• Log In | Sign Up

  • News
  • Reviews
  • Top Games
  • Search
  • New Releases
  • Daily Deals
  • Forums
continue reading below

Adventure Gamers - Forums

Welcome to Adventure Gamers. Please Sign In or Join Now to post.

You are here: HomeForum Home → Gaming → Adventure → Thread

Post Marker Legend:

  • New Topic New posts
  • Old Topic No new posts

Currently online

Support us, by purchasing through these affiliate links

   

The idea of improving old games

Avatar

Total Posts: 1368

Joined 2012-09-28

PM

There have been a lot of recent discussions in other threads on this topic, and considering the amount of remade/upgraded games coming out (most recently, Simon the Sorcerer) I think it would be a good idea to have a place to talk about it. I’d like to find out what other people think can be done, if anything, to make old games better. Hi-res graphics? Speech? Is it possible at all? Some think it is, some think it isn’t. Can it ever make things worse?

The type of “upgrades” in previous remakes include:
-Redrawn graphics (Monkey Island SE)
-Hi-Res graphics done using a hardware or software filter (StS 20th Anniversary edition)
-Adding speech
-“Improved” controls like mouse control
-Removing deaths and dead ends (LSL Reloaded)

I think we can all agree increased compatibility is a good thing. On the other upgrades I have my own ideas, but I prefer to listen to what others think first.

One interesting thing I’ve noticed is that, to my knowledge, no text adventures have been remade. There’s probably a simpler reason for this but considering the array of excellent and popular games from Infocom, it’s strange. It would be an interesting experiment converting HHGGtG or A Mind Forever Voyaging to graphical point & click and see how they stack up to the original.

I think sometime the floodgates will open and we’ll see almost every pre-2000 game modernized, sort of like the digitally remastered album trend we went through a while ago. So it’s important to know the best way to go about it.

     
Avatar

Total Posts: 1235

Joined 2013-03-31

PM

Anything that is just an addition, without actually changing something that already existed in the original is always welcome, in my opinion.  Adding speech, for example, unless it’s done with really terrible actors, is hard to see as anything but an enhancement.

In any case, the ability to play the game in its unaltered original form should always be an option.

     
Avatar

Total Posts: 974

Joined 2007-02-23

PM

Adding speech is probably the best upgrade I’ve seen in any of these re-releases so far. None of them have provided graphics I’ve liked just yet, but in theory that could be a nice addition as well.

The worst is when there’s forced “upgrades” in the game that you can’t remove, like the ugly avatars in the Broken Sword re-release that you couldn’t avoid (without 3rd party software) if you wanted to play the added content.

     
Avatar

Total Posts: 88

Joined 2012-07-10

PM

It’s depend on the game, the only real necessary for me is addition of a voice acting.

Improved graphics just look wrong to me, the Monkey Island SE graphics, where they simply “dress” a new and shiny graphics on an old game from the 90es’ just looked weird (thought it did improve in the second game). A better option would have to re do the whole graphics from scratch on a new modern engine, thought no doubt it would have piss off many fans.

I really don’t see the point of SE for games like Discworld II or Curse of Monkey Island which to my mind still look great even today and did include voice acting, even pixel art games like StS looks weird to me with different set of graphics.

     
Avatar

Total Posts: 4011

Joined 2011-04-01

PM

Lambonius - 27 August 2013 12:18 AM

Anything that is just an addition, without actually changing something that already existed in the original is always welcome, in my opinion.  Adding speech, for example, unless it’s done with really terrible actors, is hard to see as anything but an enhancement.

If you can turn it off, maybe. Would anyone do that though?

Speech itself is not necessarily an improvement. I don’t think Dominic Armato’s voice suits Monkey Island 1 & 2. Guybrush was a different character then and wasn’t written with that voice in mind. Because there was no voice acting at the time he was written to be read and for the player to conjure up a suitable voice. Going back and stamping Guybrush’s Curse personality on the first 2 games isn’t right.

Here’s an upgrade I think would be a great improvement: widescreen support. Most games up until a few years ago were made for 4:3 aspect ratio. If they could get re-released in widescreen that would be great. But only without stretching the graphics. This would take a lot of work, I know.

 

     
Avatar

Total Posts: 2653

Joined 2013-03-14

PM

Personally I think, graphical update should mean that the graphics are really re-done in higher resolution. Using scalers is not the way to go.

Speech is always welcome update, especially the actors are good and on general level removing archaic game design choices, that don’t necessarily clash well with modern design is a good thing as well.

One question is though what is the goal of the developer with the remake: bring the old game to new audience as it was, but with new graphics and sound (Monkey Island) or bring the old game to new audience with new design sensibilites (LSLR). If the answer is the latter I’d also prefer the remake to be more liberal with the material, LSLR especially would have benfitted from it.

