I have to agree with the writer of the article from Adventure Gamers. This is the weakest entry in the series. While I do remember how great this game was when it came out (first day I played), it was only because of the interface which was fresh and amazing to me. The sound quality (using MIDI) started off as innovative at the time. But after having played the entire series with my daughter, I can honestly say this game pales in comparison to the others.
This is the game that started the departure from the “classic” QFG feel. By that I mean: In the first game, you have the combat music which immersed the player into the intense situation that combat is. It felt glorious. The combat theme carried over into Trial By Fire, albeit with different instrumentality and nuances to match the new Arabian setting. However, in Wages of War, the combat theme is lost entirely and the music uninspiring. I haven’t replayed Shadows of Darkness or Dragonfire yet in two decades, but I vaguely remember that the music is also different in each one.
The icon position handling may be tiresome if you’ve just finished playing the VGA remake by AGD of Trial By Fire. In that game, clicking through dialogue was lengthy but intuitive. You didn’t need to constantly click the mouth cursor at a character to continue speaking with him or her. Here, in WoW, a character will finish speaking on a subject, and you must click the mouth icon on it again. That was an improvement the fan made game has over this one that one wouldn’t even think about until playing it.
So far, I think I’m about halfway through the game and it doesn’t feel nearly as polished as the preceding games. It’s still classic Sierra and QFG, so I’m going to love it anyway.
Just don’t get your hopes up on this one.
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Time Played: 2-5 hours
Difficulty: Just Right