If there’s an adventure gaming scale with linear/controlled style gameplay at one end and non-linear/open at the other, I’d put Nibiru at the extreme end of linear/controlled. This isn’t necessarily a bad thing. It just depends what you like. I usually prefer a somewhat structured narrative experience, so Nibiru would ordinarily match my style. However, even I found it a little too heavy-handed in its implementation.
So be warned, if you’re into free, open narratives and lots of locations available to explore at once, this is definitely not the game for you.
The plot, while solid enough, is highly unoriginal and extremely cliched. y’know, yet another ‘indiana jones’ type thing which the adventure genre is already saturated with.
But for me, the major failing of the game is the main character. He has no charisma whatsoever. He doesn’t even seem to have any personal interest or stake in the events of the game. And the voice acting is atrocious! He reads every line the same way—sort of a news-reader style. It becomes laughable to hear lines like “i found a hammer, it might come in useful” & “oh no, she’s dead, this is terrible” read with exactly the same level of non-interest!!
The graphics are fine. Not amazing, but quite pleasing.
The ending was extremely disappointing tho—it felt like the developers had run out of time and/or money and just left out most of the content you expected to see in the closing video sequence.
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Time Played: 10-20 hours