05-12-2006, 12:13 AM | #61 | |
Not like them!
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05-12-2006, 12:25 AM | #62 | |
Burning
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05-12-2006, 02:20 AM | #63 | |
Not like them!
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05-12-2006, 04:06 AM | #64 |
woof
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actualy I had no trouble with the C analouge since it wasnt a normal analouge, it had little notches where each button was
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05-12-2006, 04:09 AM | #65 |
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I believe it's mentioned in IGN's feature on Smash Bros. that the Wii will have a port for the Gamecube controller, so one can use that if the Wii controller set up proves too awkward.
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05-12-2006, 05:23 AM | #66 | |
is not wierd
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A lot of stuff has already been posted in this thread I can't believe you haven't heard of it at all, around here at least, and it's been all over the place last few days with new E3 impressions and stuff. But it's going to be PC and 360. Anyways, my point was that you shouldn't fret if all you're worried about is the death of exploration, as clearly some developers are still with you (even if you don't have the console they make games for). Exploration isn't dead yet, and Ken Levine thinks exploration is where the next-gen is. |
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05-12-2006, 06:40 AM | #67 | |
Burning
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Wii is getting mixed reactions, especially Red Steel's controls are coming under fire, this comment from IGN's preview is really disappointing:
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05-12-2006, 08:24 AM | #68 |
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It's an interesting article. It is more of a take on how Red Steel plays with the controller rather than a review of the controller itself. They specify in a few places that they are blaming the software and not the hardware for Red Steel's beta shortfalls. They have quite a bit of time to tweak the game before release but it's more than likely that Red Steel will wind up more of a stepping stone while developers perfect gameplay using the Wii controller rather than a definitive example of all the uses of the control system. I have a fealing Red Steel will only get mediocre reviews but all developers will learn from their mistakes as they perfect the controls for later Wii FPSs.
...bysmitty
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05-12-2006, 08:38 AM | #69 | |
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05-12-2006, 08:58 AM | #70 |
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Does anyone know if the sensor needs a direct line of site to the remote? I wonder if you can just place it behind your TV.
...bysmitty
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05-12-2006, 09:10 AM | #71 | |
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on the wii, and he said the controller was not responsive at all. He noticed that the sensor bar was placed at the bottom of the television set.
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05-12-2006, 09:14 AM | #72 |
gin soaked boy
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It uses Bluetooth for communication, does Bluetooth need a direct line of sight? I don't think so, but I'm not sure.
EDIT: Maybe not, Bluetooth is used for controller-console communication, don't know anything about how controller-sensor communication works.
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05-12-2006, 09:19 AM | #73 |
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Ouch. I somehow suspected there would be problems like this. I hope Nintendo works out the kinks to make it workable. Or else just release games that don't require the motion sensor.
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05-12-2006, 09:24 AM | #74 | |
gin soaked boy
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05-12-2006, 09:39 AM | #75 |
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I doubt Bluetooth has enough bandwidth for something like this.
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05-12-2006, 11:33 AM | #76 | |
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05-12-2006, 11:02 PM | #77 |
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What, are you serious? From what I've hear and seen botho n E3 and around me, every gamer I know is very enthusiastic about trying out the Wii. It's like a virus.
That said, I think Nintendo will do everything that's necessary to make it work. Everything depends on it. Of course they could go for regular controls as back-up, but that would mean the Wii was a 100% failure and innovation in the industry will be dealt a near-fatal blow. They won't allow that to happen.
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05-12-2006, 11:51 PM | #78 |
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I have no idea how most gamers are reacting to the Wii. But apparently, according to a few hands-on articles from GameSpot and IGN it's not incredibly easy to use. Granted, they are having to get used to it in the middle of E3, and there are still months before the thing's released. But apparently the technology isn't as intuitive as it should be because it's just a sensor above or below the screen and thus it's not simply a matter of pointing the mote to the point on the screen you want to be aiming for. I assume it's something that's just a matter of getting used to, if Nintendo wasn't planning on fixing whatever the issue might be. But I was just saying that if the cotroller is faulty or not as fun as everyone thought i might be, then Nintendo ought to have a back-up plan (such as games that won't be motion sensing) if they want people to buy it at all. Investing so much into this controller (that's already a risky move in and of itself as far as fun-factor goes) and not getting it to work absolutely perfectly by launch would be, I think, a terrible move for Nintendo. Here's hoping for the best though--I've always loved Nintendo as a company.
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05-13-2006, 01:40 AM | #79 | ||
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05-13-2006, 02:06 AM | #80 |
gin soaked boy
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Or maybe they are just wrong, I've also read many highly positive hands-on briefings. Everybody needs to calm down, let's wait and see.
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