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Curse of Monkey Island…Really!
I really think this is the best adventure game ever made. The humor, the graphics, the musical score, the dialogue and voice casting, the character and landscape production design, the puzzles, the locations, the chapters/length, the story and characters, and the gameplay are all just..perfect.
I feel like this game is well-loved but gets sidelined compared to previous Monkeys and other adventure games because, well, it didn’t really innovate much. Instead however, I feel it perfected so much of what had been tried before. It’s the culmination of many different experiments and the result is amazing.
Specifically the look and sound are just awesome. The live score really transports you, as does the amazing artwork. There were moments in this game where I just stopped playing and looked at the images and listened to the music.
Casting Earl Boen as LeChuck is a stroke of genius, and all the other voice talent is impeccable as well.
I’ve played COMI many times over the years and it never gets old. I just wish there had been more like it, but alas, it slipped in right in that window of time after 2D graphics got REALLY good, but just before everyone switched to really bad 3D graphics. It looks, feels, sounds like an animated feature film.
I really like CoMI as well. At times I don’t which I like more, MI2 or CoMI.
I wanted to write an elaborate post on why you’re wrong (I might still!) in FOA thread, but said - “Ah… the hell, not everyone needs to like it”, but after seeing the title of this thread I came with knifes readied… (yeah, yeah, I missed those exclamation marks. Also I should have known better to judge you by your nickname )
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
Comi’s 2d art one of the best in ag history.
“Going on means going far - Going far means returning”
The Curse of Monkey Island is the first full-fledged AG I have played so I can’t judge it objectively (if such a thing is possible).
Great game.
Everybody wants to be Cary Grant.
Even Me.
-Cary Grant
Yeah, really!
I wanted to write an elaborate post on why you’re wrong (I might still!) in FOA thread, but said - “Ah… the hell, not everyone needs to like it”, but after seeing the title of this thread I came with knifes readied… (yeah, yeah, I missed those exclamation marks. Also I should have known better to judge you by your nickname )
Haha. I encourage the reply on the other thread! Part of why I wrote it was to find out all the reasons I must be horribly wrong
I’ll just quote myself a few times:
My top 10:
1. The Curse of Monkey Island
2-6 (in no particular order):
- Indiana Jones and the Fate of Atlantis
- Day of the Tentacle
- Full Throttle
- Grim Fandango
- Phoenix Wright, Ace Attorney
...
If you want the complete top 20, here it is:
Note: most of them don’t have an actual order because compiling a list like this is mostly done by comparing apples and oranges, imo. That’s why several get lumped together (and are thus sorted by approximate release date).1. The Curse of Monkey Island
2-6. Indiana Jones and the Fate of Atlantis
2-6. Day of the Tentacle
2-6. Full Throttle
2-6. Grim Fandango
2-6. Phoenix Wright, Ace Attorney
7-8. The Dig
7-8. Callahan’s Crosstime Saloon
...
The Curse of Monkey Island is not only my favourite Monkey Island game, but it’s also my favourite adventure game period.
The artstyle was pure awesome, the game’s hilarious, beautiful and has great voice acting. Plus it introduced one of the funniest characters in any video game ever: Murray!
It’s also probably the game that I quote the most in real life. But that may be true for the entire series.
- The Curse of Monkey Island (replay) - *****: simply the best game of all time! This will always be my personal favourite!
Best/fav Adventure:
The Curse of Monkey Island - BEST… GAME… EVER!!!
Also, this:
Comi’s 2d art one of the best in ag history.
The truth can’t hurt you, it’s just like the dark: it scares you witless but in time you see things clear and stark. - Elvis Costello
Maybe this time I can be strong, but since I know who I am, I’m probably wrong. Maybe this time I can go far, but thinking about where I’ve been ain’t helping me start. - Michael Kiwanuka
Definitely, Curse is the second best Monkey Island game I’ve ever seen!
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
Good game, they don’t make them like this anymore. Not quite on par with MI1 or 2 though. I don’t actually find Murray that funny. Certainly not as much as the necklace in MI1. Maybe he was overused. Also his voice annoys me, as well as LeChuck’s voice in MI3.
Also his voice annoys me, as well as LeChuck’s voice in MI3.
What?!?!?!?!!!
Maybe you liked this guy better
I Am the Knight of the Order of the Sun!
Woah that definitely doesn’t sound like Earl Boen. Yet he is credited with voicing LeChuck in episodes 4 and 5 of “Tales.”
Did they actually use someone else for just a few of the episodes of a single game??
Woah that definitely doesn’t sound like Earl Boen. Yet he is credited with voicing LeChuck in episodes 4 and 5 of “Tales.”
Did they actually use someone else for just a few of the episodes of a single game??
They didn’t get him originally, but were able to secure his services a little later into the season. Then they went back, re-voiced, and patched the first episode or two so that they all had Earl’s voice. So, if you buy the game now, you’ll only get Earl Boen.
Ah yes, I see now. From Wiki:
However, Boen was initially absent from Telltale Games’ Tales of Monkey Island; LeChuck was instead voiced by Adam Harrington in the first chapter,[4] with Kevin Blackton voicing the human version of the character in the subsequent chapters. Boen returned to the role for the final two chapters, in which LeChuck is restored to his undead form; Boen has since recorded Harrington’s lines for the first chapter for the DVD release of the game.
I tend to disagree. I never liked Curse of Monkey Island much. They changed the style completely, and the game never felt like a pirate adventure to me, more like a morning Disney cartoon (beautifully drawn, but still). At the same time, they basically stole everything from previous Monkey Island games as far as story and design goes, turning brilliant ideas like insult swordfighting into tedious activities. The game feels very lazy, like a holiday tour around familiar places. And to add to this feeling, they included a lot of postmodern references, like hotels, resorts, businessmen, luna parks, etc. Escape from Monkey Island pushed it further, but CoMI started the trend. Even Stan who used to sell ships and coffins, started selling life insurances!
I also dislike the fact that it relies on dialogues so much. Not everyone remembers, but Monkey Island 1-2 had very little dialogue. Their humour varied greatly, Ron and Tim came up with all sort of imaginable stuff (stealing the idol part alone is a masterpiece of comedy writing). Curse is dialogue-heavy, yet very light on comedy. Of course, Murray is always great and adds a lot to the enjoyment, but either than him there’s not much to see. One can tell that the game was designed by artists, not designers. And the ending part is probably one of my least favourite endings in all adventure games.
OR maybe I just like bashing LucasArts games
Oh yes, and I will never forgive designers for what they did to the Wally character.
PC means personal computer
Not everyone remembers, but Monkey Island 1-2 had very little dialogue.
I guess my memory’s betraying me, because I’m quite sure that’s false. Can you quantify “very little” dialogue?
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