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Tips to help you get closer to top 1 in Warzone more often

Warzone is its own version of the battle royale, which was launched by Infinity Ward, due to the wave of popularity of PUBG and the desire to present a new and popular survival format using the example of its own world.

This is one of the most dynamic battle royale formats in the gaming industry because PUBG relies on massive and protracted battles due to the small number of weapons, large maps and many players on it.

Warzone relies on dynamics - small maps and a large saturation of weapons, so that players have constant skirmishes and dynamics, which will lead to the outcome of the entire match and provide stable mw3 boosting.

Many players continue to play matches intuitively, without thinking through tactics, analyzing landing spots and just the general logic of reaching the top positions in each match.

You need an understanding of how battle royale matches work and here are the key ways and ideas to increase the number of matches you win, or those you finish high in the rankings.

 

Consider your landing point

To give yourself a chance to win the match, you need to approach all stages of the game pragmatically and calculate your chances and skills.

The landing point plays a huge role in your chances of winning. Of course, you shouldn’t rule out fatal accidents and encounters with opponents of a much higher level, but globally, by choosing your landing point you directly influence the chances and opportunities during Warzone boosting.

There are only three types of places where you can land - this is a definition of the type of zones, which can be many, with a different number of dangers and popularity among all players.

 

Large zones

These are places in which there are a large number of buildings immediately - a small city, or a large point, which often the most ambitious players who want to fight and immediately have the opportunity to get all the necessary equipment and weapons for the future assault are rushed.

It is precisely because of the large number of buildings that the main players will shoot there, because if you grab the weapon, you can immediately join the battle.

The second reason allows you to quickly put the entire match at the end - you either kill or survive the first wave of deaths and continue the match in an attempt to take the top 1 and get the boosting CoD, or quickly die and go play the next match.

 

Medium zones

These are the safest and most useful zones, in which there are only a couple of buildings, which are quite a lot on the gaming map so that you meet at least resistance on it.

You can find the starting weapon and various equipment and useful items to just expect the time of the first reduction in the game zone and the transition of the match to the next stage.

When choosing such a zone, you will not very often meet opponents, which will give you more chances for survival and a higher position in the ranking due to the fact that you simply experience some of the players.

Small zone

This is the safest from the point of view of opponents, but the most unpredictable in terms of prey.

Often this is one building with random equipment, which is generated in one form and if you are not lucky, and you will receive a weak weapon, or near -Russian, then your match will be very complicated.

This does not mean that your Call Of Duty Boosting will be doomed, but you will have to try hard to go through the middle of the match. You will most likely miss the initial stage, because you will be far from the epicenter of events, but in the future you can wedge into it.

 

 

Follow the gaming area

As you know, in all matches of the Royal Battle of Game on the game map there is a gradual reduction in game zones, which you need to follow and always be in their radius, otherwise you will receive damage.

This is done so that the players do not sit aside, but always take risks and fight for the status of TOP 1.

The zones are reduced to a random point during each match, but if you land closer to the center of the card, you will still be in a favorable position than if you land from the edge of the map.

The zone will narrow several times, until it reaches a small arena, in which the outcome of the entire match will be decided, and the winner will receive the highest increase in MW3 boosting.

Simply put, in order to always be in a favorable situation, despite the point to which the process of narrowing the arena will begin, you need to be as close to the center of the map, or a little shifted from it in any side.

The most disadvantageous situation in which you need time to go to a new circle and at the same time you need to rush, because soon you will begin to lose health. Other players can notice your movement and kill before you have time to take a profitable position

The choice of the center gives you the opportunity to stay in its place at the beginning of the narrowing and even destroy a few less successful enemies if you have the right weapon and position for this.

 

Use the right weapon

Many players give priority to the wrong armament, or do not understand the moment at which it needs to be used.

Assault rifles

This is your priority and the main weapon in the whole match - not a single submachine gun, a shotgun, or even a sniper rifle will replace the assault weapon - they can be batched as a secondary option, but not the main one, because each of them has its own separate use scenario and a gamer situation.

The assault rifle allows you to fight from any distance and has sufficient power to kill any enemy.

As for the secondary weapons, there are several options and scenarios.

It should be either auxiliary weapon, in case of the first refusal, or useful.

If you like a close battle, then take a shotgun - there is no weapon stronger than him in the contact shootout, but remember that he is useless at distant distances.

For hunting and intelligence, it is better to take a sniper rifle to shoot enemies and just observe changes on the map.

NOTE: This is a contributed post, meaning that the opinions within it reflect those of the contributor, and not of Adventure Gamers. Our policy is that a game reviews can never be contributed.
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