03-12-2006, 03:50 PM | #141 | ||||||
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And, erm, maybe we're operating on different logic trains, but seeing as how the whole point of CP is to prevent piracy, I think that a developer's view on piracy is 100% relevant to a discussion of CP. Quote:
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And harder to answer than you might think. Sure, most of the people buying the game would buy it even if it did have DRM. But then, DRM does not stop piracy 100%, so people would still pirate the game even if it had DRM. It's the net differences involved that seems to be "at stake" here. Quote:
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The question that's up in the air is, how many lost sales does that number equal out to? I personally don't think that number is as bad as everyone makes it out to be, but I don't think it's a question we can ever get a solid answer to. And even if it is a bad number, the problem is that I don't think any CP can ever stop all piracy. Games with CP still get cracked all the time. The only way to completely stop piracy would be to completely lock down every single potential copying method on a PC with no way around it. Which might stop pirates, but would also royally piss off customers. So, you have to consider all the extra questions that CP methods like StarForce bring up, such as: 1. How many sales are lost because people won't buy the game due to the CP method used? 2. How many people had trouble with the CP on a game, whether it be the game not working, the CP ruining their system, or wanting to be able to invoke their Fair Use rights, did a Google search for help, and discovered warez sites they might not have known about before? 3. How many sales are lost due to people from question number 2, suddenly faced with newly-discovered sites where they can download games for free in a form that won't pester them with CP problems, turning to pirating games when it might never have occurred to them to do such a thing before? 4. How many sales are lost due to people with CP problems saying to their friends, "Yeah, it wouldn't work on my computer, don't bother buying it." Etc., etc. What it boils down to is: CP proponents seem to feel that all piracy = lost sales, and if you can stop piracy then that will all translate into gained sales. They seem to feel that they will gain more sales from prevented piracy than they will lose from using DRM. Companies like Stardock, however, appear to feel that a significant chunk of piracy is never-gonna-have sales, and it's more important to concentrate on finding ways to encourage and make convenient as much of the "real" potential sales as possible. They seem to feel that they would lose more sales using DRM than they would gain from prevented piracy. Who's right? Well, I'm obviously biased and cheering for folks like Stardock, but only time will tell. Side note: I could also bring up other considerations like the fact that a cracker can get lots of bragging rights for being the first to crack a game, whereas any scrub with a modem can upload a game with no DRM, but I've done enough rambling already. Peace & Luv, Liz
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03-12-2006, 04:42 PM | #142 | |
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03-13-2006, 10:36 AM | #143 |
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Starforce promoting itself by providing link to Pirated Games
From Worthplaying:
"As if the StarForce copy protection isn't under enough controversy these days, the company decided to shamelessly promote the use of its anti-piracy application by .. linking to bittorent to download a pirated game. Recently Stardock's Galactic Civilizations II got attention because it doesn't use any protection, but sells increasingly well, apart from a serial code required to receive free updates & patches. Apparently StarForce feels threatened by this and, to seemingly prove copy protections are required, facilitates piracy by publicly spreading information where to download pirated games." http://www.galciv2.com/temp/starfo2.jpg
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03-13-2006, 10:38 AM | #144 |
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This has actually already been brought up in the other StarForce thread that's currently going on, from about post 127 onwards.
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03-13-2006, 10:42 AM | #145 | |
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03-15-2006, 11:57 AM | #146 |
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Still anybody to defend Starforce here?
Or do we have to wait their next performance?
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03-15-2006, 12:04 PM | #147 | |
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03-15-2006, 04:07 PM | #148 | |
The Thread™ will die.
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03-15-2006, 07:22 PM | #149 | |
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Seriously though, even if the StarForce drivers were 100% harmless, the company doesn't even need any hate-mongers to bury it... they're doing it all by themselves with their aggressive, insulting PR moves. At this point they're pretty much making themselves look ridiculous all on their own without any outside help. Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
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03-15-2006, 07:24 PM | #150 | |
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The fact of the matter is: a) GalCiv II would still be on that bittorrent site even if it used Starforce. b) I don't know of anyone who decided to buy a game because he couldn't find an illegal crack immediately after release. c) I know of plenty of people who wouldn't buy a game because they had a bad history with Starforce, or were concerned about what it was, or couldn't be bothered with the hassle the copy protection scheme would give them. As the guy from Stardock says on his website, nobody has a CD check with Adobe Photoshop, why do we have it for games. The end result is that piracy still exists whether a game has copy protection or not, but if it does, legit customers end up being penalized.
