Richard & Alice could’ve been a much better game. As it stands, it’s an okay short story that was poorly converted to game form.
The main problem with Richard and Alice is that it doesn’t really engage the player. It tells a fairly bleak and potentially emotionally involving story, but the poor graphics and lack of voice acting counter any immersion, and inability to make meaningful choices distances the player from the story. A better team might’ve made the player act out some of the more difficult actions the characters have to face, and might’ve given you at least an illusory choice to draw you in. Instead, you just click through a lot of text-only dialogue, and unless you got the alternative ending (which involves getting an optional item), the whole thing is ultimately pointless.
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Time Played: 2-5 hours
Difficulty: Very Easy