04-17-2009, 10:26 AM | #61 | |
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I don't think that a followup to Syberia would automatically be a failure. Kate wouldn't necessarily have to go back to the places she's already visited, but she could visit places that weren't in the first two Syberia games, but which are similarly "not part of the modern world." Of course she would need a different goal. The part of the story about helping Hans follow his dreams is ended. But I think the 3rd Syberia should try to maintain some of the atmosphere and mystery of the first two games. |
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04-17-2009, 10:29 AM | #62 |
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If it would totally be up to me, on the contrary I'd go for a total revamp: I'll retain Kate Walker and the general atmosphere, but I'd shift the focus and the setting - for example, I think I would like seeing Kate back in New York, maybe dealing with her ex-boyfriend and her ex-best friend and maybe, then, she can take off and travel to some other place, more keen to the melancholic atmosphere of the first two chapters.
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04-17-2009, 11:42 AM | #63 |
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Excellent news! Time to change the title of this thread
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04-17-2009, 01:21 PM | #64 |
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Great news, but sad to hear Sony acting like little Douches to Indie Developers that don't produce Kill Em' All shooters.
I say, just stick with the PC and port to 360 & Wii. Its cheaper, and the audience is much larger. |
04-17-2009, 01:32 PM | #65 |
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Don't want to sound sonyfanboy, but thats one side of story there alre always two of them.
Wonder whats real story considering sony have been really helpful for indies. Maybe its too generic crap adventure gamecompanies are making these days like stilllife sequel. |
04-17-2009, 01:38 PM | #66 |
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Why can't they stick with Xbox?
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04-17-2009, 05:24 PM | #67 | |
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XNA is just as easy as porting to the iPhone (despite the platform barrier). I have to say Microsoft caters to the Indie's more than Sony, and there is more than enough proof. |
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04-17-2009, 05:28 PM | #68 | |
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Sorry for being the pessimistic one but I'm not convinced a third one will have much to do with Syberia. Sure they could come up with some new secret/mystery connected to the place, but the whole point to Syberia were only the mammoths. Anything else will probably just feel tacked on for the sake of it and may not feel right. We'll just have to wait and see anyway. My pessimism boils down to the fact that i'm not a fan of sequels/prequels etc. And that definitely applies when it comes to films. A lot of them are disappointing, or don't manage to live up to expectations or they start to get silly with each one. * It'll be pretty tedious/knackering for Kate if she journeys all the way back to New York, gets a new story to follow up involving Syberia, and has to travel all the way back again.
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04-17-2009, 09:44 PM | #69 | |
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Flower company was funded by santa monica, and now its engine which is one of best called phyre engine is now going public for indies to make highstandard #d games. Check GDC oPhyre video. Pain , outstanding game, now words total fun. Pixel junk games , again best of best. Other great titles Echochrome, cuboid, Trash(gomibako), SoldnerX(my fav),Crashcommando etc. Other than that what i like best about Sony stance on PSN is that they are actually promoting/funding/encouraging total art games like Linger in shadows and well Flower. Upcoming greatness includes Trine and Fatprincess, its more than what XBL could ever do. Infact other than braid and castle crashers there is nothing XBL offers on indie ground that is worthy of attention. Play these games i highly recommend and these will prove your notion wrong. |
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04-18-2009, 02:43 AM | #70 | ||
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The theme of Syberia was the end of the old, pre-contemporary world and the melancholy toward the loss of innocence/purity typical of this world as opposed to the market, corporate logic of the new contemporary economy: Kate Walker must buy, for her agency, an old toy factory, because no one wants these old toys anymore. That was the beginning of the game and Hans' dream of Siberia and the mammoths is basically a metaphor, a dream of evasion from a grim, uninspired world toward the consoling memory/fantasy of a mythical past. This is a universal theme, a theme that can be conveyed even through other settings, atmospheres and so on. Our very Kurufinwe, in his review of Paradise, summed up Sokal's opus with this striking paragraph: Quote:
