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The Adventures of the Black Hawk
I have been keeping my eye on this game for quite a while and it finally came out I think yesterday. It’s obvious from a graphical standpoint where this game wears its influence aka The Secret of Monkey Island. But the premise seems interesting like that old Adventure game about Robin Hood. Or like a new version of Zorro. I think for my next game it will not be an adventure game since I have played so many lately, but when I get back I plan on reviewing this eventually. I do wish it had voice acting but I’m very interested in the game’s design, as far as how puzzles are integrated and if there’s more than one way to solve a situation.
It does look interesting, I agree and is now on my Steam Wishlist.
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Reminds me strongly of Touché: The Adventures of the Fifth Musketeer. Fun game.
Sometimes, when I clean the rooms, I get a little curious and… erm… you know… snoop through our guests’s stuff. - This Bed We Made
I thought the same thing, Karlok.
Difficult roads often lead to beautiful destinations.
Now I can put my 386 to use
A1
Thanks JDawg. I watched the trailer and have had the music stuck in my head all morning.
AKA Charo
Thanks JDawg. I watched the trailer and have had the music stuck in my head all morning.
No problem, I think the price point is right in the sweet spot too.
Looks a lot like Indiana Jones & the Fate of Atlantis to me.
Yeah, I thought of “Touché: The Adventures of the Fifth Musketeer” too. We make a few adventure games in Spain, but I am glad they are quite good. And soon we will enjoy “An English Haunting”, from the guy who made “Nightmare Frames”.
Currently translating Strangeland into Spanish. Wish me luck, or send me money to my Paypal haha
Looks a lot like Indiana Jones & the Fate of Atlantis to me.
I definitely see that too, yeah it has a very early Lucas Arts feel. Also mixed with conquest of the longbows: a robinhood game. from i think 91. I’m actually hoping the gameplay is like conquest.
Oh no! Copy protection! Seriously? They’ve taken the classic retro nostalgia thing too far.
Sometimes, when I clean the rooms, I get a little curious and… erm… you know… snoop through our guests’s stuff. - This Bed We Made
Oh no! Copy protection! Seriously? They’ve taken the classic retro nostalgia thing too far.
Lol really, does it have a dial a pirate too.
I still have a Dial A Pirate. Old and a bit crumpled but I’m not going to throw it away.
Sometimes, when I clean the rooms, I get a little curious and… erm… you know… snoop through our guests’s stuff. - This Bed We Made
I bought this game last night after finding out about it from this thread. It looked like exactly the kind of classic style adventure game I was looking for, from the graphics to the setting to the gameplay. And, in those respects, it is.
But…it is on the one hand an impressive game. Very nice art, so far a couple of decently challenging puzzles, and a story that seems like it might be a lot of fun.
On the other hand, it’s a sloppy game. The translation, while sometimes surprisingly on point with its idioms, clever turns of phrases, and witty repartee, is more often riddled with typos, very poor grammar, and conversation trees that jump non-sequitorially from one topic to another, leaving me scratching my head as to what the heck is going on. Sometimes characters will engage with you in conversation about things you don’t know about yet, but they talk to you like you do. Sometimes the script just doesn’t do a good job cluing you in on what the crux of any given conversation is. And all too often you find yourself interrogating one person after another about the same subjects, receiving very similar and very similarly long-winded answers from everyone. Too often characters will shout at you from off screen, apparently not intentionally, but because the scene should have panned or ‘shot’ in wide angle/panoramic, but it wasn’t.
Yeah, I know, this is an indie adventure game, but the script and direction are very sloppy, and I hope the translator did the job pro bono, because I get the feeling that so much of what I’m criticizing was simply the result of so much being lost in translation.
For all that, I am enjoying the game and so far definitely plan to see it through to the end, but I’m done trying to exhaust every dialog tree, because it’s not nearly as rewarding as in a game such as, say, Monkey Island, for which The Adventures of Black Hawk makes no attempt to hide its worship.
Speaking of Monkey Island: Adventures of Blackhawk *is* Monkey Island worship (but so far mostly tastefully done), and, genre and graphical era aside, has no similarities to Conquest of the Longbow, which is my favorite adventure game (along with Day of the Tentacle).
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I bought this game last night after finding out about it from this thread. It looked like exactly the kind of classic style adventure game I was looking for, from the graphics to the setting to the gameplay. And, in those respects, it is.
But…it is on the one hand an impressive game. Very nice art, so far a couple of decently challenging puzzles, and a story that seems like it might be a lot of fun.
On the other hand, it’s a sloppy game. The translation, while sometimes surprisingly on point with its idioms, clever turns of phrases, and witty repartee, is more often riddled with typos, very poor grammar, and conversation trees that jump non-sequitorially from one topic to another, leaving me scratching my head as to what the heck is going on. Sometimes characters will engage with you in conversation about things you don’t know about yet, but they talk to you like you do. Sometimes the script just doesn’t do a good job cluing you in on what the crux of any given conversation is. And all too often you find yourself interrogating one person after another about the same subjects, receiving very similar and very similarly long-winded answers from everyone. Too often characters will shout at you from off screen, apparently not intentionally, but because the scene should have panned or ‘shot’ in wide angle/panoramic, but it wasn’t.
Yeah, I know, this is an indie adventure game, but the script and direction are very sloppy, and I hope the translator did the job pro bono, because I get the feeling that so much of what I’m criticizing was simply the result of so much being lost in translation.For all that, I am enjoying the game and so far definitely plan to see it through to the end, but I’m done trying to exhaust every dialog tree, because it’s not nearly as rewarding as in a game such as, say, Monkey Island, for which The Adventures of Black Hawk makes no attempt to hide its worship.
Speaking of Monkey Island: Adventures of Blackhawk *is* Monkey Island worship (but so far mostly tastefully done), and, genre and graphical era aside, has no similarities to Conquest of the Longbow, which is my favorite adventure game (along with Day of the Tentacle).
Thanks for the detailed impression. Now im less excited especially if it is not like conquest.
It reminds me of Beyond the Edge of Owlsgard, insofar as it could have easily been plucked right out of ‘93.
That copy protection is cute the first time, then is just annoying. It’s interesting, I’m enjoying the game despite its many foibles, like one of those games that gets a 6/10 in popular gaming magazines, is very technically flawed, but which has a charm and scratches a certain very subjective itch that lots of much higher rated games don’t.
So what if sometimes NPCs stand in front of hotspots, preventing me from identifying them? So what if there’s oodles of pixel hunting? So what if sometimes you click stuff and nothing happens because the developers forgot to program make something happen? So what if part of the gameplay loop is going back and forth from townsperson to townsperson, slowly unlocking the information you need to proceed by finding just the right random person who knows exactly what you need to know? So what! I’m playing a very nice to look at adventure game that might just as well be a lost unpolished gem from my favorite era of adventure games, with a likeable main character, set in one of my favorite to read about historical periods, with a really nice soundtrack.
No one but a dyed-in-the-wool 80’s ‘n 90’s adventure game player would put up with this nonsense, but for that player, this stuff is pure manna.
Player, purveyor, and propagator of smart toys and games for all ages.
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