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LucasArts Tales with Brad Taylor - Creating the SCUMM System
Brad Taylor was a key cog in the LucasArts machine and worked his magic on the infamous SCUMM engine. This was used in so many classic LucasArts titles, such as The Secret of Monkey Island, Le Chuck’s Revenge, Day of the Tentacle, Sam & Max Hit the Road and lots more!
Brad worked closely with Ron Gilbert to create, update and implement the SCUMM engine to some truly classic titles. Brad reflect on his time at LucasArts, his favourite memories and shares some amazing stories from a truly iconic video game company.
I listened to this podcast a little while ago, and enjoyed it a lot. Lots of nice little behind-the-scenes anecdotes about the people and the programs they were creating.
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I listened to this podcast a little while ago, and enjoyed it a lot. Lots of nice little behind-the-scenes anecdotes about the people and the programs they were creating.
Thank you sir! FYI Rob may be back very soon on a future podcast or 2!
Once in every lifetime,
Comes a love like this.
I need you and you need Scumm.
Oh my darling, can’t you see?
The Scumm ones.
Darling, we’re the Scumm ones,
And Scumm ones shouldn’t be afraid.
To live, love,
While the engine is strong,
For we won’t be the Scumm ones very long.
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