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How much work does it take to make an Infocom type game?
How much work does it take to make a text adventure as good as the ones from Infocom using the z interpreter?
A lot of hard work.
There’s an active IF community on the Internet with many talented people producing excellent (non-commercial) text adventures.
Now playing: ——-
Recently finished: don’t remember
Up next: Eh…
Looking forward to: Ithaka of the Clouds; The Last Crown; all the kickstarter adventure games I supported
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