05-31-2006, 01:17 PM | #61 |
Hitch-Hiker
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Why don't publishers take game adaptations seriously, I mean every game action hero has to be the same generic actor.
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05-31-2006, 01:31 PM | #62 |
woof
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So whats wrong with Vin Deisle again? He has the right build and the right character to play 47, only think is that his skin is a bit darker than 47's pasty white skin but makeup can take care of that.
I heard that some people thing jason statham would be better.... .... I hope that for whoever they choose that they remember the fine details, like the Barcode and his lack of eyebrows
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05-31-2006, 03:01 PM | #63 | |
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05-31-2006, 04:22 PM | #64 | |
woof
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Hey what about John Malchovitch? Hes tall and bald right?
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05-31-2006, 09:17 PM | #65 |
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John Malkovich isn't really right for the role though. Neither is Vin Diesel, though. If Vin Diesel does turn out to be the One then there's a 90% chance the movie will be an action flick.
How about a shaved Ed Norton? |
05-31-2006, 09:55 PM | #66 | |
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06-01-2006, 12:38 AM | #67 |
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The first Hitman game was a nice concept, but it only had like three decent levels, and only one of those was about the quality of any Blood Money level. The rest of Hitman's levels ranged from bad to gut-wrenchingly horrible. It's not a classic. Silent Assassin really improved the gameplay and the concept, but still had some very poor levels.
This is why Blood Money seems so great to me. It seems like they've perfected the gameplay elements (the hand-to-hand moves 47 can do are great) and the levels are consistently excellent.
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06-01-2006, 05:27 AM | #68 | |||
woof
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Oh more importantly is that what they are like in Blood Money? Quote:
But I wouldnt dismiss the movie just cause Vin Diesle is in it, hes as much of a gamer as most of us and Butcher Bay had allot of stealth in it. Theres a good chance that it will be true to the Game. Quote:
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06-01-2006, 10:32 AM | #69 |
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Yeah, the ballers did send people flying in Hitman, but not in Blood Money. BTW, I think Hitman was the first game to use a "bullet time" effect, before Max Payne. It was a lot subtler, though. The one thing that's lacking in later Hitmans is that you can't dual wield one-handed guns except in specific cases. In Hitman you could pick up any pistol and then pick up any other pistol and use them both "akimbo".
After seeing Vin Diesel raise his hand-cuffed hands from behind his back to his front in Pitch Black, popping his arms out of their sockets and back, I've been certain he could play 47 very well. If you need a super-human bald clone, he's your choice. Plus he's actually the most likely actor to treat the role with respect, since he seems to understand (he was great in Butcher Bay). One problem is that he's a lot bigger and so more noticeable, but then again 47 is bald and has a bar-code on the back of his head and that doesn't seem to bother him. Plus Vin looks racially ambiguous, which would be useful for blending in. Just FYI, Vin Diesel's company was somewhat involved in making Butcher Bay, but it was developed by a Swedish company. Also, I find unlikely that they would use Ion Storm to develop the next game, since Eidos closed Ion Storm down last year. You probably mean IO Interactive.
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If there's one thing you can say About Mankind There's nothing kind about man Last edited by Fop; 06-01-2006 at 10:38 AM. |
06-01-2006, 10:55 AM | #70 |
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sorry dude but paul bettany is a horrible choice, he's not that good an actor (even though his best was da vinci - not bad i admit) but check 'a knights tale' or 'wimbledon' if you are not convinced. and john malkovich? you must have been joking he's too 'cute' for such a lethal and merciless role, also the shape of the actors head might not help things any. and besides the point the whole atmosphere of hitman lies in multiple choices and 'mission after mission'. a film cannot offer anything like what we get from the games, especially the shallow works of vin diesel and action films.
and fop for your information the first game had levels that set the standards for the rest of the games. look at the level where you gotta sniper the triad member. didn't you feel a rush when that elevator was going up for the first time and 47 was assembling his sniper rifle? or what about when you trapped that guy in the sauna and put the temperature up and suffocated him on the heat? this game is fantastic and so well presented, shame on you mr.fop. (also the ballers in the first game didn't make anyone fly as ridiculously as in the second, plus hitman never had bullet time, just slow motion) and who said contracts was crap? the way it twists levels from the previous games is genius like it's all his nightmares. it feels just like an evil version of the film 'leon' because of the storyline. even though i thought the second one was pretty rubbish it was still fun while it lasted. |
06-01-2006, 10:58 AM | #71 |
woof
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Yeah sorry, I keep getting those two mixed up since I have a disc with both Hitman Contracts and Thief DS that came with my sound card
And isnt 47 larger than everyone else in the hitman games? Also after downloading the Silent assasin Demo I couldnt get people to fly with the Ballers, they felt weaker than they were in Contracts! I wonder if it was just the demo or if it was cause I played the ps2 And does this mean theres not another thief game coming out anytime soon?
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06-01-2006, 11:05 AM | #72 | |
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06-01-2006, 11:09 AM | #73 | |
woof
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It wasnt so bad for me since Ive never played the first game but some of the missions felt badly designed and allot harder than they should be. And there isnt really a storyline...its all memories and each one doesnt really have anything to do with each other apart from the ones that were setting up for the next one (like the biker gangs and the triad ones). It baisicly Spoiler: There was more story in the closing movie than there was in the whole game! And IMO I found the second one to be better, I remember having more fun with it than I did playing Contracts and dropping from 21 missions to 12 was pretty bad, especialy since they were just remixes Oh and a they could still do the multiple mission thing in the movie, especialy if they do it like they way the triad missions were done where you had to assasinate the negotiators to put the pressure on your actual target Anyway, I just played the Blood Money demo and the graphics are definetly better than Contracts...infact at some points I was getting a bit of graphic lag the whole interface seems to have been completely revamped, what with having to now hold down the inventory button since it douples as the unequipt button and theyve split the action button into 3 buttons? But even though it was a tutorial mission I still had allot of fun with it, especialy when 47 grabs the guy through the gate
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"I've got nothing to lose! Except for...well everything." Last edited by Karmillo; 06-01-2006 at 11:18 AM. |
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06-01-2006, 11:15 AM | #74 |
merely human
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The general consensus among reviewers and many gamers is that Contracts was essentially an upgraded version of the Codename 47.
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06-01-2006, 11:16 AM | #75 |
woof
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Yeah thats what I found out, hence 'Stand alone Expansion'
*Whoops I kept using the wrong word
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06-01-2006, 11:46 AM | #76 |
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good points dudes, i agree with practically evrything there.
btw the ava maria song at the beginning of blood money can be downloaded here http://www.megaupload.com/?d=66JP9AC1 just for you guys (actually i got it from gamefaqs forum...but they'll never know) does anyone know if i should take back my ps2 version and get blood money on xbox instead? times running out and i wanna know if the graphics or gameplay or extras are different. cheers. |
06-01-2006, 12:09 PM | #77 |
woof
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The graphics will probably be better, Id say just get the PC version (Apparently GAME have an exclusive Collectors Edition that comes with the sound track)
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06-01-2006, 12:20 PM | #78 | |
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well i think i may get it on xbox, if it's anything like the screenshots on the internet i'm sure it's gonna be even better on that big ol' screen. however the controls are worrying on the xbox but i guess this is the same dilemma girls get with high heels: it's the price you gotta pay to look good. |
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06-01-2006, 12:20 PM | #79 | |
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06-01-2006, 12:28 PM | #80 | |
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