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Movement in adventure games - what’s your preference and what’s a total no-no?
Poll: Movement and Interaction in adventure games - what’s your preference and what’s a total no-no? Total Votes: 29 |
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Point-And-Click Purist. Anything else spoils the genre. | 3 |
Point-And-Click as well as Keyboard for shortcuts. | 5 |
Point-And-Click or Keyboard/Mouse for everything. | 2 |
Point-And-Click and won’t say "No" for Controller support. | 6 |
Keyboard/Mouse and won’t say "No" for Controller support. | 2 |
I play with Keyboard/Mouse almost exclusively. | 1 |
I play with Controller almost exclusively. | 1 |
Anything goes. | 9 |
Oh, “Interactive Fiction” isn’t new - Infocom games were always called that, and it’s been the usual name for the genre since the resurgence in the mid-90s when Inform appeared. These days it encompasses Twine-style multiple choice games as well as parsers - as long as the text is the main thing.
Sierra-style graphical games with parser input are rarer though - I struggle to think of any recent apart from Stories Untold, and that’s not quite the same thing.
Sierra-style graphical games with parser input are rarer though - I struggle to think of any recent apart from Stories Untold, and that’s not quite the same thing.
Snail Trek is fairly recent.
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