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AGs Styles ( sub-divisions)
beside that traditional style of adventure gaming, the one with inventory and 2D presentation (you know), that once upon a time was the only style there is, there have been many others, i will try to list some and will be expecting from you to help me complete the list.
after that, i would like to know if (you) adventure gamers long and crave always for one style that you admire or do really you do not mind what style the game is as long as it is an adventure?
thanks.
- Myst clones (Aura, Prominence, Rhem)
- Text adventures (Infocom games, ?what else)
- puzzling point-and-click (Samorost, Machinarium, Lumino City)
- open world 3rd person (Dreamfall, King Quest)
- RPG adventures (Quest for Glory, Heroine Quest)
- investigation style themed (Sinking Island, Ethan Carter , Colonel Bequest)
- story driven (The Walking Dead, The wolf Among Us)
- puzzler (The Witness, The Room)
2D platformer - Cave, Inside
Walking simulator - Dear Esther, Rapture, Infra and hundred of steam indies
First person platformer - Portal2, Naissancee
Horror(Hide and seek minus weapons) - ClockTower, Outlast
3rd person platformers - ICO, Last Guardian
Visual novels hybrid - Silvercase, Danganronpa
Survival sims
edit
I am beginning to hate mouse pnc , i like touchpad more
I dont have any preference as long as its engaging
Hand-drawn - Broken Sword,Machinarium
Noir - Grim Fandango,LA Noire
Tricky part of this classification;there are ags can match more than one style,so it
may yield many open-ended possibilities.Like all retros are indie and all indies are casual.
That makes casuals ...
- Myst clones (Aura, Prominence, Rhem)
- Text adventures (Infocom games, ?what else)
- puzzling point-and-click (Samorost, Machinarium, Lumino City)
- open world 3rd person (Dreamfall, King Quest)
- RPG adventures (Quest for Glory, Heroine Quest)
- investigation style themed (Sinking Island, Ethan Carter , Colonel Bequest)
- story Driven (The Walking Dead, The wolf Among Us)
- puzzler (The Witness, The Room)
- story Driven (The Walking Dead, The wolf Among Us)
Maybe but not definitive enough (like Dreamfall, King Quest not story driven?)
More like cinematics maybe?
- open world 3rd person (Dreamfall, King Quest)
Free roaming maybe (open world stays with always reachable open map throughout a game)
“Going on means going far - Going far means returning”
Thanks nomad.
Gabe i see your point here.. While you are talking about the crossing of the AGS styles from the design perspective i am talking about the gameplaying perspective.. which can cross over thru small sections of adventures but still every ag has its own general style of gameplay
I play games in all of those styles, although I gravitate most towards first-person pre-rendered adventures (Myst-likes).
Walking the fine line between being an original hardware nerd, and being broke from buying original hardware.
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