04-18-2006, 02:18 AM | #261 |
Elder
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I agree with Dasilve. Besides, this is just one review.
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04-18-2006, 02:19 AM | #262 | |
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Again, I'm talking about adventure games only. When it comes to other genres I tend to agree with Gamespot reviews in most cases. |
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04-18-2006, 02:20 AM | #263 | |
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04-18-2006, 02:21 AM | #264 | |
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04-18-2006, 02:23 AM | #265 | |
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04-18-2006, 02:23 AM | #266 | |
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04-18-2006, 02:25 AM | #267 | |
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of course assuming IGN is right about the gameplay. But we won't know for sure before we play it ourselves |
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04-18-2006, 02:30 AM | #268 | |
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But IGN mostly keeps their reviewing staffs platform centric. THeir PC staff has been generaly much better than their Xbox reviewers |
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04-18-2006, 02:31 AM | #269 | |
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04-18-2006, 02:34 AM | #270 | |
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04-18-2006, 02:37 AM | #271 | |
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04-18-2006, 03:16 AM | #272 |
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Some of you don't even try to hide their fanboyism. Since it's a first Dreamfall review from a major site, of course people will talk about it. Would you be so eager to ignore it if it was given a 9.9 score?
For me main fear that IGN review is caused by those complaints that can't be attributed to reviewers' personal preference. For example, I'd love to get a dollar every time AGs are slammed (even on our forum) for lazy design - utilizing the same pixel hunting, sliders, key-and-newspaper puzzles and whatnot. Isn't it about time we add bloody stealth sequences to the list? In recent years we had Broken Sword 3, Fahrenheit and even rather traditional Case of the Silver Earring that used it (on top of countless games of other genres that thought it's necessary to include this feature), and as much as I liked all three, BS3 was the only one in which sneaking was somewhat enjoyable. And now, rejoice, we'll be doing stealth half of the time in Dreamfall! Wasn't the almost universal complain about TLJ, the overdrawn, if well-written, dialogue? Wasn't infusing the game with actual action supposed to be a way to streamline the game and add more suspense and excitement to the story? And now it turns out we'll spend up to ten minutes listening to the conversations anyway? Finally, the combat sytem is said to be simplified and the player is guided through more difficult puzzles? What's the point in giving all these alternative paths we've been hearing about for years, if each path presents little to no challenge? Instead of appealing to both actioners and adventurers, the game may end up satisfying neither. Of course, I will wait for reviews from more sources before making up my mind, but, seriously, the review does raise what seems like valid concerns to me. Deal with it, guys.
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04-18-2006, 03:27 AM | #273 |
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There are some games that fans will buy regardless of the scores. This is one of them. There obviously was a demand for Dreamfall, so it will obviously sell decent enough according to expectations. Fans will buy the game, active gamers will look into it as long as the score is higher than 6 or 7 and see what the fuzz is about (and probably buy the original too, if they haven't played that already) and casual gamers don't read scores usually so they will probably just stumble across it and notice the nice girl on the cover and buy it.
This game is destined to sell well enough, the only question is will it sell more than expected and automatically seal the decision for a third game? |
04-18-2006, 03:56 AM | #274 | |
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As for the length of the dialogs, if 10 minutes is the maximum listening to the conversation then it is already 1/3 of TLJ, where you need 30 minutes to listen Vestrum Tobias, so it is improved, as promised
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04-18-2006, 04:09 AM | #275 |
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People, it's two reviews. Two (2). One of which is overwhelmingly positive and the other one says the game is decent. Almost none of us have played it yet either. Let's wait a little more.
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04-18-2006, 04:10 AM | #276 |
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Regardless a mediocre review from a "mainstream" gaming site is bad news. It kills the good hype. I hope Gamespot or Gamespy reviews will be better if actually the game deserves it. It maybe sad but perhaps Dreamfall is not actually an excellent game. Who knows?
Mainstream press though is driving me mad at times. They are the ones saying that adventures should move on and start being innovative and more up to date but when they review a game that tries to be innovative they moan about not being classic enough!!! Dreamfall gets the thump down because it has too much mindless action sequences. I am sure Paradise will get slaughtered for the opposite... |
04-18-2006, 04:40 AM | #277 |
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you should all stop arguing about 3 reviews. it's stupid, even the best games get good and bad reviews, 20 reviews down the line you might find out most reviewers loved it, or visa versa, you can't go on 1 review.
also, why do people cross reference reviews from different platforms? do you not think that when they decide on a graphics version for the xbox game they compare it to other xbox games graphics? hence getting a hight score than on the pc because xbox graphics in general are worse than the pc's. |
04-18-2006, 05:01 AM | #278 | |
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04-18-2006, 05:15 AM | #279 | |
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04-18-2006, 07:35 AM | #280 |
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I am still very excited for this game. One of my favorite games last year, Ys: The Ark of Napishtim, got around a 7.5 rating. I've been a fan of Ys for a very long time, and as a fan, I would give the game a 9.5 (for any Ys fan).
Will Dreamfall be the same way? What if AG gives the game 4 out of 5 stars, wouldn't that be, if directly converted, an 8/10 on IGNs scale? Yet most of us absolutely love many of the games that have been rated 4 out of 5 stars here. As other people have said, if you are a fan of the genre or the series, you can usually add a point or two to the score.
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