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Broken sword reforged kickstarter

Total Posts: 4

Joined 2023-10-23

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Jdawg445 - 28 February 2024 11:42 AM

For anyone who’s interested in having a collector’s edition of the remaster/remake of broken sword 1 here is the link. The kickstarter was fully funded within 30 minutes of launch. They were only asking 63,000 but that’s still crazy. The amount is now over 100,000 collected.

As a rule of thumb I no longer back Kickstarter projects because I’ve been burned one too many times, but even I’m considering getting the $100 version, because I’m creating a game room in my house and I would love some more broken sword memorabilia.


https://www.kickstarter.com/projects/revolution-software/broken-sword-reforged-collectors-edition?fbclid=IwAR3MQ61IQm1dHAQeKCjGsa6lWKxlKpfCuzo0eIuuJ9TC_mdJ0KzToE3A1kE


Congratulations!!! How successful.

     
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Total Posts: 1657

Joined 2015-07-01

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I just watched another interview with Charles and both games are getting delayed a bit, which is not surprising after the huge Kickstarter success. But once again what I want to focus on is what he’s saying about game design of adventure games and how I really do not like it lol. He’s obsessed with a small Focus Group that gave his game 50% review scores and it was because supposedly they couldn’t understand how a point and click game worked and I just find that ridiculous. I guess if that’s what the data shows than that is what it shows, but my mom basically stopped playing games at NES at Mario Brothers and Tetris. Years later in my early teens, I got really into adventure games and she would every once while come help me solve puzzles and she figured out how to play a point and click within 5 minutes, she was by no means ever a gamer. I honestly think this boils down to Charles obsession with growing the adventure game Market, which is Noble but once again most likely will never happen. Plus he keeps going on and on in every interview how people don’t want to be stuck and I just disagree, that is what an adventure game is to some extent, getting stuck on a puzzle that is actually challenging and interesting. Plus let’s not act like walkthroughs and let’s plays are not everywhere so you can become unstuck very easily, if so desired. I feel like all this is code for since the internet exist, we no longer need to focus on interesting challenging puzzles, bc gamers dont care, which is not true to me especially in this genre.

As much as I did dislike owlsguard I will still give credit, at least the developer tried to make interesting puzzles and not just be a memory Berry fest. It didn’t work for me on a lot of levels but it was a honest to God attempt at something.

Anyways here is the interview

     
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Total Posts: 464

Joined 2003-09-12

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I’m not too concerned with what Charles said there.

His story mode changes actually sound okay: the changes aren’t radical, and actually, removing unnecessary hotspots and item combinations once you’ve tried them, actually sounds like a good steer. Plus, classic mode is still there for people that don’t want that assistance.

Not quite sure what the interface changes would be, Broken Sword’s wasn’t exactly complicated.

     

Now Playing: Harold Halibut, Final Fantasy VII Rebirth, Baldur’s Gate 3, Alan Wake Remastered, Eiyuden Chronicle: Hundred Heroes, Legend of Zelda: Tears of the Kingdom
Recently Completed:  Another Crab’s Treasure, Botany Manor, Apollo Justice: Ace Attorney Trilogy, Like a Dragon: Infinite Wealth, Silent Hill: The Short Message
Anticipating: Beyond Good and Evil 2
Backing: Asylum. Broken Sword: Reforged CE

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