If a Syberia 3 would cope with this kind of atmosphere/theme, I'd be happy. And I'd be happy, for example, to see - through the game - Kate Walker trying to achieve her dream of innocence, and maybe, thus, her death. Anyway, I'm just speculating over a severe lack of information from the developers It's too early, maybe, to discuss the game without even knowing where it will take place
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04-19-2009, 09:08 AM | #71 |
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How's this for a premise:
Kate, while walking across the frozen tundra, slips and falls through the snow and ends up embedded in ice for 500 years. After she thaws out and awakes, she finds the land crawling with wooly cyber-mammoths and cyber-toothed tigers from an alternate reality. She also discovers the scattered parts of a humanoid automaton that she calls B-4 Oscar, and her first task is to get him up and running, literally, as they are soon chased by Ivan and Igor the 12th who are now in cahoots with a malevolent ruling entity called The Empire. Just as all seems hopeless, Kate and B-4 Oscar encounter a whimsical little automaton who communicates with beeps and boops and flashing lights (and turns out to be the descendant of Kate's ancient cellular telephone) whom they call S3-E3 or something, who leads them all to Youkol City to meet the Wizard of Youk. After a little side-quest involving some cyber-penguins, a wind-up waterfall, an ice volcano and an all-powerful yet eternally corrupting Ring, they end up before the Wizard, who has proclaimed Kate to be the fulfillment of an ancient Youkol prophecy where she and her ruby slippers will smash The Empire and lead the Youkol people out of spiritual bondage to glorious free-ice-cream-forever triumph. The above is what you would find behind a closed door, but when you try to get Kate to open it, she says: "No need to go down there!" |
04-19-2009, 10:36 AM | #72 |
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It would be great! I'm quite sure to have heard of something similar before, but I think it could work
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04-19-2009, 11:26 AM | #73 |
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Oh, I forgot to mention, the above premise of a game would only be available on the Atari 2600, in a crate of several hundred cartridges to be swapped repeatedly.
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04-21-2009, 10:29 AM | #74 |
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Thanks, but already mentioned by me in message #50 on the previous page. It's only the PS3 version under threat.
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04-21-2009, 12:00 PM | #75 |
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04-22-2009, 09:42 PM | #76 |
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Is Sokal going to be involved with this at all?
This statement has me a little confued: "Benoît Sokal mentioned in the press a number of times that he would only participate in a Syberia sequel if there was sufficient financial means to design and develop it properly. In 2009 Microïds decided to invest in the Syberia francise. Microïds have also asked that fans of Syberia send them emails of support for the game." http://en.wikipedia.org/wiki/Syberia_II I know he is not part of Microids anymore that's all so I suppose he wouldn't be involved? |
04-23-2009, 02:25 AM | #77 | |
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Glad to be proven wrong, though.
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01-08-2010, 05:49 PM | #78 |
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Was Syberia 3 just a april fools joke, or not?
I was reading the swedish PC Gamer and they claim that Syberia 3 is coming out some time in the next 6 months.
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01-08-2010, 08:59 PM | #79 |
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01-10-2010, 12:34 AM | #80 |
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When I've first read about the possibility of the sequel to Syberia I & II, I was happy at first, but the more I think about it, I'm finding the less and less point in the whole affair. IMO, the story was so beautifully rounded-up in the released games and, frankly, I can't think a better and more emotional ending.
Someone in this thread mentioned that it would be interesting to continue the story of Kate Walker herself, possibly in her return to New York. Even if this would be somewhat logical, Kate Walker's past and future life back in the civilization, isn't something that interest me. IMO, Kate is not the main character in Syberia games; she is mearly a vehicle for the player to dwelve into the world of Syberia. This whole thing reminds me on the Terminator saga; the first two movies are alpha and omega of the story, and storywise and from the artistic point of view, the "sequels" of the the duology weren't necessary at all. I believe that Cameron himself said something like that in some interview. I believe that one could apply that also on Syberia.
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