05-24-2008, 04:15 AM | #141 |
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*sigh* As far as I'm concerned, this game is now officially vapourware until proven otherwise. If the publishers want to counter this view, they need to get off their arses and do something to promote their game. I know there's been problems with the development, but are we seriously supposed to believe that nothing new has been created in the last 8 months? The longer this goes on, the more I suspect that they themselves are not sure GM will ever be released, which is why they're not bothering to promote it.
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05-24-2008, 05:10 AM | #142 |
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Thanks Kazmajik for the link. Stupidly, I forgot it
I'm really astonished by the lack of information, whatever maybe the cause: after Gray Matter switched developers, one should expect some new information from the publishers, just to reassure the fan - "Ehi, don't worry: the game is still here; we've had some problems, but we're back on track now". Instead, we got only a brief news. If it wasn't a Jane Jensen game, I'd be tempted to cancel the site from my internet bookmarks.
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05-24-2008, 06:24 AM | #143 |
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In defense of the project, we all know that the game has been put back to 2009, so the fact that there is no news at this stage is hardly surprising. Having worked with Wizarbox I know that they have built a strong reputation of finishing projects on time and I'm willing to bet that they are well on schedule.
I'm actually surprised that Adventure Gamers haven't done a more in-depth piece on Wizarbox and the work they are currently doing. I think they're a company that's realy going places over the next few years.
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05-24-2008, 07:00 AM | #144 |
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05-24-2008, 12:01 PM | #145 |
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Steve: I'm sure Wizarbox are a competent developer, but the project has been in their hands for two months now; surely there must be something to show for it? It's not like they were having to start from scratch; they just picked up where Tonuzaba left off. For some reason, Anaconda (the publishers) seem incredibly reluctant to release any information at all about the status of GM - who knows, maybe the deal with Wizarbox fell through and they're looking for yet another developer? On the other hand, it could just be plain incompetence - after all, they didn't even realise the English site still said 'Coming 2008' until Nico pointed it out to them!
Either way, it's no skin off my nose - I'm so underwhelmed by what I've seen of GM that I no longer really care whether it gets released or not. But even the most die-hard fans are not going to hang in there forever. |
05-25-2008, 04:10 AM | #146 |
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I agree with Ksandra.
Two months since the news about the switching of developers, and still no news on the western front. I don't know a lot about developing/publishing/promoting, but I can tell that this isn't the proper way to catch people attention, to care about the audience and to conquer new hypothetical customers.
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05-25-2008, 05:38 AM | #147 | |
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05-25-2008, 07:11 AM | #148 |
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I imagine transferring the project to a new developer was a freakin' logistical nightmare, especially considering that the two developers are from different countries! (And speak different languages...) There may be many a problem related to the game changing hands. Every company has its own way of doing things too. Wizarbox probably had to organize things their own way a lot before working on the game. I doubt it was just a matter of flicking a switch and the new people starting work the very next day.
I can't wait to find out more about this game, though. I do understand the frustration with the lack of information too. I share the pain! But I'm still cautiously optimistic about Gray Matter. I can wait... for now. |
05-25-2008, 09:11 AM | #149 |
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I am sure glad that Tonuzaba isn't too sad that they lost the developing rights to some french guys. They are doing Gladiator Riders 2500 instead. Sounds awesome. You can find the trailer here, under Tonuzaba Games. Looks like the greatest game ever made.
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05-27-2008, 09:53 AM | #150 |
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I'm thinking of an audience that, while still loving to play AG, may not know the name of Jane Jensen: I know that it sounds unlikely, but I myself know some people that, having played titles only in the last few years, never had the opportunity to enjoy a JJ's game. Having some screenshots, an intriguing trailer and - of course in months to come - a well done demo could convince them to buy Gray Matter: till now, this game - which for me is a long hoped dream went true - for these people, is just another game.
What's the totally lack of rush with showing off something for a game that was in production for over two years? Where are the days of Sierra's developer's journal?
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05-27-2008, 01:42 PM | #151 | ||
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Sierra was a one of a kind company from different times when games were technically simpler. I have the impression that most underground AG's developers focus a lot on promoting their games, but all too often ultimately they find the production process too problematic to finish their game. There's only so much time you can devote to such a project. |
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05-28-2008, 08:55 AM | #152 | ||
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I would imagine there were bugs in the software or something, but switching teams is of necessity going to create changes in some of the assets, unless the previous company had already modelled and textured (and recorded) absolutely everything, and it really is just a question of programming. Somehow, I doubt that's the case, though. I have trouble imagining them hiring a whole new production team simply to finish up someone else's work, and then not giving a release date. If it's really just down to code, they could schedule for that over a handful of months and set a release date for Q4 2008 or Q1 2009. If they're nowhere near there, then there's still a lot more work to do than they're letting on, or some stuff is having to be recreated first. Quote:
Still I think Development Diaries are a kind of courtesy you get if the director or producer is more of a writer than a programmer or designer, and has his or her hands free during part of the production time. David Cage can talk about the project. Ragnar Tornquist can talk about the project. Jade Raymond can. Someone who is actively doing design work or programming is probably too busy. If the company has a PR person, they can write a diary, but that requires that the development company or studio have a fairly hefty staff. Smaller companies just can't field that. I think developer's diaries for underground games are sort of the modern method of letting people who read about the project early on know that the project is still alive. It's a kind of promotion, to be sure, but it's more just a heads up than anything else. By the time a professional company is ready to produce a diary, they usually have a pretty good idea that the game is going to happen. Underground stuff, not so much. For example, Deirdra and I haven't even started a diary for MetFall or Stage! because we're so early into both, and there's not enough to show for what we've done to date (although I've blogged a little about both in my LiveJournal). We were discussing starting one for Stage! before we both got really busy with other stuff a couple of months back. Now that I'm free to get back to work on it, I'll probably bring it up with her again and see what she thinks, if I can just get a little more work done. I've got more time to spare than she does at the moment, so I'll probably have to run it myself for the first bit. That's just how these things go, I suppose. |
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05-29-2008, 10:27 AM | #153 |
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I have to say that looking at the Wizarbox website doesn't exactly fill me with confidence about them. There are plenty of mentions of So Blonde, which is great, but nary a word on Gray Matter. One would think that they would be excited about the project, especially since So Blonde appears to be their first adventure game, and to add Gray Matter to their repertoire would be worthy of some mention. I can only assume that they might update their website one of these days, when they get around to it.
I sure miss the days of Sierra... |
06-02-2008, 03:02 AM | #154 |
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06-02-2008, 09:35 AM | #155 | |
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06-02-2008, 01:42 PM | #156 | |
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Terramax, don't compare this game to Shadow of the Colossus. |
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06-03-2008, 05:54 AM | #157 |
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06-03-2008, 07:05 AM | #158 |
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06-03-2008, 09:15 AM | #159 |
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06-03-2008, 12:52 PM | #160 |
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haha, freak. At least I was being honest.
Anyways, I was sort of happy Gray Matter was dumped. I didn't like the way the company was making it. Comparing it to Perry Rhodan and seeing its done by Jane Jensen. I'm expecting a lot of quality work if not perfection. |