04-09-2005, 02:47 PM | #1 |
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What's the Buggiest Game You've Ever Played?
For me, it would have to be Pirates of the Caribbean for xbox. The game would freeze up, corrupt saved game files, and would make it impossible to get through the main mission. Thankfully I was able to get it for PC.
Mafia is a close second. |
04-09-2005, 03:00 PM | #2 |
Feind der Anonymitaet!
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Wow, looks like I've been lucky then.
The buggiest game I've ever played: The Labyrinth of Time. Okay, so I've played it about a hundred times so I've found every possible glitch, but there's a pretty major one Spoiler:... and then there's a couple of pixel annoyances, like missing ones around keyholes in zoomed in views... that sort of thing. It's weird to read "That's not a lock!" when you're staring right at one... Second up is Stranger's Wrath, where the cartoon shadows glitch at almost every oppurtunity. Sometimes, bosses will get stuck in a certain position, making it ridiculously easy to slay them, of course; but that's rather rare and, I think, typical for any 3D game. And that's it. Can't think of anything else right now.
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04-09-2005, 06:28 PM | #3 |
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Mortal Kombat Triligy for the PS
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04-10-2005, 06:04 AM | #4 | |
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04-10-2005, 06:41 AM | #5 |
delusions of adequacy
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The original release of elder scrolls morrowind (also by Bethesda along with POTC... notice a theme here?) on the Xbox was god awful. If you could forgive the extremely long loading times the game frequently 'dirty disc error'ed you to hell again and again, or the map would go black losing all track of your progress...
I'd have to rate KOTOR 2 as equally bad though, I never got any show stoppers that other people have experienced (such as key NPC's not showing up, imagine no T3-M3. Or getting stuck in cut scenes etc). But its clear from playing it that the game is full of loose ends and buggy features. Half the jedi powers don't work as advertised, some are over handicapped and many are over powered. Levels are filled with placeholder art, often incomplete (dead passages with doors and map notes but no exit). Quests and cutscenes that just stop and/or are not able to be finished. Its a real shame. |
04-10-2005, 07:22 AM | #6 |
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Vampire: Bloodlines. Truly terrible on release. Oh, and Hidden and Dangerous 2.
edit - Mafia was buggy?
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04-10-2005, 07:42 AM | #7 |
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Journey to the Center of the Earth was the buggiest I've ever played. I got it when it first came out and had no idea just how many bugs I would find. One the beach, there were some funny things. I was still in the looking around stage when the phone rang - I happened to look back at the screen and Ariane was spinning all by herself! I didn't even have my hand on the mouse! She often spun when you tried to get her to go in a different direction, and sometimes head off on her own in another direction (like back where she had just come from). Also on the beach, a couple of things appeared in my inventory without my clicking on them, just by walking near them.
The game used little feet to tell you where to click for an exit from the area, except sometimes there weren't any little feet, and sometimes there were little feet where she couldn't walk (like across a lab counter). There was a place on the platform where she walked a foot above the platform surface. Also she did this on the bridges. Spoiler: But the worst bug was in the lab. There was a place where Ariane could step that she couldn't step out of, in front of the cabinet. The game didn't freeze up, but since you could do nothing, it might as well have frozen up. You had to exit and go back to a saved game. All this was really too bad - the game was beautiful in graphics, and a decent story, but they couldn't have done any beta testing, or they didn't take the time/money to fix these errors. There were some other issues as well, but those could have been in any adv game: There was a tile puzzle to open a door, but the clues for the tiles, though vague, weren't given till after you got through the door. There was a terrible sound puzzle that had you traipsing back and forth, but bad puzzle design is a frequent problem in adv games. Spoiler: FGM-Lyn
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04-10-2005, 08:16 AM | #8 | |
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04-10-2005, 10:03 AM | #9 |
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The german version of "Betrayal in Antara". At one point, you can't reach the temple of Henna at Ligano (the mountain pass is non existant. You can still see pass and temple on the map, but you can't go through there). In the english version, it is possible to reach it. This temple is needed to complete a quest.
