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Old 12-15-2005, 01:51 PM   #70
Dasilva
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Quote:
Originally Posted by AFGNCAAP
AudioSoldier, could you please try not to post so many messages in a row? Thanks.

I cannot help but think that you are arguing for the sake of arguing. You say that amateur games will never be able to gain much popularity (as if it was in direct relation to quality), and next you are criticising KQIX The Silver Lining for doing exactly that. You try to present hobbyist developers as people "flatly turned down" by publishers, and on the next page claim that you are not disputing the fact that "they have good intentions at heart" and want to make their games free.

And all of that, nicely avoiding saying pretty much anything about what in fangames do you hate so much.

Last one thing, just so you know: Agustin's game is going to be published commercially.
My thats fantastic news. Any game can get published as long as you can get a hard working creative team and an original idea. And a great end product of course. I've spoken to small time publishers before about publishing adventure games and most of them liked the idea. (wouldent it be funny if EA games published an Amateur adventure game? that'd be funny.)
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