The Shivah is insultingly short and linear. There’s a grand total of five single-screen locations, dialogue trees are exhausted in 30 seconds flat and the whole thing feels like a very high-quality demo.
The game also suffers from The Blackwell series’ awkward interface, where you have to memorize names to later type in a computer, which lends itself to some backtracking, which is the only way people were able to play this for more than an hour. The only stumper is the ending in the form of a lengthy dialogue puzzle, where your goal is obvious but you first need to explore all options to see what they do so you can later figure out how to correctly arrange them to win.
The “multiple endings” are also rather contrived, since the righteous and correct action is obvious in both instances.
In summary, this is an average title that doesn’t justify the price.
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Time Played: Under 1 hour