     

Total Posts: 132

Joined 2007-02-10

PM

Speech is a killer in a game that doesn’t let you skip dialogue (or doesn’t let you have subtitles). 

Zifnab - 26 August 2013 10:30 PM

One interesting thing I’ve noticed is that, to my knowledge, no text adventures have been remade.

Softporn Adventure to LSL1?

I can see why it doesn’t happen much though, as it’s such an enormous amount of work.

     
Avatar

Total Posts: 1368

Joined 2012-09-28

PM

..aaand just as I make this thread a “reimagining” of Bureaucracy comes up, complete with stress-meter: http://www.adventuregamers.com/news/view/25118

OneFlesh - 27 August 2013 04:55 AM

I can see why it doesn’t happen much though, as it’s such an enormous amount of work.

Yes that’s true. I can also see why it shouldn’t happen. The Lurking Horror for example was one of the most memorable and distinctive horror experiences I’ve had in gaming. Convert it to a graphical adventure and it becomes just another out of dozens and dozens of “explore the spooky environment” adventure games.

I suppose what I want to say is that modernizing involves homogenizing. I don’t want every game of the past 30 years looking like MI:SE, not because it was bad but because it takes all the uniqueness away. If it really is true that young and modern audiences are turned away by old features and graphics, then it’s a huge shame.

     
Avatar

Total Posts: 6590

Joined 2007-07-22

PM

Broken Sword Director’s Cut is, hands down, the worst ever remake - mainly because of a weird decision to cut out the iconic intro and remove some of the puzzles.

Monkey Island special editions are good, mainly because of the voice acting without changing the gameplay much (apart from the clunky interface). Graphics, especially in the first one, are not the best, but it would need a miracle to match Peter Chan/Steve Purcell’s unique art.

Larry remake resembles flash-based game too much, and not the Disney-like style of “Love for Sail” I had hoped for to see. I’m not sure about gameplay, but if there’s additional stuff from Josh Mandel included, that’s a plus.


I think Sierra remakes from AGDI/Infamous Adventures are good-enough examples of remakes - they don’t change the original much, but tweak the thing that are “generally” accepted as bad, like dead-ends.

Another good example is Prince of Persia remake - Prince of Persia is a great without changing a thing, but make it as much enjoyable even if that means that you’ll be speeding up Prince’s animation a bit. And there was nothing wrong with that intro animation back when the original was released, but it’s a nice little touch to make a completely new cutscene.

     

Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale

Avatar

Total Posts: 4011

Joined 2011-04-01

PM

diego - 27 August 2013 08:46 AM

Another good example is Prince of Persia remake - Prince of Persia is a great without changing a thing, but make it as much enjoyable even if that means that you’ll be speeding up Prince’s animation a bit. And there was nothing wrong with that intro animation back when the original was released, but it’s a nice little touch to make a completely new cutscene.

I love the original PoP PC graphics. It looks so… yummy Laughing
But I’m not against the remake. It’s in the realistic style of the later games so I think they wanted it to fit in with those. I wouldn’t call it an improvement, more like an alternative option for those who wouldn’t play such an old game.

     
Avatar

Total Posts: 2582

Joined 2005-08-12

PM

I’d say MI2:SE is pretty much the gold standard for updated editions: nice HD graphics, great voice acting, fantastic live score (lack of iMuse notwithstanding), preserved gameplay with a hint system for those who want it, developer commentary track, tablet support, option to switch to the original… I don’t think it can get much better than this.

At the other end of the scale, I agree with diego that it can’t get much worse than BS1: the additions are at best mediocre (those Nicole chapters that led nowhere) and at worst detract from the experience (ugly portraits, inferior intro). Furthermore, the HD portraits just draw attention to the low-res quality of the rest of the game, just like the new voices in the new scenes make it all the more noticeable that the original audio was very low quality. And don’t get me started on the missing hotspots and “simplified” puzzles…

In any case, while I can sometimes be disappointed that an updated edition is not as good as my “dream version” of the game, I really don’t get upset about it. At the end of the day, people are free to ignore the updated version and just play the original using DOSBox/ScummVM/VirtualBox/what-have-you, and nothing can take that away.

     
Avatar

Total Posts: 8471

Joined 2011-10-21

PM

^ I agree with Kurufinwe.
In terms of remaking and improving old games, the best example I can think of is the Special Edition of Monkey Island 2.

They remade the graphics in a higher definition, redid the music (to replace the midi sounds), and added the voice acting, but they also kept the original graphics (so you could switch between them at will).
And they reworked the word-selecter into one of the best uses of the verb coin I’ve ever seen (plus the use of the middle mouse button for the inventory was a stroke of genius).

