“7 days” is the sequel to “5 days a stranger”.
The interface has been changed for the worse. The most annoying feature is that if you bring up the right click menu, you have to left click in a specific location to get rid of it - clicking outside or right clicking again doesn’t dismiss it. Beyond that, it just takes more clicks to get things done, as the left click just walks to places, so most interactions require two mouse clicks (often more, as you first look at items before doing anything more).
The plot is similar to the first game, but is worse. The title of the game has nothing to do with anything, the length is arbitrary (this game also features one action days, which could’ve been cut out altogether) and there’s one “tomato in the mirror” twist in the end that makes no sense - perhaps intended as a parody on horror game twist endings.
The protagonist is considerably dumber this time around. This is reflected both in his boring observations (none of Trilby’s dry wit) and in his refusal to do things which are obviously required. It’s one of those games when you see a body peeking out of the box but can’t open the box until you’ve trekked to the other end of the game for someone to tell you “hey, maybe you should look in that box over there” - quite frustrating.
Another frustrating feature is the necessity of being careful when operating outside the spaceship. It adds no challenge and is never used in an interesting way, so it ends up just being padding, requiring several extra clicks for no real reason.
Finally, towards the end the game introduces some timed sections and some random encounters which are every bit as annoying as you’d expect them to be. They’re not very difficult, but the first one of which took me a while because I had an alternate solution in mind, which the game refused to acknowledge.
All in all, it’s a passable game - roughly as long as the first one, worse plot and increased challenge of the wrong variety.
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Time Played: 1-2 hours