04-02-2006, 10:17 PM | #101 |
Friendly Server Admin
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Well, she still basically sounds like April, but she's definitely got a bit of the world-weary sound going.
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04-02-2006, 10:24 PM | #102 |
Rattenmonster
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And Crow's voice is back, too.
*shudders* |
04-03-2006, 02:00 AM | #103 |
Hitch-Hiker
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I love Crow.
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
04-03-2006, 04:01 AM | #104 | ||
capsized.
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It's always worth remembering that with that kind of attitude some of your favourite games (and the army of clones that eventually followed..) wouldn't even have come to be in the first place.
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04-03-2006, 06:26 AM | #105 |
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Lacrima, I think your points are very well made, and interesting to boot. April and her development was the main theme or at least one of them, in LJ, and I really enjoyed it as well. There was a refreshing newness and realness to all of LJ and the way that the game expressed itself, the music, visuals, excellent very engrossing dialog and the way the characters and the story were filled with nice surprises, that kept the player engrossed and enjoying the whole thing, the puzzles did not dominate but they did control the flow and allow the opening of the new segments.
The three characters in the new story will be indeed a challenge. I am not sure how they will develop things, and my fears are that they will go too far in some dark direction, for darkness and biker punk chic seem to be affecting many of the major game releases over the past 6 years or so and I have zero tolerance for this banal junk. I am hesitant to wholeheartedly enbrace the images I have seen in the promo for the main characters, they look a bit like hookers to be honest. But maybe that is some sort of Manga effect. One of them main things I loved about Longest Journey was the refreshing europeaness, the northern light and the clean clear and strong imagery, even the darksome parts of Stark were well done and not depressing or overly antagonistic. I hope that they do a great job, and your points were very well made. It has been a long time since a really innovative and strong adventure game has been released, and one that is not just a darksom crime story, I am very tired of those. We can remain hopeful I feel and hope for not only this game but for the genre. Changes like the 3D realization are part of the new directions, and the action sequences, but I hope that someone will remember that point and click is just fine as it allows beautiful backgrounds and much can be done with it, and it lowers the production costs tremendously. There are millions out here who want them and the marketing guys need to get their heads out of the punk scene and into reality again. We can remain hopeful and I am. Thanks for the hard hard work Ragnar and the patience. We appreciate it very much!
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04-03-2006, 07:34 AM | #106 | |
Lazy Bee
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http://forums.adventuregamers.com/sh...ad.php?t=14037 |
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04-03-2006, 08:13 AM | #107 | |||
Elder
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April is still April, only with less faith in the world and as little faith in herself as before. She's changed alright, but there are some parts in the game - at least from what I played - where the old April did emerge. Zoë also feels as real as April did in TLJ. You can really feel that she struggles with the fact that she doesn't really know what she wants to do with her life. This is something many players will be able to relate to, I think. I haven't played much with Kian, so I won't say anything about him. First impressions don't always tell the truth about people. Quote:
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Besides, it's not only about selling copies, but also about trying something new. How can games progress if nobody tries something new? |
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04-03-2006, 09:10 AM | #108 |
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I just bought the DVD version of Den Lengste Reisen today (norwegian version of TLJ), just so I could play it again without any hassle on my XP infused PC. Already have the original retail version (4 cds), but this is much more convenient. Besides, this way I can seal the original box and store it in my collection.
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04-03-2006, 09:26 AM | #109 |
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Lena thanks for the link to that great topic on gender aspects, some great thinking going on over there, and right on what my concerns are, i will remain very very hopeful re all of this, for I really respect Ragnar and hope for the very best. I am glad to hear, Rama that the characters are not supericial and have the depth and dimension that April in LJ had. I am looking forward to the graphical realizations too, I have enjoyed some of the screen shots very much and FunCom has such a fine history of great great graphical settings, I am itching to see the final game. I suppose my hopes for revival in adventure genre may be overly romantic, but I do think that as a mainstream of history, advnetures have always had a high place in literature of any time and I think it is important for games to not become marginalized by overly specialized age and subject topics, there are so many people of older generations now coming on line and learning computers, my father of 88 just sent me his first e mail a while ago, and that was a miracle!...So I remain hopeful that gaming and game design and future directions will retain diversity AND include full high quality and high production value graphic adventure games that are Not JUST all puzzles and NOT just all action, but a nice mix of those and whatever new directions the bright young designers and games people come up with.
