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Object Oriented: A book about objects in videogames
Hi Everyone,
I hope this is OK to share here, but I thought folks here might be interested. I just launched a Kickstarter for a book about objects in videogames called Object Oriented: Exploring Videogames Through Items. Chapters focus on categories of items: keys, maps, drugs, food, swords and so on.
It deals with what makes notable examples stand out and delves into how objects reflect elements of our society, politics and culture. Stuff like why is meat always top-tier when it comes to health? What does Agent 47’s use of disguise in Hitman tell us about the symbolic power of clothes? How does Soul Calibur subvert the chosen one sword myth?
If anyone would like to check it out that would be very cool (oh by the way writing about videogames is my job so I promise I know what I’m doing ).You can find it here:
https://www.kickstarter.com/projects/objectoriented/object-oriented
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