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999 sequel Zero Escape, Nancy Drew released to retailers today

If you like your adventures a little deadly, there are dangers on multiple platforms today, as Zero Escape: Virtue's Last Reward has been launched on the Nintendo 3DS and PlayStation Vita, while Nancy Drew: The Deadly Device has shipped for PC and Mac.

Zero Escape: Virtue’s Last Reward

Zero Escape is the "spiritual sequel" to 999: 9 Hours, Nine Persons, Nine Doors, in which players control a young man named Sigma. Kidnapped from the parking lot of his school, Sigma and a girl named Phi find themselves trapped in an elevator as a "green monitor flips on and a strange rabbit appears, introducing itself as 'Zero III.'  Zero III explains that they are about to play the 'Nonary Game: Ambidex Edition,' a deadly game of life and death.  What’s in store for Sigma, Phi, and the seven others they eventually meet? Why have these nine been chosen, and most importantly, who will they ally with and who will they betray?"

Like its predecessor, the game includes two different play modes: the "Novel” stages advance a suspenseful new storyline leading to multiple endings, while the “Escape” stages allow players to explore 3D environments that can rotated and zoomed in for clues and "solve complex puzzles in order to escape rooms."

Zero Escape: Virtue's Last Reward is now shipping to major retailers in North America for the Nintendo 3DS and PlayStation Vita. The UK version is a little farther behind, expected to launch sometime next month. 


Nancy Drew: The Deadly Device

The stakes aren't quite as high in Nancy Drew's 27th adventure from Her Interactive, but the teen sleuth finds herself investigating the mysterious death of a physicist in a "top-secret Tesla-inspired facility." Now it’s up to Nancy to bring the murderer to justice without becoming the latest victim of the deadly device herself.

Developed for both PC and Mac, the retail version of Nancy Drew: The Deadly Device is available now in North American stores and at the official website for worldwide ordering of both disc and digital verisons.

Community Comments

Latest comments (3 total)

24 endings is a bit of an exaggeration. The story has 9 main branches (corresponding to the 9 combinations you get when picking one door out of three twice), and each branch has one ending (with significant story developments and end credits) + one or more “game over” situations (short sequences, generally corresponding to making the “wrong” choice in the AB game and, say, letting one character reach 9 BP and escape, leaving everyone else stuck in the building forever).

You pretty much need to go through all 8 other main endings in order to reach the 9th, “true” ending, but the game over situations are optional. If you’re a completist, you’ll want to clear every question mark on that flow chart, but those game over sequences are short and really don’t add anything to the story.

(Also, the story works in such a way that you never have to replay a puzzle room; there are more of those than in 999.)

Oct 30, 2012

Yeah, I was a little worried about having to start over 24 times and skip a ton of cut scenes each time, but they added a flow chart that allows you to jump back to each major decision point of the game, anytime you want, even after reaching an ending. Also, It doesn’t seem you have to redo the same puzzle rooms over and over, since you get a door passcode that you can pull up in your log files.I got to reserve total judgment until I actually finish it, but Zero Escape seems like an improvement over 999 so far.

Oct 30, 2012

The trailer for Zero Escape says “24 different endings”.  Uh, no thanks.  Didn’t 999 have enough different endings?

Oct 24, 2012
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