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AG Community Playthrough #80: The Night of the Rabbit
you know he was annoying but I don’t have a problem with him, because I figured out immediately what to do with the free lesson item, based on the clue given by the baker.
The part I had a problem with was actually the door in the bakery, I spent an hour on that puzzle, only to realize that you don’t even remotely have to solve it in the first part of the game. Which was made worse by the main character kind of cluing you in that you needed to solve it right then.
I absolutely tried the stick on Humbert. It was THE FIRST thing I tried.
I love good puzzles, i dont find these to be that good, especially with lame payoffs to me. The first spell you get is to talk to rocks, exactly what every young magicians wants to do, not lol.
Perhaps, but the ability to change from day to night and vice versa is an awesome ability to have and is kinda like a magic spell so that makes up for it.
The part I had a problem with was actually the door in the bakery, I spent an hour on that puzzle, only to realize that you don’t even remotely have to solve it in the first part of the game. Which was made worse by the main character kind of cluing you in that you needed to solve it right then.
Yes, I can see this part be a bit of a trap….. While the “doing random stuff around just because you can, with the hopes you will gain something out of it” has merit as a strategy (especially in Daedelic’s games) and can work in this game as well, in general the riddles are more simplistic and follow the logic “Find the solutions for the stuff that you need to do”. I do not remember me thinking that there was something to be gained from reaching the back garden tbh, but the door is there, interactions are possible and it can trick you…when you will need to open that door it will be obvious, I guarantee you that.
I’ve been known to talk to a rock. My late husband was stone deaf in one ear.
Difficult roads often lead to beautiful destinations.
I love good puzzles, i dont find these to be that good, especially with lame payoffs to me. The first spell you get is to talk to rocks, exactly what every young magicians wants to do, not lol.
Perhaps, but the ability to change from day to night and vice versa is an awesome ability to have and is kinda like a magic spell so that makes up for it.
The part I had a problem with was actually the door in the bakery, I spent an hour on that puzzle, only to realize that you don’t even remotely have to solve it in the first part of the game. Which was made worse by the main character kind of cluing you in that you needed to solve it right then.
Yes, I can see this part be a bit of a trap….. While the “doing random stuff around just because you can, with the hopes you will gain something out of it” has merit as a strategy (especially in Daedelic’s games) and can work in this game as well, in general the riddles are more simplistic and follow the logic “Find the solutions for the stuff that you need to do”. I do not remember me thinking that there was something to be gained from reaching the back garden tbh, but the door is there, interactions are possible and it can trick you…when you will need to open that door it will be obvious, I guarantee you that.
I have opened the door now, but I still disagree because the game Clues you that you have to open the door right then, and then of course the opposite way into the garden is also blocked for no real reason in the first chapter, by angry bunny. Because each path is blocked it makes you think you need to be in there right away.
As for the day/night spell it didn’t impress me much cuz you can also just sleep in a hammock or a bed and achieve the same result. But I do appreciate the ease of using the book instead of having to travel to a save point like in an RPG day/night cycle lol.
I’ve been known to talk to a rock. My late husband was stone deaf in one ear.
Lol, or maybe he went through a magical tree portal to learn a spell, that made him seem deaf. The plot thickens, like a slow cooked gravy. Seriously though, i am sorry for your loss.
I have opened the door now, but I still disagree because the game Clues you that you have to open the door right then, and then of course the opposite way into the garden is also blocked for no real reason in the first chapter, by angry bunny. Because each path is blocked it makes you think you need to be in there right away.
Eh, clues are given on how each player interpret them. Tbh, I even backtracked and saw 0 clues from Jeremy or anyone else mentioning that we need to open that door (or reach the back garden), but I might have missed it. In general though, I still dont see any in-game reason mentioned for someone to try to do so. Have in mind that we also KNOW where the door lead to and if there was anything of interest in the back garden. There is only the out of game thinking of “it is an area that is next to me, it seems that I might get access to it if I do something tricky, perhaps something good might happen if I do so” which yes, I understand that it is a general thing that works with many Daedelic titles (and it can work as a strategy in this one too up to a point) but it can not really be used as an argument for bad game design if the game doesn’t play with this in mind. So I guess we agree that we disagree.
