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Luhr28 - 07 April 2021 10:48 AM

I’m *very* much looking forward to Blubba’s KQ8 playthrough. Should be very entertaining Smile

Thanks man, but I had no plans for it.  My memories of VIII are limited to seeing the very first screenshots in the back of an issue of Interaction Magazine. The game was reported to be years away from completion, but there were a few paragraphs gushing over how phenomenal it was going to be. The screenshot I remember is of Connor standing in front of a well. I remember drinking all the Kool-Ade and gaga-ing over the textures in the stones and the wood and the thatch on top of the well. The game eventually came out, and I remember seeing it on the shelves at Wal Mart like it just happened yesterday. Right next to QFG V. I don’t know why, but my family never purchased either game. They were either A) too expensive (we mostly bought the jewel case only $9.99 games and bargain bin finds of games both great and awful that were a few years old), or B) we kids or our parents had seen the reviews and knew it was crap. In any case, we knew it was *not* a pure adventure game, and since mom was the resident KQ VII addict who *would have* bought the next installment for us, there was no way she was going to shell out for an action game like this.
The answer is probably a combination of A, B, and In Any Case.

So yeah, that’s all the nostalgia I have for KQ VIII, which means that it’s very unlikely I will ever play it. I can suffer a lousy game—with pleasure!—if it’s basted in gobs of nostalgia, but otherwise, nah.

I just finished KQ VI today, and will be writing about that soon. My computer wouldn’t play my disc version of VII, so I’ll have to get it from GOG before moving on.

In other news, still playing Anna’s Quest, and it’s really good!

     

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Baron_Blubba - 07 April 2021 05:19 PM
Luhr28 - 07 April 2021 10:48 AM

I’m *very* much looking forward to Blubba’s KQ8 playthrough. Should be very entertaining Smile

Thanks man, but I had no plans for it.  My memories of VIII are limited to seeing the very first screenshots in the back of an issue of Interaction Magazine. The game was reported to be years away from completion, but there were a few paragraphs gushing over how phenomenal it was going to be. The screenshot I remember is of Connor standing in front of a well. I remember drinking all the Kool-Ade and gaga-ing over the textures in the stones and the wood and the thatch on top of the well. The game eventually came out, and I remember seeing it on the shelves at Wal Mart like it just happened yesterday. Right next to QFG V. I don’t know why, but my family never purchased either game. They were either A) too expensive (we mostly bought the jewel case only $9.99 games and bargain bin finds of games both great and awful that were a few years old), or B) we kids or our parents had seen the reviews and knew it was crap. In any case, we knew it was *not* a pure adventure game, and since mom was the resident KQ VII addict who *would have* bought the next installment for us, there was no way she was going to shell out for an action game like this.
The answer is probably a combination of A, B, and In Any Case.

So yeah, that’s all the nostalgia I have for KQ VIII, which means that it’s very unlikely I will ever play it. I can suffer a lousy game—with pleasure!—if it’s basted in gobs of nostalgia, but otherwise, nah.

I just finished KQ VI today, and will be writing about that soon. My computer wouldn’t play my disc version of VII, so I’ll have to get it from GOG before moving on.

In other news, still playing Anna’s Quest, and it’s really good!

I think I’m just intrigued by KQ and Sierra fans’ relationship to that game. I’m someone who will always prefer to play something new over replaying an old game even once, so it’s really cool to me that you still get something out of I-VII decades later, and even after dozens of replays - to the point you can write lengthy posts about the new things you’ve discovered! It shows how rich and full of depth those games were. And, I suppose, how unappealing Sierra’s attempt to ride the action/rpg trend was for long-time fans.

Even here on an adventure site, you’re more likely to hear about full-blown rpgs than a Sierra game, and that’s quite fascinating. Because it’s still a Sierra game so I expect it to be more adventurey than some of the rpgs I (very, very rarely) like to play.

     
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Yeah, I don’t know much about KQ 8, but I imagine there would have to be a significant amount of adventure game design mixed in with the RPG elements. I’ve heard people say that it ought to have been marketed as QFG style game without the KQ name, or as a KQ spin-off rather than a main series game, and that might have helped with the way it was received. I’m very curious about it, but I don’t know if I’d ever play it; there are just too many great games out there that I’d like to play, so why bother with a mediocre one—regardless, for better or for worse, of it’s KQ pedigree.

Regarding the rest of your post: I haven’t played through the games dozens of times. As a kid, the only Sierra/Coktel/Dynamix games I remember owning were KQ 5, KQ 7, QFG 4, Space Quest 4 and 5, Freddy Pharkas, Conquest of the Longbow, Torin’s Passage, Inca, and Rise of the Dragon (until my parents decided it wasn’t appropriate). The only ones I beat were Torin’s Passage, KQ 5, and Freddy Pharkas; and I watched my mom and brother play through KQ VII. I knew of KQ 4 and 6 only from watching friends play at their houses.

In my mid-teens I got a volunteer gig reviewing freeware games, and reviewed the redux version of KQ 1 and 2, which led me to play 3 - 6 in full for the first time. Since then, I’ll replay them every 6-7 years or so. Fortunately, I have a pretty bad memory for these sorts of things, so the puzzles still challenge me a little. For me, it’s kind of like revisiting a favorite piece of music or rewatching a favorite movie. You know what’s going to happen, but you enjoy riding the ebb and flow of it, enjoy the places it takes you (both by exploring the art and scenes of the game locations, and in a nostalgic transportative way), and let it surprise you even though you expect everything.

So I’ve probably played through all the games 3-4 times now. The depth of my nostalgic affection for the series seems disproportionate given the limited exposure I had to them as a kid, but hey, I spent a lot of time wandering around the Serenia with my brothers, having no idea what to do or where to go next. Same thing for Sherwood Forest from Conquest of the Longbow, but multiplied by a bazillion. Perhaps because I was so young, the amount of time spent in the game was great in proportion to the amount of time I had been alive so far, which magnified its influence. Interesting thing to speculate on.

Either way, yeah, these games make me warm and fuzzy, and they make me laugh with their absurdities, so I reckon I’ll keep coming back to ‘em every so often to relive the experiences.

     

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I’m one of the few people who enjoyed Mask of Eternity for what it was - a fantasy action-adventure and not a King’s Quest sequel. It was very epic, with changing worlds and locations (my favourite was the swamp with all kind of swamp monsters wandering around which was also featured in the demo that caught my attention in the first place). And it was a true action-adventure, with quests, plenty of items to collect, characters to talk, etc. unlike Tomb Raider and its numerous clones that rose to popularity around the same time.

Not sure I would dare to replay it today, but I don’t think it deserved all the hate. But then people tend to dislike all late Sierra games while I enjoyed most of them - Gabriel Knight 3, Shivers 2, the SWAT series and whatever else they managed to produce during that horrible time period.

     

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