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03-16-2006, 08:20 AM | #151 | |
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As for your other claims, this is exactly WHY some of us feel compelled to defend them even though we don't actually approve of StarForce or their attitude. They did update the build that seemed to be causing the most problems, admitting its flaws. And whether or not their drivers are uninstalled is completely out of their hands, as the uninstall utility is given to the publisher to include or not. No one denies that StarForce has caused problems. No one denies that they suck at PR. But seeing the same groundless accusations repeated over and over again makes it appear that people can't be bothered with facts or objectivity because rhetoric is more convincing. StarForce may be the biggest pile of crap on earth, but let's be sure to separate fact from fiction, or nobody benefits. In other news, I agree that (former) doroposo's documentation is impressive. Hey, maybe that's why he isn't around these days. StarForce ate his computer! Or worse, StarForce sent some thugs to rub him out. |
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03-16-2006, 10:30 AM | #152 | |
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With any other software, I can look at what version it is and go download patches for it. Is there a way for a customer to find out what version of StarForce their game installed and go patch it to the most recent, fixed version? Of course, that's assuming that the customer even knows that StarForce is on their machine at all, and that it might cause problems. IMHO companies need to start posting which version of CP is being used in their games on the box and/or documentation, and how it might possibly affect your system (even setting aside the question of damage or not, you get things like the fact that certain CP methods have been known not to work with certain drives, for example). It's rather silly that I have to go to warez sites (gee, so much for helping to prevent piracy...) to see which games use which CP method. Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
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03-16-2006, 10:46 AM | #153 |
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In yet another news, StarForce has posted an apology four days ago. Did it make it to 1up's and Worthplaying's news?
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03-16-2006, 11:21 AM | #154 | |
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In this case, you're pointing your finger in the wrong direction. I agree that it would be SMART of StarForce to do something along the lines of what you're suggesting. But the publisher is responsibile for the games they produce. They're the ones who bought StarForce, not the gamer. So StarForce is accountable to the publisher, and the publisher is accountable to the customer. Why all of a sudden we consider third-party companies to be directly accountable to the public is beyond me. |
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03-16-2006, 11:33 AM | #155 | |
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03-16-2006, 11:38 AM | #156 |
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Agreed. They could really help themselves (and the consumer) instead of digging themselves into a deeper hole. Just pointing out that they're taking all the heat for publishers not doing their jobs.
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03-16-2006, 12:25 PM | #157 | |
Diva of Death
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Which makes more sense anyway... after all, who do you expect to know more about how to fix your problems - the people who actually made the software, or the people who just distributed it? As AJ said, the ability to update is entirely in StarForce's hands... I'd rather be able to keep track of versions and download patches from them instead of having to wait until publisher X decides to get around to posting the patches on their site. After all, isn't that true of most third-party things? If a game needs updates to DirectX or drivers or .NET or Python or Java or whatever to keep running properly, I can generally go straight to the people who make the third-party software and keep track of versions and patches. Plus it's almost always stated ahead of time I need have a specific one or more of these third-party things installed to play the game. Why do CP companies get a magic exemption from all this? Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
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03-16-2006, 12:56 PM | #158 | ||
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03-16-2006, 01:14 PM | #159 | |||
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Not to mention the IMHO perfectly reasonable thought of "Hey, I paid *you* money to use your product; why do *I* have to jump through hoops to get help getting it working?" I would also point out my third paragraph in my previous post: namely that the established precedent is that the average maker of third-party software designed to enable other software to work *does* usually provide its own support, patches, "contact with the public", etc. Again, why would your average Joe Shmoe expect CP software to be treated differently? Quote:
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Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." Last edited by Jeysie; 03-16-2006 at 01:20 PM. |
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03-16-2006, 01:34 PM | #160 | |||
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