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Holy development, Batman! I made (part of) a game.
Hey all,
I’m currently taking an online course in Unity-based game design, and the course’s first big project has you make a text adventure game. In my version, you play a space pilot who’s crash-landed on a planet called Andromeda Seven and you have to escape from the ship.
Since it’s essentially an interactive fiction game, I thought you all might like to see what I’m up to when I’m not writing for AG.
I’m thinking of expanding this into a full game, so please feel free to play it (might take a moment to load in your browser) and tell me what you like and don’t like about it. Any and all critiques are welcome. Oh, and there’s music, so check your speaker levels. Don’t want anyone getting blown out of their chair, do we?
Enjoy!
K R Parkinson - Staff Writer
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Very well-written. Some of the choices had me chuckling, despite the dangerous scenario.
A pleasant and fun read. I had a couple of chuckles myself :-D
If i may provide some (personal) feedback, i’d like to suggest the following:
1) Visually separate the instructions a bit more from the story. Maybe by using a different colour background or simply with a horizonal separating line)
2) Place the characters that can be pressed in white blocks with rounded corners - representing keys.
Both suggestions are meant to separate the [interface] from the [story].
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