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How point and click puzzles are designed
Hi! I’ve made a deconstruction of the opening of Broken Sword II to show how adventure game puzzles are actually mapped out at the design stage:
Hopefully this might be useful to anyone attempting to make their own point and click adventure game.
That’s an interesting video, thanks for sharing.
I enjoy playing adventure games on my Alienware M17 r4 and my Nintendo Switch OLED.
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