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Opinion & Special Features

Musings on the adventure genre, developer columns and other special features

Why ‘Gone Home’ Is a Game feature

Designer Steve Gaynor explains why the family story exploration is still a game without guns, puzzles, or other traditional obstacles.

Read feature Jul 11, 2014

If Not Puzzles… What? feature

Riddle me this: Are puzzles really important to adventures, or are they holding back the genre like an obstacle blocking forward progress?

Read feature Feb 14, 2013

Speaking Out for Change: The Next Evolution of the “Talkie” feature

Adventures have long been speaking to us, but it's time they finally let players talk back.

Read feature Sep 21, 2012

The Negative Psychology of No feature

With the genre's popularity shrinking over the years, it's time adventures stopped purposely turning people away.

Read feature Jul 20, 2012

Kickstarter Adventure: Gearing into Overdrive, Threatening to Stall feature

The crowd-sourcing phenomenon may be a dream come true, but it comes with a pinch of caution.

Read feature Jun 22, 2012

Movie review: Professor Layton and the Eternal Diva feature

The feature-length animated film hits most of the right notes with its stellar production values and multiple plot twists.

Read feature Feb 10, 2012

Documentary Film Review: Get Lamp feature

No need to parse words: if you don't watch this inspired DVD film documentary on the history of text adventures, you are likely to be eaten by a grue.

Read feature Aug 12, 2011

Book Review: The Guide to Classic Graphic Adventures feature

Though heavily subjective, this comprehensive review guide through the genre's glory years is recommended reading.

Read feature Jul 15, 2011

A day in studio with Jane Jensen and Gray Matter (Part 1) feature

Mark joined Jane Jensen and company in the Gray Matter recording studio, and lived to tell the tale... with video interviews!

Read feature Oct 7, 2009

Developer’s Desk #2: Aaron Conners - 2010: A Game Design Odyssey feature

From the desk of Tex Murphy's co-designer comes a candid genre retrospective with a bright outlook of opportunity for the future.

Read feature Aug 28, 2009

Developer’s Desk #1: Steve Ince - We Live in Interesting Times feature

An all-new monthly feature of developer guest columns premieres as Steve Ince sees opportunity in interesting times.

Read feature Jul 17, 2009

Rogue Leaders: The Story of LucasArts book review feature

Having turned the page from its classic adventure days, now you can return the favour in this hardcover history of LucasArts.

Read feature Dec 22, 2008

Accessible Gaming feature

In honour of this week's World Usability Day, AG lends a hand to One Switch's Barrie Ellis in promoting accessible games for all.

Read feature Nov 13, 2008

No Sliding the Slippery Slope feature

With more and more games defying easy classification, AG clarifies its stance on cross-genre game coverage.

Read feature May 19, 2008

Why most adventure games could use a better premise feature

Too many adventures collapse due to a weak, generic foundation that doesn't support the gameplay.

Read feature Nov 25, 2007

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