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Go To Hell Dave - an old-school adventure game
Yes we are, If you go on our facebook, http://www.facebook.com/GoToHellDave
We have more updates on there.The plan is to use our budget to fund a high quality demo, once that is released, we will then host a kickstarter to get additional money to help fund the the rest of the development of the game. At the moment we have 2 almost complete panels, an additional background that just needs tweaking and the character animations should be with us by the end of the week.
We want to make an old school adventure game like the ones we played in our younger days, Broken sword, grim fandango, zack macracken. Hopefully we should have some brand new footage shortly, and to be-honest it makes me laugh and smile every time I test it.
If you know anyone who will be interested in a game like this spread the word, we are gonna need all the help we can get, and we have some great ideas for reward tiers.
Thanks for your input.
Alex Byrom: Lead Designer
Those were the magic words that I wanted to hear .You can count me in.(the same goes for most of my friends).
Now Playing:Zork Nemesis,Dragon Age GOTY,DOTA 2,Alter Ego
Next In Line:Tex Murphy:Under a Killing Moon,Tex Murphy:The Pandora Directive,Tex Murphy:Overseer,Fallout 1,2&Tactics;
Recently Finished:Runaway 1&2,Barrow Hill,Legend of Grimrock
Looking Forward To:The Last Crown: Haunting of Hallowed Isle,Bioshock Infinite,Amnesia:A Machine For Pigs
Awesome man, hopefully we will have a demo up soon. Spread the word of GTHD. Do you have a favourite adventure game? I recently completed red Johnston Chronicles, what a great and underrated game, I thin the sequel is coming out this year on PSN and XBLA can’t wait.
Sounds very promising! Looking forward to your demo!
Got some new Screen shots for you guys.
Lots more stuff to come, inside the night club, the nerds basement and Dave’s animations
Feel free to ask any questions and find us on facebook :-)
Alex Byrom: Lead Designer
Looking really nice. I love the style.
Awesome to see other people doing indie AG’s, and taking a professional approach to them!
Which engine are you using? I would hazard a guess and say AGS?
I really like the idea of an AG taking place in the ‘9 levels of hell’. I can just imagine the elevator music, and ‘charon-like’ bellman.
Yeah we are using AGS :-). That’s a great idea with the bellman, I See the lift as a breather from the action. Elevator music is a must though. We already have lots of game, pop culture references. Elevator source anyone? I sort of like the idea of the lift being an old style oak wood panels. Like the one in the shinning. The lift it’s self is still in the design stages so who knows. Thanks for your input Pyke.
Alex Byrom: Lead Designer
Im a Visioniare user myself. Neck deep in development!
What you could do is have a ‘generic’ Shining style interior for the elevator, but the door to the elevator would be based on the level of hell you are in.
Im not sure about the designs of the ‘levels;, but having one door be from the 1920’s, and on another level the door is super clean and modern…well it could just be a cool little feature.
A Quick Preview of our gameplay.
Inside the 2nd floor basement, What is that god awful smell? That is the smell of success…............ and 3 week old noodles.
Im a Visioniare user myself. Neck deep in development!
What you could do is have a ‘generic’ Shining style interior for the elevator, but the door to the elevator would be based on the level of hell you are in.
Im not sure about the designs of the ‘levels;, but having one door be from the 1920’s, and on another level the door is super clean and modern…well it could just be a cool little feature.
That’s a pretty cool Idea, I just keep thinking of the lifts in Bioshock now
He’s behind you and your not getting in!
Really liking this style!
Got some new stuff for you, a brand new level. and A video interview from eurogamer.
Hope you like it
http://www.youtube.com/watch?feature=player_embedded&v=x-ZdkJwg5Fo
What engine are you using for your game?
Adventure game studio . Mainly for the easy licensing. We could use unity or udk but that would Have cost us a lot more
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