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Some small news concerning Bracken Tor

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Agustín Cordes - 01 October 2012 08:12 AM

Of course I’m not implying that you’re doing this on purpose, but this kind of trash talk can get out of control. Publishers and websites take notice, not to mention hundreds of gamers unfamiliar with the situation. If I were an innocent bypasser maybe I could think that Matt scammed you somehow with Bracken Tor, which is far from the truth. And this isn’t the first topic where he is being bashed either.

All I’m saying is mind your words. Matt shouldn’t be blamed for this as I believe events spiralled out of his control. Your frustration is totally understandable as well, but you can’t imagine the damage you may be causing with this (apparent) hatred. Trust me.

i agreed with you last post, and definitely feel like you have taught me to be more understanding.

but if you ACTUALLY read the posts in the thread. its YOU, and ONLY you who has used the words trash and scammed. i mean, you are obviously smart, so theres no need to resort to hyperbole to further make your point when i quite simply agreed with you in my last reply anyway.

 

     
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I wanted to stress that you certainly aren’t doing this on purpose (I know you aren’t), but indirectly it can cause harm to Matt’s reputation.

Again, this isn’t the first post of its kind; use any word you want, at this point I feel this qualifies as trash talk: “he doesn’t keep his promises”, “he never delivers”, “he’s not transparent enough”, “Bracken Tor will never be released”, “I’m not buying his game”, etc.

     

Senscape // Founder // Designer | Working on: Asylum | Twitter: @AgustinCordes

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Some facts:

In 2009 Matt Clark said the game was almost finished. In 2010 Jonathan Boakes wrote on his blog that Bracken Tor finally geared up for its big release, and that he was helping Matt Clark with the finishing touches. A couple of months later it was on pre-order everywhere. The publisher posted the trailer that Matt and Jonathan had made together, and announced that every week a new screenshot would be posted until the game was released.  In Germany, Koch-Media was to publish a localised version if the game was ready before 15 June. And what is the current situation?  Koch Media has run out of patience, all German pre-orders have been cancelled, and publisher Iceberg’s final words a year ago were: It will be released when it’s ready.

Agustin, it is understandable that you take the developer’s side. But you’re overreacting and I don’t see any signs of the “miscommunication” you’re assuming. Please don’t put words in my mouth. I never implied Matt Clark is “lazy”. On the contrary, he has been adding, expanding and improving Bracken Tor (both he and his publisher said so, no miscommunication there!), to the point that in 2011 he had enough material for a sequel to Bracken Tor and now for a third game.  It was already clear at gamescom 2010 that Bracken Tor was to be huge. The problem is that, for whatever reason, he is unable to finish one game.

And I didn’t call him a “liar” either.  My guess is that because of all this expanding and improving, he has no clue how much time he needs.  But he does have a record of promising and not delivering, of stringing people along. Two years ago, he agreed to do an interview with the German site adventure-treff. He kept putting it off and they never received answers to their questions. After 18 months they got fed up with him when he told them he’d rather wait till the game was released.

Like someone said in the 16-page Bracken Tor thread in the old forums: It isn’t the wait that is the problem, it’s 2.5 years worth of missed release dates and lack of info.

     

Now playing: ——-
Recently finished: don’t remember
Up next:  Eh…
Looking forward to:
Ithaka of the Clouds; The Last Crown; all the kickstarter adventure games I supported

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OK, fine! I see where you’re coming from, and I don’t want to contribute with more noise to this ordeal. Please, understand that it’s not my intention to single you out or anyone else in my comments; I’m just saying that the overall picture given here is that either “Matt is deceiving people” or “Matt can’t get any work done”. At least I think this would be my impression if I were someone casually browsing the forums.

Just try being a bit more tolerant and don’t dismiss the possibility that maybe Matt has been acting under pressure for whatever reasons. To be clear, I’m not speaking for himself either and I don’t have “inside info” of any sort. I can only say from my own experience that I was forced to release a game with severe problems twice because of the idiotic ways this industry works (i.e.: “we’ve already paid for shelf space, we need to release the game ASAP!”).

     

Senscape // Founder // Designer | Working on: Asylum | Twitter: @AgustinCordes

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Agustín Cordes - 01 October 2012 09:44 AM

Again, this isn’t the first post of its kind; use any word you want, at this point I feel this qualifies as trash talk: “he doesn’t keep his promises”, “he never delivers”, “he’s not transparent enough”, “Bracken Tor will never be released”, “I’m not buying his game”, etc.

Trash talk? Oh come on! We’re talking about a product people are looking forward to. I have mixed feelings about the whole idea of supporting developers unconditionally. Even more so since the many Kickstarter campaigns. Tim Schafer used to be a guy who’d made some really funny adventures and I had a vague idea what he looked like. All that has changed.

EDIT: Sorry, on second thoughts I felt I should remove the first part of this post, but I hadn’t noticed Agustin had already replied.

     

Now playing: ——-
Recently finished: don’t remember
Up next:  Eh…
Looking forward to:
Ithaka of the Clouds; The Last Crown; all the kickstarter adventure games I supported

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Total Posts: 259

Joined 2004-03-09

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See my post above. Not saying you should support any developer unconditionally, but things with Matt are certainly getting out of hand.

I am his friend, yes, but I would say the same thing about any adventure developer in the same position. That is, unless this developer had specifically wronged someone, but come on, this isn’t the case with Matt.

     

Senscape // Founder // Designer | Working on: Asylum | Twitter: @AgustinCordes

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Agustín Cordes - 01 October 2012 11:28 AM

See my post above. Not saying you should support any developer unconditionally, but things with Matt are certainly getting out of hand.