As for the day/night spell it didn’t impress me much cuz you can also just sleep in a hammock or a bed and achieve the same result. But I do appreciate the ease of using the book instead of having to travel to a save point like in an RPG day/night cycle lol.
This comment of yours probably needs a small spoiler tag. But on the comment, I did not question through what this perticular ability is used. I am just saying that it is a unique spell-like ability that changes A LOT of things and it can make up for whatever a player might have found lackluster from the spells up to this point. Who cares if you activate it with a wand, a hammock, a book or whatever lol.
Lol, or maybe he went through a magical tree portal to learn a spell, that made him seem deaf. The plot thickens, like a slow cooked gravy. Seriously though, i am sorry for your loss.
Thanks, Jdawg. It’s been almost 10 years, but I still miss him.
I’ve been meeting the storyteller in different places at night and just realized the stories appear in the bonus section. I haven’t taken the time to listen to them yet.
Difficult roads often lead to beautiful destinations.
I’ve been meeting the storyteller in different places at night...
Me too. I wonder if his locations are randomized.
I don’t know. Once I stumbled upon him twice in one night, I spent some time actually looking for him. According to my stash, I have two locations left to find.
Difficult roads often lead to beautiful destinations.
I’ve gained the next two spells. I had some trouble hearing the leprechaun, so I turned on subtitles for that section. Aside from second guessing myself a couple of times and walking Jerry’s legs off, I enjoyed the puzzles. (I did keep forgetting to use the frog horn for travel.)
I love the sweet names Anja calls everyone, and her roller skates are neat. I also like the old toad.
Difficult roads often lead to beautiful destinations.
I love this adventure, and I don’t want to come as too full of myself to join this nice playthrough (no way!), I just know it by heart by now, I have played it 3 times, so far, since its release, plus my backlog with only so little time available gives me no choice but to move on.
If anyone is interested in Matthias Kempke’s (the designer/writer) other adventures (before joining Daedalic); A Stitch in Time & What Makes You Tick, are available for free at this Link.
.. and of course, The Pillars of the Earth, W/Daedalic, is another must-play for whoever has missed it.
A1
I don’t know. Once I stumbled upon him twice in one night, I spent some time actually looking for him. According to my stash, I have two locations left to find.
I only found him twice as well thus far. In Anja’s abd to the swamp, next to the abandoned radio station. If you want to hear the audiobook, I warn you, I did not find the storyteller’s voice any captivating, to say the least. I will sure give him a try if I had kids to put to sleep though…..
If anyone is interested in Matthias Kempke’s (the designer/writer) other adventures (before joining Daedalic); A Stitch in Time & What Makes You Tick, are available for free at this Link.
.. and of course, The Pillars of the Earth, W/Daedalic, is another must-play for whoever has missed it.
Thanks for the nice info. Future candidates for a AGCP perhaps.
I love this adventure, and I don’t want to come as too full of myself to join this nice playthrough (no way!), I just know it by heart by now, I have played it 3 times, so far, since its release, plus my backlog with only so little time available gives me no choice but to move on.
If anyone is interested in Matthias Kempke’s (the designer/writer) other adventures (before joining Daedalic); A Stitch in Time & What Makes You Tick, are available for free at this Link.
.. and of course, The Pillars of the Earth, W/Daedalic, is another must-play for whoever has missed it.
thanks for the link.just finished what makes you tick a stitch in time and thoroughly enjoyed it.
thanks for the link.just finished what makes you tick a stitch in time and thoroughly enjoyed it.
Glad that helped, but wow, it is not an easy adventure to be finished overnight
A1
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