Real-time 3D adventure Eleusis unleashed on Desura

A trip to the rural Greece may seem like an ideal vacation, but you'll find no sanctuary in Eleusis, a new real-time 3D indie adventure now available for download.

In the debut title from Nocturnal Works, players visit a seemingly abandoned village in Greece. As you begin to explore, however, you'll find out that not only aren't you alone, you've landed in the "nest of a cult which plans to revive a dark force through an ancient ritual and harness its power."  It's now up to you to rise to the challenge of "unlocking the forgotten knowledge of the ancient mysteries in order to stop the cult from accomplishing their goal."

As seen in the game's darkly atmospheric launch trailer, Eleusis features realistic first-person graphics using Unreal engine technology. As you explore the "open environment with realistic physics in the Greek countryside", you will be called upon to "solve the mystery by finding clues and reading texts based on actual history, mythology and technology of ancient Greece."

Unlike most games, if you like what you see of Eleusis so far, you don't have to wait at all to experience more, as the game is already available for download on Desura on PC. If you're still not quite sold, a playable demo can be found at the game's official website. You can also vote for the game on Steam Greenlight.

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Game Info



Horror, Mystery

Nocturnal Works

Game Page »

Digital February 22 2013 Nocturnal Works
Europe November 8 2013 Base Games


Monolith Monolith
Feb 27, 2013

One day i’ll abandon this laptop for a real computer….like soon! That trailer makes the game look phenomenal. Gorgeous visuals, plus the subtle high quality motion blur makes the environment look all that more believable.

marcd2011 marcd2011
Feb 27, 2013

I’ve had a play on this tonight, and my impressions are that it looks nice, but at the cost of relatively poor performance (bad optimisation), and that the game is very linear and scripted with not very many puzzles (at least so far) It’s generally a case of hunting around for the building the game wants you to go into, inside which you’ll find a key for another building, maybe trigger a cutscene, and so on. I’m not sure how long the game is, but it did not take me long to reach chapter 2, so hopefully there are a fair few chapters!

The atmosphere feels eerie but not really dangerous as there’s a sense that you can’t really die in the game (although you can, more on that in a minute) as any ‘encounters’ are scripted and the rest of the time you’re just wandering around alone.

The disappointment for me so far is that the physics based object manipulation is purely for show and not actually used in the puzzles like the Penumbra/Amnesia games. For an example, there’s a puzzle early on

*MINOR SPOILER* that involves getting some fuel, and despite carrying fuel cans and funnels to the source of the fuel, they are just ignored and you have to find the actual “inventory item” style container to carry the fuel *SPOILER ENDS*

The biggest drag however is that there’s no saving the game manually so you rely on autosaves, which can be fairly spaced out. They occur whenever you solve a puzzle, but it can feel like you’ve lost a lot of progress as you’ve spent a fair bit of time exploring inbetween.

There are also quite a few glitches with movement. Some doors require you to crouch to go through them, despite them being full height doors. Their being down a stairway seems to mess up the height calculations, and it’s also quite easy to get yourself stuck inside objects like rocks, which sometimes you can escape with randomly pressing direction keys and jump, but other times you are left with no choice other than to quit and continue from the last autosave, and once I died from falling all of 2 feet off a wall.

Hopefully some of these shortcomings can be rectified with patches, as the game does have a lot of promise.

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