03-31-2006, 06:35 PM | #21 | |
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*That happened to be an official accessory with seal of approval
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03-31-2006, 06:41 PM | #22 | |
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03-31-2006, 06:50 PM | #23 | ||||
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I predict that a normal style controller will be available for the Revolution, hopefully at launch, but atleast in the first year of it being released. Quote:
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03-31-2006, 07:06 PM | #24 | |
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03-31-2006, 07:07 PM | #25 | |
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And that leads me to my biggest fear with Nintendo's new console. Until more publishers sign on to do games for it, I will remain skeptical about it. Yes a lot of them said it was cool, but very few have actually went out and announced games for it (and the thing is coming out in 6 months). Most developers most probably don't even have a dev kit. Even if this is the best controller in the world, it all boils down to the games, both quantity and quality. I just hope it doesn't turn into another cube.
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03-31-2006, 07:09 PM | #26 |
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Until I see some actual gameplay footage, I shall reserve my care.
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03-31-2006, 07:09 PM | #27 | |
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03-31-2006, 07:11 PM | #28 | |
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The good news is, the devkits are really cheap, so hopefully that will lure in the devs. |
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03-31-2006, 07:14 PM | #29 | |
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03-31-2006, 07:28 PM | #30 | |
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03-31-2006, 07:37 PM | #31 |
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If you seriously think that developers are incapable of developing interfaces that require minimal buttons if pushed to do so, you need a reality check; I kind of find it hard to believe that you're seriously advocating the continued complication of game accessibility. Consoles are all about casual gaming, and the companies are keen to open up the market to even more people: simplifying the controller is a key step in doing this.
How are games ever going to become more accessible to new people if we're getting more and more buttons appearing on the controllers every time around? As I said before, the key is not to just slap more buttons on, it's to make better use of what we've got, and streamline if possible. Whatever anybody may think of the Black & White series, it is a perfect example of how interfaces can be streamlined down to just a few buttons if done properly. It is by no means perfect, but it is a good prototype of how having a million buttons is not necessary, even in a game as complicated as that (especially in the sequel, where an entire city building simulation aspect was tacked on). And, I think this is the third time that I've said this now, but I never intended that gestures would be preferable as a direct replacement but buttons; obviously, they'd have to be used for less common functions — nobody wants to be swinging a controller around constantly, for every single time that they want to jump. But, gestures would be ideal for things which aren't so common, such as opening doors, opening inventories, priming weapons, etc; stuff that doesn't need a entire physical button continually devoted to it. As long as the Revolution doesn't require great big swings to perform gestures, which it probably won't, it could work extremely nicely.
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03-31-2006, 07:40 PM | #32 | |
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04-01-2006, 12:31 AM | #33 |
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I think many developers currently developing games for DS might also go and develop something for Revolution. It wouldn't cost them that much more and the remote could be used in the same way a stylus can. Developing for Revolution is reportedly very similar to developing for GameCube, so those few existing Cube developers can already get a lot out of it. Let's not forget that Resident Evil 4 is still one of the best looking games on any platform, Xbox 360 included, and that Twilight Princess has been proclaimed the best game of last year's E3, despite the next gen titles looming on the horizon. Revolution will be 2-3 times as powerful - good enough for me. And with less horse power than PS3 and Xbox 360, maybe we'll finally see the advent of non-photorealistic rendering. Wouldn't you like to see more games looking like Okami, Rez and Killer 7?
Also, the controller is not just the remote. It's the nunchuck controller, remember? It's perfectly suited for most today's hard core genres. FPS? Check. RTS? Check. Racing? Check. Sports? You betcha! Imagine a game like Oblivion in which you can swing your own weapon. Or a FPS in the vein of Jedi Knight, is there a better fit? If they include two controllers with every console, think of boxing games or beat 'em ups. And on top of that, there are gimicky games. Now, I know there are many ifs in all that, but you can't say it doesn't have the potential.
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04-01-2006, 12:39 AM | #34 |
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and let's not forget adventure games
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04-01-2006, 12:45 AM | #35 |
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Pfft....I knew people would be dissapointed. Word of advice - E3 is an e-penis match that companies use to trick you into buying their products. Rarely do they turn out even 50% quality of what is shown.
I also agree that the revolution will be the true one to watch. The 360 is an amazing machine, but its just the same old 'more powerful' standard console. Its about time someone gave up in the power race and tried something new. Anyone seen the gyro mouse thats being sold? There was a quake 3 video of it and it gave a nifty idea of what it would be like to play on the rev. If I do buy a new console, it will be the revolution....but we'll have to wait and see. Seems to be quite a bit of hype without any real substance as of yet. I am one of the few who doesn't see much benefit of the stylus in the DS, so lets hope the gyro controller will be wisely used. |
04-01-2006, 12:58 AM | #36 |
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04-01-2006, 01:11 AM | #37 | ||||
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04-01-2006, 01:23 AM | #38 | |
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04-01-2006, 03:15 AM | #39 |
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I guess some people will have fun using the revolution remote as a sword, but I sure as hell wouldn't. Just because I like playing games like Oblivion or Zelda doesn't mean I'm interested in fencing with sticks with a friend of mine. I am afraid tennis games and golf games could be totally raped too the same way, and only super-nerds would enjoy them. This system will absolutely NOT make non-players be interested in playing games, it will lessen the demographic to geeky people who like geeky toys.
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04-01-2006, 03:50 AM | #40 |
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Um, nerds are the ones used to doing everything by pressing buttons, not the other way around.
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