• Log In | Sign Up

  • News
  • Reviews
  • Top Games
  • Search
  • New Releases
  • Daily Deals
  • Forums
AG Stats pixel

Raids, their role, difficulties in passing and recommendations

In the gaming industry, the term raid has long appeared and entrenched - this is a raid by large forces of players, or small groups on the habitat of large and complex monsters that have guards and protect their treasures - the best equipment and weapons, depending on their level of complexity.

Most projects pay special attention to raids - not putting them in a cult, but also not abandoning this format of character enhancement, making it a voluntary option for developing a hero.

 

What is a raid

A raid is a combat sortie as part of a small detachment, or a large group, in order to destroy the boss - the head of the dungeon and his guards, if present.

Why do they go on raids?

Raids are a source of getting rare and legendary equipment, which are an alternative way to get them, in addition to crafting and knocking out from ordinary monsters.

For players who are in active groups who regularly get together and play game content together, the raid format is preferred due to the fact that they can regularly clear all the dungeons and distribute all the trophies to the appropriate roles and characters, and sell everything that is superfluous.

On the contrary, solo players need to either abandon the concept of the raid, or rely on luck that a random group will fall through the raid, and not complete it with failure and that you will get the trophy, and not someone else.

An alternative would be to order a raidcarry from the Skycoach service, which will help you to complete a raid of any complexity and get all the rewards for one character, rather than sharing them for the whole group, including combat experience.

 

How is the raidcarry from Skycoach

  • You go to the site of the service, select a project and a service for passing raids.

  • Contact the manager and pay for the order, or get a consultation and agree on the details.

  • You choose the raid you need help with and the difficulty level.

  • The next step will be to transfer an account with a character to perform the service.

 

The Skycoach service works on the principle of independently completing the task without the participation of the player, but with a full range of immersion, this is necessary for several reasons:

  1. The player does not take any part in the process of passing at all and has no influence on the passage, but simply receives a notification of successful completion.

  2. The service relieves the player of responsibility for the success or failure of the raid in case of random actions.

 

After completing the service, you log into your account and check the rewards that were received as a result of the passage, check the achievements and see the experience scale that has replenished.

Raid difficulties

In all key online projects, raids have several levels of difficulty, which are constantly increasing in case of successfully overcoming the previous scale.

The entry level has an introductory type in which a minimum group composition is required, and you must go into the dungeon, see what the boss and his retinue are like and if you are not dismissive of the composition of the group and do not ignore messages that mean impending danger and the need to take action , then the pharma process will go quickly and efficiently.

Heroic is more difficult as it requires better equipment, more players and the boss itself has enhanced stats and enhanced attacks that need to be treated with more care than Classic difficulty.

Mythic level is the most difficult type of raid, which is considered one of the most popular for ordering the raid carry service on the Skycoach website. The prospect of getting the best equipment and experience, and besides, it alone attracts more than one player in many online projects.

The Mythic raid should be treated with extreme caution when traveling in groups, since it requires much more attacks of the boss in the form of normal hits and skills, prepare for a longer raid, and take into account that any mistake by any player can lead to an instant failure. The risk is high, but the reward is worth the effort.

 

Raid Rewards

Raids bring players a variety of equipment and weapons, including those of a quality that will allow them to enter a higher and more difficult dungeon.

Often, legendary equipment and special additional accessories with high stats and unique skills are obtained in raids, including the epochal difficulty of the dungeon is often the only way to get it, or has the highest drop rate.

 

Bosses and their features

All bosses are unique, but they have various similarities that you need to see, be able to distinguish and use correctly when building a strategy and selecting heroes for a campaign.

Bosses often have two or three close and long-range skills and one strong, unique skill, which often have plus or minus the same principle.

Either a quick jump and a strike that will kill any slow player, or vice versa, a repulsion of all raid participants and a quick strike that deals fatal damage to everyone who does not have time to quickly close the distance.

What is worth considering - you need to quickly determine the type of attacks of the boss, its effect on supports - whether it is a source of threat or not, keep it under the control of the tank and systematically deal damage, constantly maneuvering so as not to run into the boss's skills.

 

Raid tactics and strategies

The tactics of clearing raid dungeons are simple and complex at the same time.

You need a tank that will control and take the main hits of the boss and his skills and redirect his attacks so that supports and attacking characters do not receive indirect damage, which can be fatal for them.

There should be a full-fledged or indirect healer who can single-handedly and massively restore health, and not just regenerate it, remove negative effects and have abilities and resources to resurrect the fallen, which may well be, especially in mythic raid zones.

 

Optimal group for raiding

A good group that can clear any zone looks like this:

Tank - holds back enemies, protects supports and redirects damage to himself.

Archer - deals strong physical damage from a safe distance, can destroy an enemy retinue.

Mage - has weaker damage to the boss himself, but is well versed with his retinue, especially if there are a lot of them.

Warrior - fast and strong melee damage with the ability to disperse damage due to the temporary Berserk skill.

Dagger - strong back damage and effective bleeding on enemies and lethal damage, which are especially strong with competent tank actions.

In fact, you can combine the group as you see fit, the main thing is that you have a defender and a healer and several attacking classes with different types of damage.

NOTE: This is a contributed post, meaning that the opinions within it reflect those of the contributor, and not of Adventure Gamers. Our policy is that a game reviews can never be contributed.
continue reading below
Back to the top