09-17-2006, 12:17 PM | #1 |
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Needed - Questions for "Once Upon a Time in Japan" Adventure Game Newsletter
The first newsletter is coming soon for our samurai adventure title, Once Upon a Time in Japan. In the future, we will be choosing new questions for the newsletters through email submissions. For now, however, we'd like to request that submissions be made in this thread. So, if there are any questions that any of you have, please write your question here and we will choose some for our newsletter. Also, if you don't mind, please give your name. If you don't want to put your full name, a first name and the first initial of your last would suffice. Thanks.
Last edited by Once A Villain; 09-17-2006 at 07:08 PM. |
09-17-2006, 01:29 PM | #2 |
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Hey guys, I'm the other half of the ownership of the studio. It would be a huge help for us if you could ask any questions you might have about the upcoming game. This will be a regular column in the newsletter as my friend here mentioned, but since this is our first one we really appreciate anyone taking the time to ask something that might interest them. Looking forward to your questions and thanks a bunch!!
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09-17-2006, 05:22 PM | #3 |
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Come on folks anything is welcome. You may also email questions to info AT abborado DOT com.
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09-17-2006, 08:28 PM | #4 |
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We understand that it's difficult to get excited at all about an adventure game you've seen nothing of, but we are gearing up for our official announcement next month that includes screenshots, the new website launch, and the newsletter. We would greatly appreciate anyone remotely interested in the new game to ask any question they desire. We are looking to build a strong developer-customer relationship and we see the Q&A section as the first step towards that goal.
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09-18-2006, 02:33 AM | #5 |
Grah! Grah!
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I'd be interested hear some details on the style of gameplay. For instance are you focused on providing a lot of opportunities for interaction with the enviroment, what sort of role do puzzles play and what degree of non-linearity can we expect? Technically that's really three questions, but really I just want to know what your priorities with gameplay are. My first name is Chris, if that's necessary.
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09-18-2006, 06:39 AM | #6 |
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I was wondering what kind of interface you would be using? That may be part of Junkface's question.
Melanie |
09-18-2006, 09:12 AM | #7 |
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Thanks for these. Keep 'em coming folks.
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09-18-2006, 05:06 PM | #8 |
OUATIJ Creator
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Just a few more and we will be good.
Ask away! |
09-18-2006, 05:25 PM | #9 |
Monkey Business
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What's the closest game you can compare to it? And what's the general tone of the game (like serious or humorous)?
- JJ. |
09-18-2006, 07:09 PM | #10 |
OUATIJ Creator
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Thanks for that one. We really appreciate these questions and all three work for this first newsletter since almost no info is announced.
We are looking for one more good question. |
09-19-2006, 02:28 AM | #11 |
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What time period is the game based in? Is it a historical dramatisation, or a fantasy?
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09-19-2006, 03:44 AM | #12 |
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Will there be a Mac version?
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09-19-2006, 11:47 AM | #13 |
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Thank you everyone, this is perfect for now.
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09-19-2006, 12:53 PM | #14 |
Staff Member
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Do I get to KICK TEH NOOBS ASSES with 1337 SAMURAI SWORDS?
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09-19-2006, 03:00 PM | #15 | |
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Quote:
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For whom the games toll... They toll for thee |
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09-20-2006, 03:10 PM | #16 |
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Also, why set the game in Japan?
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09-20-2006, 04:35 PM | #17 |
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Those last two questions get answered in the newsletter before we even get to the Q&A section.
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