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How much of a walkthrough fascist are you?
That’s Lady Kes to you, commoner!
Noted.
As others have mentioned, I use them on the rare occasion I get really stuck, for like hours. I know adventure gamers that use walkthroughs all the time, but I hardly think that makes them fascists. What the heck is a “walkthrough fascist” anyway? I certainly wouldn’t want to be branded a fascist just because I might use a walkthrough more often than other people.
Maybe I’m reading too much into the title of this thread. Maybe it was just meant to be silly…
I think he meant whether you have strict rules for using walkthroughs. I don’t have a problem with using the word fascist to express that.
These days I would say I’m more of a walkthrough anarchist. I don’t really have any rules. I use one if I feel like using it. Sometimes I’m in an impatient mood and will readily look up solutions, other times I feel like a real challenge and go in blind.
When I resort to using a walkthrough I always try to find a spoiler free one like Universal Hint System. You get several hints and/or clues before being told the solution. There’s nothing worse than accidentally reading a major story spoiler, which completely ruins the rest of the game experience.
This message will self destruct in 3… 2… 1… BOOM!!!
My current policy is the first time I’m “stuck” I look it up. If it was legit, I stop using walkthroughs for that game. If it was bullshit (pixel hunting, makes no sense even in hindsight, I already tried it and the game didn’t register my attempt I’m looking at you Stasis) then I continue using a walkthrough.
Also, some games I go in knowing I’m going to walkthrough a certain part (e.g. Moebius maze sequence).
It used to be AGs were few and far between, so you had to stretch your enjoyment as much as possible. These days, I have a backlog, so there’s no reason for me to spend time on games that think wasting my time (via padding sequence, dead ends, lack of hotspot highlighting etc) is a good idea.
I’d rather look it up than quit the game. Walkthroughs can sometimes save a game from being abandoned.
I enjoy playing adventure games on my Alienware M17 r4 and my Nintendo Switch OLED.
Walkthroughs can sometimes save a game from being abandoned.
Well yeah, but so can determination.
Walkthroughs can sometimes save a game from being abandoned.
Well yeah, but so can determination.
I totally agree! I disagree using walkthroughs at all. If I stuck then I get stuck. Maybe I come back in a year and have some good thoughts and solve the puzzle, maybe 10 years. Otherwise it is no contest playing a game!
I really loved Universal Hint System, where you got helpful hints before actual puzzle solutions. Unfortunately, it stopped being updated a long time ago.
I really loved Universal Hint System, where you got helpful hints before actual puzzle solutions. Unfortunately, it stopped being updated a long time ago.
Thanks to the couple of people who mentioned this.
I had never heard of it before and it seems like a really effective way to get tips without ruining the game.
That’s Lady Kes to you, commoner!
Noted.
This commoner from New Jersey answers to almost anything as long as you’re not swearing at her.
Difficult roads often lead to beautiful destinations.
That’s Lady Kes to you, commoner!
Noted.
This commoner from New Jersey answers to almost anything as long as you’re not swearing at her.
Is it ok if we refer you by your real name of Harriet (and I can let everyone else know that you’re a wiz at Angel Food Cake with Seven Minute Frosting!).
Life is what it is.
Bake? Moi? I’d rather slave over a hot adventure game than a hot stove any day.
Difficult roads often lead to beautiful destinations.
When I was a kid I used to always use walkthroughs to play adventure games as if they were nothing but interactive movies. After becoming a teenager I realised how rewarding it was to work out the puzzles on my own and vowed to never use a walkthrough again.
I still remember a time that I managed to complete Hugo’s House of Horrors by GUESSING the name of Roy Rogers’ dog because I was so strict and wouldn’t look up the answer.
However during my play of Riddle of the Sphinx I was stuck for three whole months (playing almost every evening) and after banging my head against the wall I finally gave in and consulted the walkthrough. It turned out that it was a bug preventing me from rotating a particular item which held a clue on the back of it!
Since then I’ve been so scared of hitting a bug or a dead end that I will now consult a walkthrough after about an hour of being stuck.
I don’t mind using walkthroughs for those really hard, obscure puzzles that make absolutely no sense at all. Puzzles where even the solution is so ridiculous and something I would never have done or thought about. I also suck at any math or measuring related puzzles so chances are I would need a walkthrough for those as well haha.
And then it does happen to most of us I would assume where we’re stuck for ages with no clue what to do next to progress even after clicking on everything in every scene, talking to every character, trying to combine everything with each other in your inventory and using every item on everything and everyone in every scene in the hopes that something would happen but never does, so a walkthrough is the only way forward. Usually I end up kicking myself and facepalming after seeing what I missed or had to do.
I try not to use walkthroughs though.
Bake? Moi? I’d rather slave over a hot adventure game than a hot stove any day.
But, as Harriet, you love baking (assuming that you get the reference of course )
Life is what it is.
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