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Which is the one adventure that you completed all on your own (W/O any hints or walkthroughs)

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Joined 2009-04-17

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My game: Fahrenheit/Indigo Prophecy

     
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Joined 2009-07-30

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“Day of the Tentacle” and “Fate of Atlantis” definitely. I think “The Dig” as well.

     

Finished: Assassin’s Creed 2 (PS3)
Playing now: Assassin’s Creed Brotherhood (PS3), The Longest Journey (PC)
To continue: So Blonde (PC), Silent Hill Homecoming (PS3)

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Joined 2005-12-06

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At least Loom (there were no hints then), more recently Secret Files 2.

There might be many more but I don’t really pay attention if I check up one or two hints from UHS for instance. So afterwards it’s really hard to remember if I checked up on some one thing or not.

     

Currently playing: Keepsake (CPT), Dragon Age: Inquisition, Genshin Impact
Recently played: Night Call, Call of the Sea, Donut County, Haven, Oknytt (CPT), Astrologaster, Observation, Carto, GreedFall, The Shivah, Spiritfarer, Airborne Kingdom, Gibbous
My game reviews and other stuff: Lux Atarnia

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Joined 2007-01-04

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The hardest adventure game I finished without a walkthrough was “Crime Lab” - that is there wasn’t one at all that I could find.

I made it through and felt great when the end credits came. It’s actually a great adventure game.

Sealed Lips

     

I enjoy playing adventure games on handheld systems- PS VITA, Nintendo DS and ipad mini.

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Joined 2012-04-11

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Quite a few of them because I made it a point of honor with LucasArts games when I was younger and I still feel bad about using a walkthrough.

MI1, MI3, the Dig, Maniac Mansion/DotT, Full Throttle, BASS, Culpa Innata for certain. MI2 I got stuck at 1 point (key behind door!) but it was a fair puzzle. More recently, Grey Matter, A New Beginning, Gemini Rue.

There’s a class of games I will happily check walkthroughs for like Zack McKracken and the Whispered World because I can’t stand it when puzzles are wacky/illogical. I will usually start the game, play for a while, get stuck and hours later check a walkthrough. If it was a wildly stupid puzzle I either stop playing or check the web whenever I get stuck because I didn’t think of using the accordion on the cow to make a fake moustache or whatever.

     
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Joined 2004-01-18

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Most of them.

I only use a walkthoguh if i’ve been stuck for a while or have already played it and want a quick run through.

I don’t see the point of using a walkthough, after all the puzzles are kind of the point.

     

An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful.
Roberta Williams

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Joined 2012-05-27

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I can’t imagine anyone ever finishing any of the myst games without a walkthrough, they require inhuman levels of imagination.

     
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Joined 2006-06-14

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I played Myst and Riven through on my own before we had internet but must admit to peeking at a walkthrough once or twice on a couple of follow-ups in the series.  It’s just too tempting.  It’s not as rewarding but it does save time.

     
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Joined 2007-01-04

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Sometimes there is no option. The game has a bug or two that stops normal gameplay. The current game I’m playing has one of these bugs. The walkthrough I consulted told me about the bug and how to get around it.

Mini Frown

     

I enjoy playing adventure games on handheld systems- PS VITA, Nintendo DS and ipad mini.

Total Posts: 247

Joined 2012-05-21

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The only games I specifically recall using hints on were Myst:Uru (where there was a puzzle that required an action so RIDICULOUS that, even if I HAD deciphered the clues that were supposed to point me to it I would have assumed I had done something wrong), Myst 4 (there was a puzzle which I was unable to solve due to missing an interaction with a character that appeared in a place I had already been- in this case, though, I took just enough of a hint to realize what I had missed), and a couple of older adventure games where they had game design that made it possible for you to make the game unknowingly unwinnable through a wrong choice early on.

Generally I would never consider looking for hints until I reached the point that the game was so frustrating that I no longer cared about the satisfaction of solving it on my own, but just wanted to get to the end already. I’ve never been able to simply ABANDON a game I started, no matter how bad it was.

My tolerance for frustration is pretty high, though, and I’m pretty good at solving most puzzles.

     
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Total Posts: 347

Joined 2006-01-12

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I managed Barrow Hill without any hint or use of w/t. That’s why I love it so much.  Wink
I might have managed the games in the Blackwell series as well. I can’t remember using any help on them. Not completely sure though.

     

Lazy Bee
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Joined 2011-10-21

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Indiana Jones and the Fate of Atlantis is one of the only ones, I reckon.

If I couldn’t get a hint in the times before I had internet access, then I pretty much had to give up eventually. And since I had a few adventure gaming friends back then, I’m certain I got hints for most of the other games I finished.

Well, there are of course plenty of other games where I didn’t use a walkthrough, but I consider those to be too easy anyway.

I don’t mind taking hints or using walkthroughs. There’s only so many hours in a day, I don’t have the time to be stuck in any one game for too long.

     

Last played: Oknytt (CPT) - 2.5/5 | Horizon: Zero Dawn - 4/5 | Marvel’s Spider-Man - 4.5/5 | Freddi Fish 3: The Case of the Stolen Conch Shell - 3/5 | There Is No Game: Wrong Dimension (CPT) - 4/5 | There Is No Game (replay) - 4/5 | Broken Sword: The Shadow of the Templars (replay) - 3/5 | Lighthouse: The Dark Being (CPT) - 2.5/5 | Anna’s Quest (CPT) - 4.5/5 | Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe - 4/5 | Florence - 4/5 | Alice Trapped in Wonderland - 1/5 | The Hunt for the Lost Ship - 1.5/5 | The Talos Principle - 4/5 | Tex Murphy: Martian Memorandum - 3/5 | Danganronpa: Trigger Happy Havoc - 3/5 | Simon the Sorcerer (replay) - 4/5 | Portal 2 - 4/5 | Murder By Numbers - 3.5/5 | Heavy Rain - 3.5/5 | Disco Elysium - 4.5/5

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Total Posts: 974

Joined 2007-02-23

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All of the games I played before 2002 or 2003 when I got an Internet connection I completed without the use of hints, guides or walkthroughs of any kind. That’s probably 15 or so completed adventures and a lot I gave up on along the way. I completed just about every Lucas Arts game except Zak McKracken and Monkey Island 4 (because it was horrible, horrible abomination of a game).

These days I more often than not end up cheating with hints and such. I try to keep it to a minimum though.

     

Total Posts: 245

Joined 2006-05-20

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Recent ones would be Gemini Rue and Botanicula, but both are on the easier side.

     
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Total Posts: 236

Joined 2006-10-06

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Broken Sword 1 and Indiana Jones and the Fate of Atlantis

     
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Joined 2011-03-14

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I recall having finished both one of the Sam & Max and Tales of Monkey Island episodes without any help.

But there are proberly others - Im sure there are others - There has to be others!!

Truth is im not a patient man, if im stuck for more that 15 min. I search for a walkthrough.

     

You have to play the game, to find out why you are playing the game! - eXistenZ

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