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04-03-2006, 12:18 PM | #110 |
is not wierd
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Plus you have to remember that the computer generation is still young (not until maybe 10 years ago did everyone have a computer that I knew)...and it's become such a big part of our lives that I can't imagine we'd suddenly stop playing games when we get older. The whole "video games are for 14-year-old-boys" mentality will have to die eventually when the current computer/gaming generation grows up but doesn't quit.
But I wouldn't get your hopesup too high on the romanticized future for adventures. I can't imagine them becoming a major force in the gaming world like they used to be when computers couldn't handle action as well as they can now. |
04-03-2006, 12:32 PM | #111 |
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You are right , I agree re the cultural view of computer games evolving as the generations age, I myself did not even begin to experience them until
some seven years ago when my own research and development began in the CGI world, having been in a creative profession for 35 years in 2D, and my appreciation and enjoyment of the games literature of all genres but especially adventure and story based ones has grown immesurably, re the future, I wrestle with the same doubts you express myself, saying on the one hand, there is no way we will ever return to the halycon days of Sierra and Westwood, and the others, in the glory days of Adventure games and the serial releases, and yet on the other hand, tales and story telling have been part of culture and human history for all of recorded history, and I feel in my heart that in time, the millions will tire of the endless banal trivial and increasingly moronic productions of hollywood, and TV, which get worse and worse each year and will turn to CGI for entertainment in ways that currently many age groups do not, and the skills and abilities of the full fledged game development companies will see a profit once again in the genre that has such promise, the interactive full graphical environmentally based story based production, game, story, whatever you want to call it. As yet, few have tapped some of the potential say for re creating in full movement and 3D historical periods.....full simulations with fully interactive modeling and movement and in game character gen, and multiple versioning with branching story trees that morph as the player advances, yet with a historical parameter. the possiblities are immense and endless...and no one has really tried this yet. So I remain open to the possiblity that we may see yet again new territory and beautiful productions released again.......as Longest Journey was in its time and Dreamfall may well be now, and future releases can be as well.
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04-03-2006, 12:43 PM | #112 | |
OB
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New Tornquist interview at Gamasutra...it's the main item today:
http://www.gamasutra.com/features/20...odard_01.shtml Quote:
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The Disenfranchisedâ„¢ - A Film Noir adventure series for the PC. Coming later. Last edited by Orange Brat; 04-03-2006 at 12:48 PM. |
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04-03-2006, 01:13 PM | #113 | |
hello
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True, we need things to progress. However it doesnt mean we need to forget about what we have enjoyed in the past... As i said, if these old adventures are so awful and we need to progress on so badly. Why are all of us here in the first place, and why are we in a thread about a sequel to one of these old crap traditional games? Its because they are not awful... progression is good, be inventive yes, but at the same time, if it aint broke dont fix it... |
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04-03-2006, 01:18 PM | #114 | |||
merely human
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04-03-2006, 01:31 PM | #115 | |
hello
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04-03-2006, 02:03 PM | #116 |
gin soaked boy
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They're not boring, just like text adventures (or interactive fiction, if you will) are not boring. But new gaming paradigms have arisen and most people found out they enjoyed those new kinds of games more. Maybe it's just a passing fling, maybe people will eventually tire of it and return to traditional point & click adventures. But maybe, and I think that's the case, those new compositions just speak more to the human condition, people instinctively adopt what they feel is closer to what they are, the way they think. What we're witnessing is a refinement of adventure games, not their degradation.
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04-03-2006, 03:12 PM | #117 | |
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04-03-2006, 03:18 PM | #118 | |
hello
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04-03-2006, 03:27 PM | #119 |
Elder
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True. Too bad that's only sometimes though.
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04-03-2006, 03:30 PM | #120 |
merely human
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And so, what do we do about it?
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