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SpaceVenture (The Two Guys from Andromeda) 

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Blackthorne - 22 April 2014 07:07 PM

You know, I think many of us underestimated our development times when compared to budgets.  But I know this game WILL see the light of day, as someone was saying - I know we want it all and we we want it now, but I assure you work has been progressing on this game.  I think people will really like what they finally get.  I don’t know just WHEN, myself, but I can speak to development time and delays. 


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And it’s hard to think of developers more passionate than Scott Murphy and more dedicated than Mark Crowe.

     
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thejobloshow - 22 April 2014 10:58 PM

And it’s hard to think of developers more passionate than Scott Murphy and more dedicated than Mark Crowe.

Thats easy, I can think of all the great people that worked at Sierra and Lucasarts (classic lucasarts). Wink Now that was an era I wish I work in.

     

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SpaceVenture is going to be one of the better large, Kickstarter-funded adventure games. Watch and see.

At release time they’ll joke a lot about how late they were, but, boy, will it be worth it.

     
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Monolith - 22 April 2014 10:25 PM
Blackthorne - 22 April 2014 07:07 PM

You know, I think many of us underestimated our development times when compared to budgets.  But I know this game WILL see the light of day, as someone was saying - I know we want it all and we we want it now, but I assure you work has been progressing on this game.  I think people will really like what they finally get.  I don’t know just WHEN, myself, but I can speak to development time and delays. 


Bt

Its been proven over and over. Dedicated passionate developers will finish their games, whether it rains or shines.

Amen to that.


Bt

     
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I want to see it happen and it will probably come out eventually. Hope they don’t run out of money though.

     

Story rich DRM-free games for Windows, Mac and linux for direct download - https://fireflowergames.com/. Half the profit goes to projects that benefit the environment and game related projects.

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OrionO - 23 April 2014 05:31 PM

SpaceVenture is going to be one of the better large, Kickstarter-funded adventure games. Watch and see.

At release time they’ll joke a lot about how late they were, but, boy, will it be worth it.

I’d like this to be true, but I can’t think of a lot of times where disorganized, highly protracted developments resulted in a polished end product.

But I hope so. I really do. Space Quest is still one of my top 2 or 3 adventure series, and I think these guys are tremendously talented. I just think they desperately need to hire a producer.

     
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So after 2 years, they’re apparently 1/3 done. I don’t even know what to say to that.

     
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The new update does answer the question why we have seen so little of the game. It really is because there is so little of it ready. Now I really do hope they can keep their budget tight, or that they have alternative means of funding.

     
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Can’t be too hard on them, they seem to be still progressing and set on delivering a full game at the end with no episodes. It’s no secret now that kickstarters release dates are never met and most of them have a team and plan set up at the beginning (unlike this one).
Even Double Fine with much more bugdet and a full team still has no release date for the rest of the game.

     
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Frogacuda - 07 June 2014 07:25 AM

So after 2 years, they’re apparently 1/3 done. I don’t even know what to say to that.

So it may be done in about 4 years Confused

     

An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful.
Roberta Williams

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Lucien21 - 07 June 2014 02:13 PM
Frogacuda - 07 June 2014 07:25 AM

So after 2 years, they’re apparently 1/3 done. I don’t even know what to say to that.

So it may be done in about 4 years Confused

The estimate is actually March of next year now, the 1/3 refers to the part that is almost completely done, but some of the groundwork for the rest of the game is set.

     
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I think the game is in good hands, they are making an ok progress. They just spend a lot of time on every scene, puzzle and dialogue cause they want to make it oldschool. I suggest to listen to the Space Quest historian podcast - the leading guy is funny, and he takes part in SpaceVenture development too. Also listen to the recent DOS Nostalgia Podcast #08: Space Quest (with Troels Pleimert) - same guy, they talk about Space Quest series.

     

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tomimt - 07 June 2014 08:08 AM

The new update does answer the question why we have seen so little of the game. It really is because there is so little of it ready. Now I really do hope they can keep their budget tight, or that they have alternative means of funding.

I don’t think they’re really getting paid at this point. It’s not like a real development studio, it’s more like a fan game.

     
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wilco - 07 June 2014 05:23 PM
Lucien21 - 07 June 2014 02:13 PM
Frogacuda - 07 June 2014 07:25 AM

So after 2 years, they’re apparently 1/3 done. I don’t even know what to say to that.

So it may be done in about 4 years Confused

The estimate is actually March of next year now, the 1/3 refers to the part that is almost completely done, but some of the groundwork for the rest of the game is set.

I saw their estimate, but considering there doesn’t seem to be anyone on the development end with a clue about budgets or project management I would take their estimate with a pinch of salt.

This isn’t a professional development and I still doubt that this game will ever come out or when it does it will be a pale imitation of what was promised or split into episodes.

The last project I saw that was this badly managed was the Edinburgh Trams project which took twice the lenght of time (5 years longer than expected) to build at double the cost (£776m) and only deliverd half the route.

     

An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful.
Roberta Williams

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