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The Witness (open-world island inspired by Myst)
I hope you all realize Braid isn’t meant to be experienced plainly from face value. There are many meanings and perspectives behind the game. Especially if you understood that the meaning can ultimately be found by finding and piecing together all the puzzle pieces. Mechanical is the right word, but that wasn’t a flaw of the game.
Stuart Bradley Newsom - Naughty Shinobi || Our Game: Shadow Over Isolation
IIRC, a clip of this video was shown in Indie Game: The Movie when Blow was talking about people not interpreting the game as they should.
IIRC, a clip of this video was shown in Indie Game: The Movie when Blow was talking about people not interpreting the game as they should.
Blow’s point is proven over and over again. He likes to criticize peoples inability to expand their thoughts and look beyond the surface. He’s not my idol in any way, but I respect everything about his look on game design. Just like I do with Guillermo Del Toro.
Stuart Bradley Newsom - Naughty Shinobi || Our Game: Shadow Over Isolation
I hope you all realize Braid isn’t meant to be experienced plainly from face value. There are many meanings and perspectives behind the game. Especially if you understood that the meaning can ultimately be found by finding and piecing together all the puzzle pieces. Mechanical is the right word, but that wasn’t a flaw of the game.
Sure, but I never cared for the “deeper meaning”. I wasn’t intrigued by it and it didn’t pull me exactly in. Still had an enjoyable experience with the game, though!
IIRC, a clip of this video was shown in Indie Game: The Movie when Blow was talking about people not interpreting the game as they should.
Blow’s point is proven over and over again. He likes to criticize peoples inability to expand their thoughts and look beyond the surface. He’s not my idol in any way, but I respect everything about his look on game design. Just like I do with Guillermo Del Toro.
Sorry for going out of subject, but I agree with you about Guillermo Del Toro, I have deep respect for his work and I really hope he makes “Insane” after all. (Altough I would like him to make an adventure game that I would play, because “INsane” if it ever happens it will probably be too scary for me to play )
I’ve never played anything by this developer, but it looks potentially interesting, and since I’m a big fan of Myst, the “inspired by” makes me think it’s worth giving this one a try when it comes out.
This is really the kind of game I’d love to play on the Oculus Rift. I think there’s actually tremendous potential for the genre with VR. I think that kind of immersive experience would compel one to explore the small details and soak in a world more than it would running around and shooting things.
This was just shown in the sony conference. Exclusive for ps4 in consoles first.
Yeah, just read that too, missed the presentation, though. I’m sure it will be on YouTube later down the line.
I must say I’m surprised that The Witness is a timed exlusive!
They showed a trailer but the streaming was really bad, so I couldn’t make out anything. He said console-exclusive to the ps4 so I think it could come out on PC at the same time but I don’t know.
Here’s the Youtube trailer! http://www.youtube.com/watch?feature=player_embedded&v=i7h7AleSCF4
Finally, gameplay footage!
It does indeed look as if there will be many line maze puzzles. But bear in mind that Mr. Blow is refusing to show too much of the gameplay in order to instill a sense of surprise and discovery for the player. So it wouldn’t surprise me if these line mazes were the equivalent of buttons in the gameworld, and the real puzzles have yet to be glimpsed.
They showed a trailer but the streaming was really bad, so I couldn’t make out anything. He said console-exclusive to the ps4 so I think it could come out on PC at the same time but I don’t know.
Yeah, the wording kind of suggests/leaves some room that it will be on desktop platforms as well, but not on the other consoles.
I read elsewhere that the PS4 was the only option if he wanted to release on pc simultaneously (probably because of Xbox publishing restrictions that would force him to either find a publisher or publish through Microsoft, but that would entail timed exclusivity for the platform).
So, I’m currently in the will-launch-on-pc-and-PS4-at-the-same-time camp. But not firmly.
Oh my, the trailer looks and sounds AMAZING!
As far as I understood it, the puzzles of The Witness will pretty much entirely consist of these line drawing puzzles. The reason for that is that JB wanted to design core gameplay mechanics that allowed the player to improve in their abilities. Like, when you play an ego shooter your core gameplay consists of shooting and over time you improve in it.
Traditional adventure games, on the other hand, offer no gameplay that is bound as much by consistent rules that would facilitate such ability improvement. The rules of adventure gameplay can change with every puzzle, and said puzzles don’t build on each other; so what you learnt from one puzzle can’t be applied to the next. That’s what he tries to change.
Which I think is good. I liked Portal for that very reason, that it has core gameplay that allowed the player to improve themselves in a certain skillset (in this case “thinking with portals”).
This looks awful. Based on the trailer: no NPC interaction. Puzzle-driven gameplay with repetitive puzzles. Soulless environments. No discernible story.
NO THANKS. Loved Braid. This looks like a bore.
PS I am not a fan of Myst and its clones as if my bias wasn’t obvious.
This looks awful. Based on the trailer: no NPC interaction. Puzzle-driven gameplay with repetitive puzzles. Soulless environments. No discernible story.
NO THANKS. Loved Braid. This looks like a bore.
PS I am not a fan of Myst and its clones as if my bias wasn’t obvious.
What isn’t obvious is why someone with such a biased opinion against the Myst series and its clones writes about it in a thread called “The Witness: (open-world island inspired by Myst)”.
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