06-11-2005, 09:03 AM | #21 | |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
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I'm hoping that with their bigger budget, this game will be better than the first one. |
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06-11-2005, 10:49 AM | #22 | |
I create. Therefore I am.
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Some wants to gamle their money, and develops the newest style in realism or 3D (I'm not talking about big names like Revolution now). While others prefers to gamble with their money to improve the overall quality of the game. (Even if it depends on how much money the publishers will throw into their budget.) Like story. That's what counts the most, I think. There's still cartoons out there, isn't there? And then there's 3D, and realism. Back to the 3D versus 2D thing. And now I will use Simon3D as another example. They gambled with 3D in the game, and nothing more. In my opinion they made the game quite bad. I'm not saying 3D is bad, but neither is 2D. 2D games doens't require the latest 3D graphic card and the latest processor to run, while 3D does so. I think neither will die out (as long as there are developers out there willing to risk not getting a contract). And another thing that bothers me, is some publishers who demands 3D and they will threaten not to give funds for it if the developers refuses to switch from 2D to 3D. And if it sucks, but contains 3D... oh, they will probably fund it anyway, because they know 3D sells better than 2D, which is a pity for all of us. But anyway, I hope 2D will be accepted as much as 3D is today (by some.)
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Regards Atle Ragnar Jarnæs Lerøy ~Working on the upcoming adventure game, Roger Foodbelly~ Click the name, to join its Facebook Page! My Games |
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06-11-2005, 12:33 PM | #23 |
hello
Join Date: May 2005
Posts: 379
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3d vs 2d is a complete matter of opionion. Some people like losing detail, to be able to navigate the world. Others like sacrificing 3d navigation for looking at pretty scenery, not having to have it blurry up close, or blocky looking. with the new graphics cards out now, and with ps3 and xbox 360 lukring around the corner, 3d adventure games may be able to incorporate as much detail as a pre render, in real time graphics, which would more or less render 2d obsolete. but until that happens there is still a place for the detail that can be captured by a static pre render, or photo...
Personally i thought runaways graphics were superb, except the mouth animation which i found annoying. |
06-11-2005, 12:50 PM | #24 |
Epinionated.
Join Date: Dec 2004
Location: London
Posts: 5,841
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I wouldn't care if the 2D presentational quality was higher. For whatever reason, and it's really no-ones fault (no finger pointing), the only recent 2D game I can think of that really pushed the boat out was Runaway in terms of graphic design.
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06-11-2005, 02:26 PM | #25 | |
capsized.
Join Date: Mar 2005
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Look, Mr. Bubbles...! |
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06-11-2005, 03:22 PM | #26 | |
T.J. Hooker's Lovechild
Join Date: Nov 2003
Location: Lost Wages
Posts: 149
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