Spoiler: Also, you often end up stuck on mountains/houses/lakes/rivers/etc., 'inside' the paper walls that serve as forest/enclosures/etc., reach the end of the screen (this looks pretty weird - there suddenly is no ground there. Luckily this one can be counteracted by retracing your steps, and then trying to move to the next screen), or down a freshly dug grave (especially in Ticoro)and so on. There even is a cheat ['ask a glass of water'], which will teleport the party to the point where they were at the beginning of the chapter, in case any of those things happen. Also, on your way to Ticoro, there is one point along the river where the game always crashes for me. It is when some Montari (I am not sure if it was Montari. It might be some kind of monster) attack. I always have to make a wide berth around that point. My game also tends to hang up if I enter the house of the money lender Antonio Octomont in Midova. But I have to enter, in order to complete a quest, which is vital in order to continue in the game. Luckily I can avoid it getting stuck by clicking away the dialogues. And then there is a programming error near the end of the game. You need something in order to progress, and you need lots of it. Once you get near the town where you need it, you can't go back to the rest of the map. However, the shop in that town does not carry the thing you need. So you are stuck, because you can't finish the game now. Spoiler: And the the invisible wall in the wasteland north of Durst. Sometimes I manage to get through it. It is just very annoying, because you can _see_ that there is no wall (on the map, there is mountain at that point), but you can't walk there without effort. And then there is that guy in Darvi. At some points his text is translated, but he speaks english. At other times he speaks german, but his text is english. (this one was pretty funny). And there is also the problem with the Wraiths. You need specially treated weapons to fight wraiths, which is fine. But if you try to look at those treated weapons, the game crashes (so it is not a good idea to give your best sword this treatment, unless you are someone who never looks up the status of your weapons.) I always sell the treated swords as soon as I am finished with the chapter where I needed them. And what would I give to know what a Dervish Disc does... Still, I love to play this game. It has a great story, and it is the first RPG game (well, the closest thing to RPG, at least) that I ever played. I don't know, maybe I am just masochistic... -
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04-10-2005, 10:04 AM | #10 | |
The Threadâ„¢ will die.
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04-10-2005, 01:14 PM | #11 | ||
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04-10-2005, 01:53 PM | #12 |
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Battlecruiser 3000 AD
Bloodlines wasn't that bad... |
04-10-2005, 02:20 PM | #13 | |
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... the only problem I remember, and it was huge, was the racing level. I got past it eventually without the patch though! edit - case in point above. For me Bloodlines was virtually unplayable, for others it was fine. Yargh@component manufacturers.
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04-10-2005, 02:35 PM | #14 |
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Nobody here has played Forever Worlds?
Mike |
04-10-2005, 02:38 PM | #15 | ||
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Quote:
Here's my second from Duncan's KoTOR II review over at Idle Thumbs: Quote:
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04-10-2005, 03:00 PM | #16 |
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Prince of persia warrior within. At one point in the game, you skip half the game and are thrown at the very end. How's that for a spoiler. Also in a boss fight, the boss falls off a cliff, and she doesn't die, so you can't reach her, and you can progress in the game.
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04-10-2005, 03:02 PM | #17 | |
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04-10-2005, 09:37 PM | #18 | |
delusions of adequacy
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It would have been nice to play it flawlessly though as a fond farewell to the Avatar. |
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04-10-2005, 10:39 PM | #19 |
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Vampire the Masquerade Bloodlines
Crash at the end of the Leopold quest, have to get a patch to fix it. Couldn't finish the game on release without loading a map from the console, and giving yourself back your items. Lock up at the optional zombie quest. Lock up in the middle of the hotel sabbat quest. Graphical errors: Clipping through walls. Coat getting caught up and stuck in a strange position. Picking up a phone, without uh picking up the phone. Lots of typos, too many to remember, no comical ones, things like not putting a space inbetween words. Gameplay bugs: Bosses getting trapped on things. The bar across the door that wont move unless you load the game a few times. Isaac seems to get stuck in a loop in chat, or they just didn't bother finishing him. This game has two official patches, an unofficial patch, and is still buggy. The patches say they make it more likely you can pass through a bug, not resolve them. I think this would be one of the best games ever if they had another year to spend polishing, and making the combat better. It is painful to play, bouncing from joy to fustration constantly. |
04-11-2005, 02:05 AM | #20 | |
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As for the buggiest/most unfinished game I ever played: Outpost by Sierra. It was hard to make out what exactly was a bug and what was simply not implemented at release. Some features were in the manual, but not in the game. Some features were in the game, but didn't work (menu buttons that just didn't do anything at all, for example). Some features were in the game, but didn't work correctly. It was horrible. |
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