07-20-2005, 02:15 PM | #1 |
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Echo review
Good, well-written review
Have you played Return to Mysterious Island, Emily? If so, would you say the two games are similar? I'm not a huge fan of first person adventures in general, but I really liked RtMI (despite some flaws), and will definitely buy Echo if it resembles RtMI. |
07-20-2005, 02:30 PM | #2 | |
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07-20-2005, 02:35 PM | #3 |
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Another well written, informative review, fov! I've no desire whatsoever to play this game (not interested, really), but it's good to know that 'traditional' adventuring is getting on well enough.
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07-20-2005, 02:41 PM | #4 | |
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07-20-2005, 02:59 PM | #5 |
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I've only played partway through Echo, but I wouldn't say it's much like RTMI at all. There are a lot of surface similarities, sure, but it plays much differently. It's certainly far more (traditional) puzzle intensive from what I've played so far.
Ninth, you'll certainly miss RTMI's inventory system, but it's probably overstating to say that takes most of the interest out of the game. It's just far more traditional than RTMI was, and sinks or swims on the strength of its puzzles and setting. |
07-20-2005, 03:15 PM | #6 |
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This is actually the first Kheops game I've played, but when I met with Benoit Hozjan in March he likened Echo to The Egyptian Prophecy (similar interface, similar use of in-game documentation), and likened the upcoming Voyage to RtMI. It makes sense when you look at their production schedules... Echo was started before RtMI was finished, so they didn't know yet what features of RtMI people were going to like and dislike.
So yeah, I wouldn't buy the game just because you loved RtMI and are expecting something similar. But I would buy it if the premise intriuges you (especially if you're not a story snob like I am!) Kheops is good at what they do, and it's not as if being "not like RtMI" makes the game bad by default. |
07-20-2005, 04:58 PM | #7 |
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Fienepien, I don't get what you think is similar. Or at least, saying they're similar is more misleading than saying they're different. The weaknesses you mention are anything but specific to these games, so to say they're similar for that reason is to categorize many games as being alike.
My point was simply that if not for the surface similarities (not just great graphics, which I didn't mention), I couldn't really tell this game is from the same developer as RTMI. Which sort of makes sense, as this was actually a collaboration with two other developers, not exclusively Kheops. EDIT: Note that I'm not offering any kind of personal judgement on the quality of this one, as I haven't played enough of it yet. |
07-20-2005, 05:19 PM | #8 |
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Wouldn't it have been easier to just answer my question? Disagree all you like; I simply didn't understand it.
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07-20-2005, 05:25 PM | #9 |
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Well, they do use the same engine, so in addition to the graphics I'd expect stuff like the way the screen pans, the appearance of the dialogue trees, the menus, and the animated cursors are going to be something like they were in RtMI. These may be little things but they can add up to a similar experience for the player.
Kind of how some people think Syberia and Still Life are similar even though they're nothing alike, gameplay-wise. (I'm not one of those people, mind you. But I can understand why someone would feel that way.) |
07-20-2005, 05:32 PM | #10 |
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Right, but that's exactly what I meant by the surface similarities. I can tell by LOOKING at the games that they're from the same team. Just not by playing them.
Anyway, nice review, Emily. |
07-20-2005, 05:41 PM | #11 |
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Everything deleted. Sorry I voiced my opinion. Everything should be fine now.
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07-20-2005, 08:40 PM | #12 |
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You didn't have to do that.
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07-21-2005, 12:40 AM | #13 | |
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Bad Fienepien For some reason, I'm in no hurry to buy it. That's weird, because I really liked RtMI, and even though the similarities may be superficial, they're still here (I found the demo quite similar to RtMI, in its "nature adventure" spirit, in you know what I mean). Also, the fact that the demo crashed on my computer kind of toned down my excitement...
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07-21-2005, 12:56 AM | #14 |
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Thanks for the replies to my initial question, too bad I didn't get to read Fienepien's replies before they were deleted. I will definitely try the demo at least (downloading now), the game still seems very interesting.
I read the Voyage preview yesterday, btw - that's one more game for my personal hype-o-meter |
07-21-2005, 03:36 AM | #15 | ||
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PS: Shit, I already said that and THAT post is still there. Oh well... Last edited by Fien; 07-21-2005 at 03:43 AM. |
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07-21-2005, 04:40 AM | #16 | ||
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I've just realised that Emily said the story wasn't really interesting. And the premises aren't intriguing to me... And it hasn't got RtMI's fun inventory puzzles. Hm, I think I'll pass for now. I'm too busy replaying old games anyway.
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07-21-2005, 07:19 AM | #17 |
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Gah! This thread has gone so unnecessarily awry.
Actually, the sum total of the completely harmless and non-offensive, no-need-to-delete-posts disagreement was in how much Echo feels similar to RTMI. And that really is the important question for the many people who liked that game. I find the gameplay experience (puzzle type, linearity, premise, mood, edutainment factor, etc.) different enough to warrant mentioning, as I wouldn't like people buying the game with false expectations. Fienepien seems to feel they're more similar, and I (and obviously others) would still like to hear that viewpoint elaborated. It's not like there's a right or wrong; it's just inevitable difference in experience. |
07-21-2005, 08:38 AM | #18 |
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Wow. This is a momentous occasion . Jack actually causing a ruckus instead of calming one down. You know what they say, there is a first time for anything.
Nice review, Emily. Too bad that reading your review actually convinced me not to play Echo. |
07-22-2005, 06:23 AM | #19 |
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The games *feel* similar to me. The nature atmosphere, like Ninth said. The nice graphics, like I said. And yes, many of the puzzles too. In both games you use the inventory to make tools and other useful things. You prepare food, make fires. The only real difference is that you can do it in more than one way in RtMI. For instance, in RtMI there are monkeys to get rid of, in Echo there are wolves. Same puzzle, same inventory objects, same solution. (Except that in RtMI you have the option of avoiding the monkeys.)
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07-22-2005, 06:37 AM | #20 |
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In Echo you have the option of avoiding the wolves. But not on purpose.
Spoiler: I wouldn't exactly call that alternate gameplay, though. It sounds to me like the puzzles in the second part of the game (once you get out of the first cave and into the valley) are more RtMI-like than the puzzles at the very beginning. |
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