of them found after the Code topic): The last picture is a solution (I put it in to make the whole set of screenshots symmetrical), so handle it with care! Quote:
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Just kidding! Thanks for the notice, mentioning Shenectady is one of the rare details in the game that slipped my attention. Keep them coming! You always remind me of something else I forgot to say . Unfortunately no sign(s) from her/him or Origami lately. Guess they're overwhelmed by the magnitude of the experience.
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12-14-2010, 04:09 AM | #191 | |||
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Quote:
Spoiler: Quote:
BTW, mom doesn't say anything about the fuse box code as far as I remember. Quote:
That anagramed name "Batito" is enough for one to raise his/her eyebrow. How did the Swiss learn about Roger's (not public) work (suppressed by Dr. Michaelson) in the first place? BTW, (as I already said) I like the way Mojo story is fleshed out with all the notes, articles, letters, faxes, bills and stuff. I made a (nearly) complete compilation of texts found in Bad Mojo (typed everything from these and these pictures - click on "Prikaži") and you can download it here (the text file is too big for an AG forum attachement). Feel free to add the missing parts in Roger's diary, found in the bathtub, which is somewhat incomplete. And anything else for that matter.
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If you can read this you don't need glasses. Last edited by zobraks; 12-14-2010 at 04:41 AM. Reason: too many things to say, too little time to compose a message :lol: |
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12-14-2010, 08:08 AM | #192 |
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Zobraks, thanks for showing the numbers. I only found the bad mojo recipe. I am obviously not obsessed with numbers.
I am more the obsessed with chocolate type. My ending yesterday was a bad ending. I always start with the bad endings and try to get more positive. It was this ending: Spoiler: OK, you are right, there ist something strange with the money donation. But how can this be? There are no hints in this direction, except the strange name. I'm sure you didn't miss something crucial. Thanks for the dokuments. I downloaded them. I made pictures on my own and inserted them in my "diary" of the game. So let's see what end Roger and Eddie have to suffer today... btw: Pollo diablo is a girl. Perhaps Pollo and Origami have to many arrangements for christmas. Even my other playthrough is totally deserted. |
12-14-2010, 10:58 AM | #193 | |||||
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You're welcome .
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Keep crawling! Quote:
It's a shame that playthrough turned out the way it did - Sanitarium is a great game and one of my all-time favo(u)rites. Then again, it's very tough to predict how a(ny) playthrough would come out.
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12-14-2010, 07:08 PM | #194 |
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The reason I was absent is because you guys are discussing plot points I haven't yet encountered.
I am still in 'My Room'. I tried to avoid this topic(this post is the product of me accidentally clicking and seeing my name having been mentioned). I'll finish tomorrow. Promised.
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12-15-2010, 02:04 AM | #195 |
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And you did a magnificent job at that!
The last time you made a comment having something to do with Bad Mojo was more than two weeks ago . Don't get me wrong: I'm not deprecating you (this crawlthrough is not obligatory, we're all here by our free will), I just say how it is. I repeat: this crawlthrough is not obligatory, you don't have to finish the game and/or make comments about the gameplay.
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12-15-2010, 10:05 AM | #196 |
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I've fallen behind a bit (still in the bar... looking for a drink ) because I have been busy with work and some (p)reviews and a beta test. I have a day off on Friday so I'll catch up, no worries.
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12-15-2010, 11:44 AM | #197 |
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When you are in the Bar you have still the best part in front of you - have fun (and till friday).
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12-16-2010, 05:21 AM | #198 | ||||||
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Show me a game that has no flaws and I'll show you a game that doesn't exist.
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because... Spoiler: I'll drink to that! I love discussions/hearing different opinions. Quote:
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I knew my life would be in danger if I tell the truth, but my mom taught me not to lie . (mumbles) Stupid mom. Quote:
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I find GM highly entertaining and excellently written. I enjoyed it a lot, specially the Daedalus Club grand puzzle. Quote:
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If you can read this you don't need glasses. Last edited by zobraks; 12-16-2010 at 06:38 AM. Reason: more comments (blame it on Fien :P) |
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12-16-2010, 09:13 AM | #199 |
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Thanx so much for texts Fien!
*runs and hides especially of that "Mexico" ending transcription Yes, i saddled my roach today and didn't leave until the end. I can say more when i cool my head and try to forget that horrific scene actually, it's a great ending, simple and fulfilling. My biggest problem in final stages was to "trigger" the cigar to come out of ashtray. As for the notorious fuse puzzle well yes, if you know what're you looking for, than you can find it even here but seriously, it was "the best of puzzles, it was the worst of puzzles" - I love the way that main puzzle in the game came up to be lateral thinking sort of like Phantasmagoria 2 computer password puzzle, but not unless you were paying attention to ALL the numbers in the game previously you would know what was expected to do. However, even if player misses all those numbers or doesn't want to go back and search for it, there's still the screen at the very same scene which was the one where i figured it might have to do something with the numbers, it was only that i didn't figure out at first that 7 is fixed and at what numbers i need to look. I was trying to do something with that number 20 like multiplying . actually, once you realize that 7 is fixed and that fuses change corenspondent numbers AND that you're expected to make adequate 4-digits number, it comes to logical deduction Last edited by diego; 12-16-2010 at 09:18 AM. |
12-16-2010, 09:17 AM | #200 |
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