09-17-2006, 03:20 PM | #21 | |
Not like them!
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Oh, and let me add to that that compared to the first it's just not very funny. |
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09-17-2006, 03:22 PM | #22 |
Super Moderator
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You haven't spoiled anything for me. It's an interesting read to see why certain games really resonate with people and how those choices differ.
Talk away. It's fun to read. |
09-17-2006, 03:32 PM | #23 |
Unreliable Narrator
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I actually agree with Jake's assessment of Guybrush and Elaine's characters being weaker in CMI - that's, I think, one thing I did like about MI2, that it wasn't a cliched love story.
I didn't really think the atmosphere of the game was all that great (I liked SMI's a lot better, but maybe I just don't think more stuff going on around you necessarily equals better atmosphere), and I think I just have a bias against unresolved endings that, well, are never allowed to get solved the way they were intended to.
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09-17-2006, 03:51 PM | #24 |
capsized.
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Don't forget the mighty iMuse. Oh man, that added so, so much. With each main character having its theme and all, the music changing dynamically as you continue playing. MI2 was sort of like the Star Wars of computer gaming in 1991, and unlike far too many games of that era, it still holds up surprisingly well to this day.
I'm still not over the disk swapping, though. Yes I had an Amiga, and the game came on 11(!!!) floppy disks.
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Look, Mr. Bubbles...! Last edited by samIamsad; 09-17-2006 at 04:30 PM. |
09-17-2006, 04:05 PM | #25 |
is not wierd
Join Date: Jan 2006
Posts: 2,148
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Man I remember my first time...very special time for me, one I'll never share again.
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09-17-2006, 04:24 PM | #26 |
Tactlessly understated
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Jake kinda expanded upon all that I wanted to say.
Spoiler: |
09-17-2006, 04:49 PM | #27 |
Diva of Death
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Now that's something to chew on, Thanks, Jake.
Although off the top of my head... my problem was that Guybrush just felt too competent and self-assured compared to his SMI self. As for Guybrush and Elaine... Spoiler: And... I have to admit I have never heard the music for MI 1 and 2. When I first got the games, I just couldn't get the music to work at all... and by the time I got my hands on the Redbook versions, I just had too many other games to play to go back and play those two. *sheepish look* Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
09-17-2006, 04:58 PM | #28 | |
Tactlessly understated
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09-17-2006, 05:00 PM | #29 | |
Retired Buccaneer
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Jeysie Go replay those games now with the music. I command you! |
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09-17-2006, 05:30 PM | #30 | |
Diva of Death
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*runs away from the ATMachine panning and jots "replay MI1 & 2 with music" on her lengthy "to-do" list* Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
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09-17-2006, 05:57 PM | #31 | |
Tactlessly understated
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09-17-2006, 06:17 PM | #32 |
Diva of Death
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Well, I don't think the MI2 characterization is *bad* at all. I could see Monsieur Guybrush getting there eventually, yes. Just that it felt like it ought to have been MI3 characterization, with a more gradual MI2 in between.
And the beginning and endgame (though not the ending itself) are quite cool and good. I loved the whole LeChuck bits in particular. Just that the aimless middle part got a little too loose for my tastes and started getting sidetracked for me. I started getting kinda bored... "Can I just have the last map bit already so I can get back to some actual plot? Please?" Too Many Sidequests Syndrome. Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
09-17-2006, 06:19 PM | #33 |
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Y'know, it's funny, everyone complains about the monkey wrench puzzle, but when I played MI2, I got that puzzle right away. In fact I think it was one of the easiest puzzles for me in the whole game.
Maybe I just think weird.
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09-17-2006, 07:37 PM | #34 | |
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As for him and Elaine... Spoiler: |
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09-17-2006, 08:09 PM | #35 |
Live Slow Die Old
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The title of this thread is misleading. Not that a Monkey Island Virgin is much of a turn on.
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09-17-2006, 10:47 PM | #36 | |
Ale! And keep 'em coming!
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I liked that puzzle. But it didn't make any sense in German. -
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09-18-2006, 01:47 AM | #37 |
Not like them!
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Jake, none of the small points you raise make up for MI2 just not being very funny. Yes, the gameworld is deeper, but there's not as much of a hook to keep you going. In MI1, you keep running ahead because you're eager to see the next big gag. In MI2, you sort of wander around aimlessly just to find something you're not too interested in to begin with. The first's story wasn't an epic, but it was comedy so it didn't need to be. When you start getting a little more serious, you need a stronger plot and MI2 came up short. As I recall, you're looking for something or other and that's all there is to it. Yawn. Was there even a personal reason for Guybrush to get involved? I don't remember.
So the story isn't as good- how about the gameplay? While some people might care for such contrived puzzles, I do not. SMI's were quite obtuse enough, and I only put up with them because I was enjoying the story. As for mini-games, spitting contests cannot compete with insult swordfighting. The progression of the game relies a lot on exploration, but there aren't any memorable places to explore. And the game ends on a battle which is more annoying than climactic, and when you get through it you're rewarded with- well, maybe "rewarded" is the wrong word. So we're left with the graphics. Yay for graphics! |
09-18-2006, 02:18 AM | #38 |
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Well, what really bugged me in MI was the complete lack of structure in Part 2 (i.e. more than half of the game), which really felt like a completely pointless puzzle-fest. I like solving puzzles, but I like to know why I'm doing it, and to get rewarded, neither of which MI2 provided. In MI1, if you start tackling the first task (defeating the Swordmaster) then you, logically enough, have to get a sword, then get trained, etc. It makes sense, you know where to start, and you know why you're doing things. Contrast that with getting Rum Rogers' map piece in MI2.
Spoiler:Even if that puzzle made sense (which it didn't, at least to me), there's no reason why you should even consider trying to solve it, apart from the fact that it looks like a puzzle and has to be there for some reason -- and its relationship with getting the map piece is far from obvious. And what reward do you get for solving this puzzle? Nothing, apart from the right to proceed to the next one. I like puzzles where I know what I'm looking for, what obstacle I have to overcome, manage to plan a solution, put it in action, and get rewarded. In MI2, I often felt that I just solved puzzles because they were there, with no clear idea of what it would achieve in the long run. At the end of the day, I think part 2 is far too long and rich for just four main objectives, and the game just feels like puzzles upon puzzles upon puzzles, with nothing else in-between (that's also mainly the reason why DOTT is the LEC adventure I like least). A second problem I had with MI2 is that the humour didn't really work for me. I found MI1 & CMI hilarious, I consider SnM to be the funniest game I've played, but MI2 just didn't click. It wasn't painfully unfunny (as was EMI), but it hardly ever got more than a smile or mild chuckle from me. I'm not sure I can explain why; I think it's just not my type of humour, both too low-brow at times (cf. all the spitting and burping), and too complicated at others (with all the parodies and references). I don't know. But it certainly didn't help me enjoy it.
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09-18-2006, 03:37 AM | #39 | |
woof
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09-18-2006, 04:08 AM | #40 | |
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I do think MI2 is the better game, though, because it stays great all along, while SoMI gets down after the first part.
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