King’s Quest VI: Heir Today, Gone Tomorrow

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Average based on 18 ratings




Rating by TimovieMan posted on Nov 29, 2012 | edit | delete


Darker, more mature, and therefore better!


I’m not a fan of any of Sierra’s Quest-series, but this is a game that I actually like!
Graphically this is very similar to King’s Quest V, but with slightly better imagination (Chessboard Land and the Realm of the Dead are awesome), and with an opening movie that was ahead of its time at the moment of this game’s release. The intro may look dated now, but it must’ve dropped jaws in 1992.
Gameplay-wise this is a massive improvement over earlier Sierra titles (most likely due to the rise of LucasArts’ influence, and Jane Jensen’s participation): most puzzle solutions make more sense (no more pie-throwing at a Yeti), there are fewer deaths (most notably: taking a wrong step doesn’t mean an insta-kill as often), and there are a lot less dead ends than there used to be. The best example of this is entering the catacombs: if you don’t have all the necessary items yet, then Alexander will say he’s not ready to enter the catacombs yet, which enables the player to get the needed items first. Trying to enter the catacombs a second time (while not yet having all the items) WILL lead to a dead end, but hey, Rome wasn’t built in a day…
The biggest improvement over earlier installments lies in the writing and the story, though. Jane Jensen’s impact is immediately noticeable by having an overall more mature storyline. Sure, there’s still a lot of lovey-dovey stuff (it’s the basis for the game after all), and most deaths are still accompagnied by bad puns, but some storylines are much darker than we’re used to in a King’s Quest game, and those prove to be the best parts of the game. Basically, the more mature the story gets, the better the game is. Needless to say, the absolute best part of this game is featured in the “long path” that can be taken to finish the game - and it’s no coincidence that it’s by far the darkest part of the game.
There are of course still some minor faults with the game. Like I said earlier, dead ends still aren’t eradicated, and there is one sequence in particular that’s excruciatingly frustrating: scaling the Cliffs of Copy Protection Logic. It’s overly long, you’re prone to misclicking and falling to your death, and it takes you entirely out of the story. Fortunately you only have to tolerate this sequence once, and luckily the game’s manual (that is needed to complete the sequence) is pretty well-written. Other than that, KQVI is by far the best game Sierra had made up until that point in time, and it ushered in a less frustrating era of Sierra gaming…
And it’s also one of the very first games to feature a fully voiced song during the end credits, a love ballad titled ‘Girl in the Tower’ (which is an adaptation of Princess Cassima’s theme in the game). And it’s not even a bad love ballad at that…

Time Played: 10-20 hours
Difficulty: Hard

Rating by Intense Degree posted on Aug 6, 2012 | edit | delete


Childish? No, a classic with some depth.


Firstly, an admission. As I first played this game at about 13/14 years old it is difficult to view this game with anything other than early/mid 90’s specs on! However, I have just replayed this game on my Android phone, thanks to the good folks at Scummvm, so will try and give it some balance.

KQ6, for me, is the game where Sierra finally got everything together and made a really complete classic of a game.

Looking at it now it does, at first, seem a bit childish with the nursery rhyme references and the black and white distinction between good and evil. However, a closer look reveals a good deal of depth to the game. Take the manual for instance.

This is one of the first Sierra games which Jane Jensen really assisted with and the attention to detail and depth of the world which she became famous for, amongst other things, with the Gabriel Knight games is evident here from the manual. I don’t think I have ever seen another manual which I have enjoyed reading as much.

Copy protection, the Starforce of its day(!), was all the rage and the infamous cliffs of logic puzzle in this game is not solvable without the manual (at least in theory). However, gone is the “what is the x letter of the y word on page z” type of system and instead we can read and enjoy a well written and informative manual to decipher the clues to the cliffs of logic.

Anyway, onto the game itself.

Although the story is a continuation of the series, you do not need to have played any of the other games to be able to appreciate the story without feeling that you are missing out on a lot of backstory. I remember being absolutely blown away by the graphics of the intro at the time, although it looks pretty poor now by today’s standards.

The different islands are interesting and varied, each one having its own character and style, from the wacky Isle of Wonder to the classical mythology of the Isle of the Sacred Mountain.

The characters are well voiced although not particularly deep and filled out, however considering the style of the game this is not really so important. The puzzles are a mixture of easy and harder and the game does a really good job of opening up the game world bit by bit so it does not get boring.

Graphics are great, soundtrack is good (although “girl in the tower” isn’t for everyone!) and the story itself, if you’re into that style, is a good and well written one.

The bad? Well death is common (although I personally do not mind this as long as I remember to save regularly) but there are no shortage of “walking dead” situations which force you to re-load an earlier save if you didn’t pick up something earlier etc. which can be very annoying and is a long way from where the genre is today. This can get in the way of the story which is a shame.

Also, the “high fantasy” type story line will not interest everyone. If you need a gritty realistic storyline then this will not be for you.

Overall though, what this game does well is nearly everything and unless death in a game or the possibility of having to backtrack is an absolute no-no for you then you need to play this game!

Time Played: Over 20 hours

Rating by Kasper F. Nielsen posted on May 20, 2012 | edit | delete


Rating by zane posted on May 20, 2012 | edit | delete


Rating by Detective Mosely posted on May 20, 2012 | edit | delete


Rating by emric posted on Jun 1, 2012 | edit | delete


Rating by Eva Castro posted on Aug 7, 2012 | edit | delete


Rating by AstroChicken posted on May 13, 2013 | edit | delete


Rating by wiadp1 posted on Mar 25, 2014 | edit | delete


Rating by Pegbiter posted on Mar 31, 2016 | edit | delete


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