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Old 03-20-2006, 11:08 AM   #81
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Inventory:

One pirate flag
one bottle of Rum
an extra shirt
telescope
parrot
emty treasure chest
and a little knife
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Old 03-20-2006, 11:12 AM   #82
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> inventory

1 Gold Dubloom
Pistol
1 Bullet
Old sword
Broken Compass



Im up for preventing this from getting too silly too quickly but im not up for saying this cant happen and that cant happen.
The thing i liked about this idea was that you had to make the best of what you got.
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Old 03-20-2006, 11:23 AM   #83
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Quote:
Originally Posted by Karmillo
Im up for preventing this from getting too silly too quickly but im not up for saying this cant happen and that cant happen.
The thing i liked about this idea was that you had to make the best of what you got.
Sure, but it's cheap to make the best of what you got by starting all over and ignoring everything that happened before. That kind of nullifies the fun part of the game: being forced to clean up the mess the previous person left for you.
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Old 03-20-2006, 11:24 AM   #84
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Inventory: (merged)
bottle of Rum
extra shirt
telescope
parrot
emty treasure chest
little knife
1 Gold Dubloom
Pistol
1 Bullet
Old sword
Broken Compass

> offer broken compass for payment
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Old 03-20-2006, 11:27 AM   #85
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> offer broken compass for payment

You suggest to the harbourmaster that he might like your compass in return for being allowed onto the island.

"You think I want that?" comes the reply. "That compass doesn't even point North!"

Glancing behind you, you notice that your ship has now completely sunk beneath the water.

The harbourmaster looks up from his book. "Hmm... you don't seem to have a boat any more, so I suppose you can pass. I'll need your name though. For me records, ya see..."

>
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Old 03-20-2006, 11:28 AM   #86
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>Offer fake name


Quote:
Originally Posted by Phantom
Sure, but it's cheap to make the best of what you got by starting all over and ignoring everything that happened before. That kind of nullifies the fun part of the game: being forced to clean up the mess the previous person left for you.
Its only nullified if people choose to never mention what happened again, it could have been made into anything. Maybe it wasnt a dream but did anyone bother to go down that path?
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Old 03-20-2006, 12:01 PM   #87
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>Offer fake name

"That's Captain Karmillo O'Lacey" you reply

The Harbourmaster writes this down very carefully and steps back to allow you to pass.

>
Quote:
Originally Posted by Karmillo
Its only nullified if people choose to never mention what happened again, it could have been made into anything. Maybe it wasnt a dream but did anyone bother to go down that path?
As I did with the second dream sequence. But that's all water under the bridge now. Let's leave it and get on with the piraty goodness.
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Old 03-20-2006, 12:13 PM   #88
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Quote:
Originally Posted by stepurhan
As I did with the second dream sequence. But that's all water under the bridge now. Let's leave it and get on with the piraty goodness.
There was only one dream sequence
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Old 03-20-2006, 12:19 PM   #89
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> Walk towards the town
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Old 03-20-2006, 12:22 PM   #90
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You walk towards the town and end up in the main square. ON the main square itself are a pub, a blacksmiths, a sailmakers and a general goods store. Various other streets lead off the main square.

You also notice that the town has some sort of garrison fort built above it. Might be best to avoid that given your past piratical actions.

>
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Old 03-20-2006, 12:30 PM   #91
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>Ignore better judgement and go to garrison
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Old 03-20-2006, 12:45 PM   #92
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You stroll up to the garrison fort whistling a happy tune. At the entrance a guard stops you with a hearty bellow:

"Hey, beardy! Where ya think yooooou'rrre going??"
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Old 03-20-2006, 12:48 PM   #93
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> say to guard : into the garrison
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Old 03-20-2006, 01:04 PM   #94
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> say to guard : into the garrison

The guard struggles to keep his eyes open
"What!? Oh ok..." He squints his eyes in an attempt to identify you "A Lovely morning isnt it Maam?"

You nod and head deeper into the garrison, picking up your pace before the next shit comes to releive the guard of his duty
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Old 03-20-2006, 02:20 PM   #95
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> Find the boatswain of the flagship of His Majesty's fleet.
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Old 03-21-2006, 02:14 AM   #96
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Why are we not posting a response and a command of our own anymore? It allowed things to move quicker and for more collaboration. I agree with the direction the last one took being kinda silly though.
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Old 03-21-2006, 03:25 AM   #97
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Because that way you could set out what happens and do what you were setting the scene up....which isnt really like a game but more like a colaborated story.

This way you dont know whats going to happen, it may go your way or it will most definetly go some way you hadnt even thought about
and its allot more collaboration this way, as no-one really has full control over the events
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Old 03-21-2006, 05:44 AM   #98
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After checking a handily placed dictionary to find out what a Boatswain is, you locate him and march up to him, humming a merry melody. The Boatswain is a short, stocky gentleman. He clutches a clipboard and is busy scribbling on it. He looks up as you approach.

"Hey, beardy! Are you a member of the crew?" he spits.
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Old 03-21-2006, 06:17 AM   #99
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>Spit back at Boatswain
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Old 03-21-2006, 06:43 AM   #100
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You aim your spit squarely in the boatswain's face. His surprised look quickly turns into anger.

"How dare you! You will hang for this!
GUARDS!!"


You quickly assess the situation. There's an angry boatswain standing next to you, and there are guards running towards you from all directions, guns drawn and swords ready. Time to get the hell out of here... or stand your ground and die.

>
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