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Review of Another Tomorrow by Doom

Stars - 25

Rating by Doom posted on Mar 12, 2022 | edit | delete


Mediocre puzzle adventure to spend a lonely night with


There’s nothing really special about this game. Could’ve been released 10, 20, 30 years ago, and nobody would’ve noticed it. Fairly short, very simple in presentation and straightforward in setting goals, Another Tomorrow is a work of two people designed as a collection of logic puzzles scattered throughout 8 locations and loosely connected by an unimportant plot line.

Most of those puzzles are of Myst variety: we need to find a combination scrambled somewhere, make a photo of it (or remember/write it down if you want to play oldschool-style) and solve a puzzle accordingly. Of course, the game itself is no Myst as we are usually locked between 4-6 screens and can’t move on until we solve everything to receive a new “clue” and open a new location. The number of puzzles in general is solid, some of them are trickier than the rest, especially during later sections, there are even inventory items to pick up and use, and yet, again, there is nothing we haven’t seen many times before. And wait for it… There’s even a classical paper-under-the-door trick. In 2022!

The journey will take us through sewers, abandoned motels and apartment buildings, a hangar and an ancient temple for a change, and it’s just as exciting as it sounds. The visuals are bland, the isometric perspective is interesting at first until you realise that its purpose is to minimize production values even more. And yet… yet there’s a good chance you’ll enjoy it - if puzzles is what you are looking for. With so many modern games being story/narrative-driven and lacking any challenge you’ll probably feel right at home, at least for a short period of time.


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Time Played: 5-10 hours
Difficulty: Easy

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