I am his friend, yes, but I would say the same thing about any adventure developer in the same position. That is, unless this developer had specifically wronged someone, but come on, this isn’t the case with Matt.

Completely agree with everything you have said Agustin and very well stated I must add. Matt doesn’t owe us anything…in fact, it is the gaming community that owes him, an adventure lover like our selves, that even takes the time out of his real life to work on games that we might like to play.

     

Don’t Hate Me Because I Am Beautiful…There Are Many Other Reasons

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Yep, here we go… the unconditional love that adventure game developers are somehow entitled to. Amazing.

     

Now playing: ——-
Recently finished: don’t remember
Up next:  Eh…
Looking forward to:
Ithaka of the Clouds; The Last Crown; all the kickstarter adventure games I supported

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I don’t owe him anything. His fans who bought Barrow Hill made it possible to make a new game (or three).

     

Total Posts: 56

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GreyFuss - 01 October 2012 11:44 AM
Agustín Cordes - 01 October 2012 11:28 AM

See my post above. Not saying you should support any developer unconditionally, but things with Matt are certainly getting out of hand.

I am his friend, yes, but I would say the same thing about any adventure developer in the same position. That is, unless this developer had specifically wronged someone, but come on, this isn’t the case with Matt.

Completely agree with everything you have said Agustin and very well stated I must add. Matt doesn’t owe us anything…in fact, it is the gaming community that owes him, an adventure lover like our selves, that even takes the time out of his real life to work on games that we might like to play.


Oh please. Don’t embarrass yourself by brown nosing. Some of the criticism has been harsh, sure, but fawning obsequiousness is equally preposterous. No-one owes anyone anything; a developer makes a game; people interested in it buy the game. It’s called commerce. The buyer doesn’t owe the developer anything other than the cost of the product and the developer doesn’t owe the buyer anything other than the product they paid for. Anything else is a tawdry form of emotional blackmail.

My take on all this: the game was finished (or more-or less finished) and Matt Clark decided that it basicaly wasn’t good enough. So he decided to redesign it wholesale. Hence the false dawn with its release date. Instead of just coming out and saying this (and thinking maybe it would lead to cancelled pre-orders) he made a bad judgement call and decided to indefinately string along the release date. This was dishonest, whatever a biased fellow developer may feel, as he was trying to secure pre-orders on false terms (ie that the game was to be released soon). My guess is that he thought he would be able to do the large overhaul he wanted to do much quicker. obviously, it’s taken a long time and things have blown up in his face to an extent. But, personally, I accept he simply made a bad judgement call and it won’t stop me buying the game (although not on release because my enthusiasm for it has eroded, so i’ll wait until its cheap) but i’ve lost a lot of respect (just a fact; i’m not attacking him) for the developer. I hold no long-term ill-will towards him; Hell it’s only a game, but it would be nice to have an indication that he has learned from his mistake - but hyping his future games when he still hasn’t been able to release this long-promised one doesn’t indicate he has. The result is he is becoming untrusted as a developer. And to say people on a forum are responsible for that is ridiculous; HE is responsible for his own actions, just like everyone else in this world.

     
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Large overhaul? Trying to secure pre-orders on false terms? Cbman, you’re fantasizing about what went on in Matt Clark’s mind. You don’t know what he was thinking. Drawing conclusions about someone based on your own fantasies is not only unfair, it’s also pretty useless.

     

Now playing: ——-
Recently finished: don’t remember
Up next:  Eh…
Looking forward to:
Ithaka of the Clouds; The Last Crown; all the kickstarter adventure games I supported

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Joined 2006-09-24

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Matt Clark is reading this thread and laughing maniacally to himself.

     

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Fien - 01 October 2012 07:46 PM

Large overhaul? Trying to secure pre-orders on false terms? Cbman, you’re fantasizing about what went on in Matt Clark’s mind. You don’t know what he was thinking. Drawing conclusions about someone based on your own fantasies is not only unfair, it’s also pretty useless.

]


I’m not even bothering with this. This is an internet forum; every post doesn’t need a large ‘This is my opinion’ disclaimer. I personally take that as read with any post I read and if you don’t… well, it’s up to you but don’t bother me with it.

If you announce a release date and accept pre-orders you are telling people that the game they are purchasing will be available at that date. Sure, shit happens and it’s not unusual for products to miss a release date, no big deal, but you don’t continually keep putting out inaccurate dates if you don’t actually know when the game will be finished. That is dishonest, in my mind certainly, and if it’s not in yours I frankly don’t care. I’m not going to bicker about that with you.

It seems developers are supposed to have it all ways. When it comes to forgiving their fuck ups we’re supposed to act as if they’re our friends rather than a business but when it comes to buying their products we’re supposed to remember that it’s all commerce, a business, an industry, and willingly acquiesce to their every decision (another off-topic example of this is with DRM: were supposed to show our sympathy and fairness towards the human effort of those making games by having the decency to pay for it, but at the same time they don’t have to show the same fairness and sympathy towards the buyer by actually having the decency to confer the priviledge of ownership of the game that has been paid for because hey, it’s business after all. It’s a two-faced moral hypocrisy).

BTW: one thing I forgot to mention in my previous post. I actually applaud the decision to hold the game back and develop it further if it wasn’t in a condition he was happy to release it in. That was a brave decision. I just think everything else should have been handled differently.

     
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inm8#2 - 01 October 2012 09:12 PM

Matt Clark is reading this thread and laughing maniacally to himself.

     

Don’t Hate Me Because I Am Beautiful…There Are Many Other Reasons

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Fien stood up for Matt. My work here is done.


walks towards the bright light, then levitates

     

Senscape // Founder // Designer | Working on: Asylum | Twitter: @AgustinCordes

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