The quality of the graphics has been a source of discussion here, but I like how they managed to capture the vibe of the original graphics (they did a lot better than in the SE for The Secret of Monkey Island, imo), and they at least tried to implement a form of iMuse again.
While these were debatable whether or not they were actual improvements, everything else in that game was a significant step up from the original.

Having the voice acting in that game was a major plus, being able to play in the original graphics but WITH voice acting was the biggest improvement over the first Special Edition, and the gameplay was brilliantly done.
Yet maybe the most important part of this remake was that they didn’t change anything from the original in terms of locations, dialogues or puzzles.

Basically, the SE of MI2 kept everything that was good about the original, and improved everything that was outdated.

That’s how games should be remade, imo: keep everything that works, redo the rest.
But it needs to be looked at on a game-to-game basis.

Remaking the first two Monkey Island games was relatively easy, because nothing about the story and puzzles needed to be changed. Remaking LSL1 was harder because they had to get rid of the dead ends and some of the deaths.
The more flawed the original, the harder it is to remake it, imo.

But at least there are some things that should be mandatory for ANY remake and that’s HD graphics (or at the very least graphics in a modern resolution) and voices.
All dead ends need to go as well, but I think I’ve already been more than vocal enough about that on the forums… Tongue
Remaking other aspects depends on the original…



I agree with Ingsoc that games with voice acting and graphics that still hold their own today shouldn’t be remade at all.

Plus, one of the best reasons for a remake should really be the introduction of the game to a platform it previously didn’t get a release on. I don’t tend to get overly excited about remakes - they hardly ever improve on the original (and that goes for movies too).

Oscar - 27 August 2013 01:28 AM

Going back and stamping Guybrush’s Curse personality on the first 2 games isn’t right.

I disagree. Being able to hear Dominic Armato’s voice-over was one of the main selling points of the SE for me…
I didn’t think they’d changed Guybrush’s personality much for Curse. The only thing that changed (well, apart from the departure from Gilbert’s MI2 ending) was Elaine’s disposition towards Guybrush. But that has no bearing on the voice work, imo.

     

The truth can’t hurt you, it’s just like the dark: it scares you witless but in time you see things clear and stark. - Elvis Costello
Maybe this time I can be strong, but since I know who I am, I’m probably wrong. Maybe this time I can go far, but thinking about where I’ve been ain’t helping me start. - Michael Kiwanuka

Avatar

Total Posts: 1079

Joined 2003-09-30

PM

Lol,when i was open similar titled topic more than 10 years ago somepeople come back at me with idea of wasting resources.

     

“Going on means going far - Going far means returning”

Avatar

Total Posts: 5835

Joined 2012-03-24

PM

Personally I think everything should be left as it was made but maybe the ‘mechanics/accessibility’ improved?

     
Avatar

Total Posts: 6590

Joined 2007-07-22

PM

This is how remakes should be done Grin




     

Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale

Avatar

Total Posts: 298

Joined 2004-08-15

PM

If MI2:SE is the gold standard, then spare me any more remakes. Yes, I’m glad that MI2 was made available to the masses again, but I feel the artwork of the SE lacked the artistry of the original. Just compare Largo’s spit on the wall! It looks great in the original, but in the remake someone just mindlessly scribbled some green there. Yes, I know it’s weird that I paid so much attention to the spit, but I was surprised how carelessly drawn it looked in the SE compared to the original. Weird!
Also, didn’t like that the MIDI of the Special Edition original version sounds different to how it always sounded in the true original on my PCs and how it still sounds with ScummVM to this day. I think it sounds worse in the SE original.
The voice acting is good, but the dialogue wasn’t orginally written to be spoken, I feel. So, I don’t think it was an improvement either.
The newly recorded music was nice though, but didn’t fit with the SE original version, so… yeah, I think the original original, with the help of ScummVM, is still the best way to experience MI2 to this day.

In the end I think the gold standard for remakes so far is pretty poor.
Problem with remakes is that while they may be able to improve an original on a technical level, by remaking graphics in high definition, offering voice acting for the first time, increasing the fidelity of music and sound,...if you redo a lot of the art and gameplay you may lose the certain something that made the original so special.
I think besides making an old game run on modern systems, increasing the resolution of the graphics, improving the sound quality (in case of badly compressed sound) and the interface, you risk making the end result worse, not better.
Problem is that sadly the source files of most of the old games out there are lost to the ages. Even with Baldur’s Gate 1 this is the case, and that’s a game from the late 90ies and from a company that’s still around! So, yeah, remakes can be great in theory, but in practice they rarely are.

     

You are here: HomeForum Home → Gaming → Adventure → Thread

Welcome to the Adventure Gamers forums!

Back to the top