12-15-2005, 01:10 PM | #61 | |
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12-15-2005, 01:12 PM | #62 | |
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12-15-2005, 01:14 PM | #63 | |
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12-15-2005, 01:33 PM | #64 | |
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Well so far you've got no valid points that all fan games are crap. So not much of a conversation here if you just say you hate fan games and don't actually explain in detail why.
EDIT: And why do you make so many posts to each endividual reply? EDIT #2: Quote:
And is the Adventure genre as big as the FPS genre? No, thats why there would be more generalization for a much more popular genre.
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
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12-15-2005, 01:38 PM | #65 | |
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12-15-2005, 01:39 PM | #66 | |
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12-15-2005, 01:44 PM | #67 |
Hitch-Hiker
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Well, it can be done in one post ya know.
Amateurish? There are so many amateur developers around the community that have accepted employment for game making companies, A artist from the Hero6 project got a job at Blizzard Software because of the work she did. So our 'amateurs' could be tomorows 'pros'. EDIT: Fixed typo.
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
12-15-2005, 01:45 PM | #68 |
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Worms was what you define as a "fan game" once.
Anyway, "fan games" or "amateur games" are made because some people just like to make a game in their spare time. Not everything is created to make money out of it, so give them some respect. There are some really good "fan games" out there, like Out Of Order (one of my favourites) and Cirque. There's also a bunch of great remakes, like Maniac Mansion Deluxe and/or King's Quest 1 and 2. You're already disproved your statement by actually admitting you liked a couple of games. Because, like in the commercial market, there's only 1% or so that's really good. The rest is shit. Are commercial games shit too then? |
12-15-2005, 01:46 PM | #69 |
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AudioSoldier, could you please try not to post so many messages in a row? Thanks.
I cannot help but think that you are arguing for the sake of arguing. You say that amateur games will never be able to gain much popularity (as if it was in direct relation to quality), and next you are criticising And all of that, nicely avoiding saying pretty much anything about what in fangames do you hate so much. Last one thing, just so you know: Agustin's game is going to be published commercially.
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12-15-2005, 01:51 PM | #70 | |
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
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12-15-2005, 02:00 PM | #71 | |
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12-15-2005, 02:00 PM | #72 |
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Wasn't Darkfall, The Journal independently created? I loved that game.
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12-15-2005, 02:15 PM | #73 | |
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
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12-15-2005, 02:28 PM | #74 |
The Greater
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the only trouble with fan games is that the creators don't think up a new plot, they use an old one. then, of course, you compare the two, and obviously the fan game seems bad. I would suggest you take that in mind and consider how good the fan game is before comparing it with the original..
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12-15-2005, 03:01 PM | #75 |
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Kings Quest 2 is among the best adventure games in past years, and I don't see a reason why it should be called "amateurish" and "non-professional" just because it was presented as a freeware fan remake.
It's a professional game that is worth buying, despite that pile of junk that many companies try to sell every year, so-called "adventures". J. Boakes is another great example of independant game, and it is great that he made it more or less popular selling it. Out of Order, which was also supposed to be sold, is a professional game by a talanted developer. And what will come out of KQ9 - you can only dream.. Stupid statement, espessially today, when there are hardly any adventures on the market (im real adventures). |
12-15-2005, 03:26 PM | #76 | |
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Clichéd plots? No-Action Jackson is about a D&D nerd who has to use his geek powers to clear his friends' schedules for some roleplaying action. Don't think I've seen that before. Two of a Kind is set in a city where every person has a different super power (and you have to take them into account in the game). That may not be completely original (Jackson could no doubt cite precedents in comic books and SF novels), but I'm pretty sure it hasn't ever been used in an adventure game. Grr! Bearly Sane is about an amusement park employee who has a nervous breakdown and goes on a homicidal rampage. Not exactly King's Quest. Inane puzzles? All of the above games feature a good mix of solid puzzles. Just consider the final puzzle in Two of a Kind: Spoiler:It makes sense in context of the story, it builds on a previous puzzle and can be figured out, but it requires some lateral thinking. It takes advantage of the unique skills and personalities of the characters you play. It's not too hard and not too easy. It's a great puzzle. Woeful visuals? That's how you want to describe the Apprentice games? No-Action Jackson, woeful visuals? Even Enclosure made good use of its AGI graphics. Poor audio? Listen to Apprentice II and Ben Jordan 3 again, will you? BJ3 has some of the most striking, atmospheric and memorable music of any adventure game I've ever played. It not only rivals commercial games, it surpasses most of them. 5 Days a Stranger and Stranger By Midnight used sound effects very effectively to similar ends, while the weakest spot in KQ2VGA's voice acting is arguably Josh Mandel, the original voice for Graham. (Sorry, Josh!) As for smacking of "games gone by", that's kind of the point of a fan game. It's retro. Also, a lot of people feel that the adventure games in those bygone days were superior to the commercial adventures on offer these days. All games build on what has been done before; if your inspiration is the best that has been done in the genre, and those games happen to be ten years old, your game is going to have a classic feel. That said, there are games that break away from the traditional mold. In META you have to actually go in and edit the code for the game you're playing, deal with a windows application and an annoying desktop assistant. Pretty unique gameplay, you'll have to admit. In fact, none of the best amateur adventures can in fairness be described as an amateurish mess or a rehash of borrowed ideas. They each have their strong points and their weak points (I wouldn't play Cirque de Zale for its puzzles, or Ben Jordan 3 for its originality), but overall they're damn good adventure games with a lot of personality, and a clear testimony of the talent of the people who made them.
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Please excuse me. I've got to see a man about a dog. Last edited by After a brisk nap; 12-15-2005 at 05:13 PM. |
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12-15-2005, 03:40 PM | #77 |
Diva of Death
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I just wanted to point this out:
You know what the very first games were? Fan games, essentially. Way back when, everyone made games in their basement. Roberta and Ken Williams made their first game by themselves and sold it from their house. I suppose that's the difference there, they actually asked for money for it? Sounds to me like fangames are simply getting back to gaming roots... Also, just to clarify is it only fan *adventures* that you knock down, Audio, or fangames in all genres? After all, I think I remember some FPS fan creation a few years ago being pretty commercial-quality and popular... Counter-Strike, I believe it's called... Lastly, I'll say that graphic quality is in the eye of the beholder. I will, quite seriously, take low-res but artistic amateur graphics with their own style over the generally sterile and same-y feel of most modern commercial 3D graphics any day. In fact, the screens I've seen of KQ9 are one of the very, very few instances of 3D graphics I've ever seen that I completely enjoy looking at, and that's *including* commercial games. Peace & Luv, Liz
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12-15-2005, 04:04 PM | #78 |
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This is the most pointless thread I've seen on AG in quite some time.
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12-15-2005, 04:41 PM | #79 | |
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12-15-2005, 04:53 PM | #80 |
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I just wanted to point out that (being an animator) it's not like game companies are kicking down my door to hire me. Jesus, man it's hard as hell to get a job in the field right now. Basically what you have to do is work on projects that will give you little to no pay. (the latter most often) Seems to be independant or FanGame companies that need people who have little to no game making experience. I've personally worked on a few independant games and found the teams to be very professional and driven on the projects.
Oops gotta go, seems the guys at Blizzard are at the door, probably just want to grab me for the next Warcraft installment.
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