05-13-2006, 03:55 AM | #81 |
woof
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Hold on I thought it was gyroscope thingys inside the wiimote that senses the movement not where the wiimote is being pointed...
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05-13-2006, 03:56 AM | #82 |
A Servicable Villain
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Virtual boy aside, Nintendo have always known exactly what they were doing.
The benefit of the doubt => Nintendo.
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05-13-2006, 10:14 AM | #83 | ||
is not wierd
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I was reading a GameSpot hands-on for the Wii, specifically about the controller, and two things that I thought were worth mentioning. Firstly, BobC had this to say about it's problems:
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05-13-2006, 12:28 PM | #84 |
Homer of Kittens
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I heard similar complaints from other editors as well. But others said it's very responsive and loved it a lot. I guess we'll have to wait and see.
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05-14-2006, 01:27 AM | #85 |
Not like them!
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Yeah, it's pretty weird- half the guys who've played it say it's flawless, the other half say it's completely messed up. Then there are people who say the problem is just calibration, so with the final version there won't be a problem. Since Nintendo has never led me wrong before with control, I'm inclined to believe the third group.
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05-15-2006, 10:30 AM | #86 |
El Luchador
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05-15-2006, 11:44 PM | #88 |
El Luchador
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Yes, but it hadn't been mentioned at all in this thread. Luckily, now it's mentioned two times.
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05-15-2006, 11:52 PM | #89 |
Homer of Kittens
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I still would like to see blood though in Red Steel. I can understand how they want to appeal to a wider crowd, but not having blood in a game where you slice people with your swords is a little too extreme in my opinion.
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05-16-2006, 01:04 AM | #90 |
gin soaked boy
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I don't know, I never missed blood in Morrowind, for instance (or was there blood in Morrowind?). A lack of blood never bothered me and I rarely notice it.
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05-16-2006, 06:07 AM | #91 |
is not wierd
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Yea but that's Morrowind. This is a game about Yakuza gangsters. Blood is an essential ingredient.
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05-16-2006, 07:58 AM | #92 |
gin soaked boy
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For a while I played Morrowind as a vampire.
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05-16-2006, 08:24 AM | #93 |
woof
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Yeah but the only way you would see blood that was was if you were a messy eater
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05-16-2006, 08:55 AM | #94 |
Homer of Kittens
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Well if they want to brush off the kiddy image, they have to start tailoring a little bit to the older crowd. I am not talking about violence for violence's sake, but come on, what kind of realism is there, when you slice someone with a sword and you don't see any blood? Especially for a game called Red Steel.
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05-16-2006, 09:00 AM | #95 |
gin soaked boy
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It's the same in Soul Calibur and many other games so it's not just Nintendo.
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05-16-2006, 06:33 PM | #96 |
is not wierd
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I don't find blood really worth complaining about. I never notice a lack of blood, but I do notice too much blood.
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05-17-2006, 01:41 AM | #97 |
Not like them!
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Looks like I have to eat my words in regard to Metroid Prime 3.
IGN has an interview with some guys from Retro. First of all, they say that it will be almost as focused on exploration as the previous two, which is a huge relief. The player, thankfully, will not fly the ship. And while I still think splitting the game into planets is a big mistake, it sounds like the motives are story-based (so I can't argue). But what really convinced me that they haven't lost their way is that there will be no multiplayer! Yay! After all that talk a year ago about how they would make a giant online multiplayer FPS out of it, this is great news. |
05-17-2006, 05:22 AM | #98 |
is not wierd
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Yea...hooray for no change.
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05-17-2006, 05:34 AM | #99 | |
woof
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Multiplayer = losing their way? You know if they added multiplayer it doesnt necisseraly mean the whole game would have completely changed...
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05-17-2006, 08:23 AM | #100 | |
Not like them!
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True, but the fact that they're not focusing on multiplayer tells me that their priorities are straight. If they were approaching this as a FPS, they would spend a lot of time on multiplayer because that's what's expected from a FPS. But they're not putting in multiplayer at all, which tells me they're still approaching this as they have in the past.
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