06-09-2007, 08:28 AM | #41 |
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The backgrounds do look a lot nicer now. Good work by the current colorist! I also applaud your final choice of character art style. She looks excellent. Any chance we could have a look at Jake himself? I take it you've sorted out the scale issues with the characters that you reported on in one of the early installments of Adventure Architect?
I would offer that scrolling backgrounds are generally a pain, and that the constant panning as you walk around makes it difficult to appreciate either the backgrounds or the animations. My recommendation would be to go with something like the Monkey Island-style scrolling, where the camera is fixed while you're on one screen, and only scrolls over to the next one when you walk to the edge of the screen. You get the sense of one connected scene without the constant movement.
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06-09-2007, 08:39 AM | #42 | |
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06-09-2007, 08:39 AM | #43 | |
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LucasArts games' scrolling was rather good in that they didn't scroll when your character was walking in the middle of the screen, but only when he approached the edge. Still, they did have very wide single screens, impossible in SCI. Plus they scrolled rather slowly, unlike Sierra games in which the screen-scrolling could give you whiplash! It seems to be rather a fault of the AGS engine that large rooms start scrolling when the character is in the middle of the screen--as you said, SCUMM rooms only scrolled when the character was on the margin. Not something that I think is easily fixable, unfortunately. |
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06-09-2007, 05:23 PM | #44 | |
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I'm slightly venting and making a case why scrolling screens are kind of nice sometimes. |
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06-09-2007, 05:37 PM | #45 |
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No, no, it wasn't your fault. I'd say it was poor design on their part.
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06-10-2007, 12:41 AM | #46 | |
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06-10-2007, 07:07 AM | #47 | |
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The most important thing is to not go with the default scrolling in AGS, which is motion-sickness-inducing.
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06-11-2007, 01:14 PM | #48 | |
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06-11-2007, 02:41 PM | #49 |
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Is it possible to make Jake Dawson gay?
What? We need Brokeback Mountain 2.
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06-12-2007, 03:44 AM | #50 |
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Hmmm. Since a big part of the story focuses on his romantic entanglement with a certain rival outlaw-cowgirl-treasure-hunter, Jake will have to remain closeted for the foreseeable future.
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06-13-2007, 02:53 AM | #51 |
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Perhaps he's in denial...
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06-20-2007, 08:32 AM | #52 |
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Here's the new Rattlesnake Jake theme music, which will accompany the intro/options screen when the game loads. I was looking for "Indiana Jones, but funnier and more cowboy-ish."
I think the composer, Jesse Hopkins, nailed it! http://www.rattlesnakejake.com/rattl...jake_theme.mp3 (5 MB download) |
06-24-2007, 08:03 AM | #53 |
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Haha, I like it! Gives me an Indiana Jones, a Back To The Future 3 and Cannibal: The Musical vibe! Awesome!
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06-28-2007, 04:12 PM | #54 | ||
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I love the background art for this game, it's really pretty. *considers visiting the Underground forum more frequently than lone occasions when the moon is blue.*
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07-31-2007, 06:25 PM | #55 |
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I'd like to introduce my new favorite character.... Burro!
And for those of you with Quicktime installed, here he is in action: http://www.rattlesnakejake.com/burro_test.mov (right click to save to your desktop) The cowboy in this little test movie isn't Jake, by the way. It's another character named Hawkeye, who has a very small role in episode one. |
08-02-2007, 03:50 PM | #56 |
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Sweet!
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09-02-2007, 05:07 AM | #57 |
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Rise of the Hidden Sun - minor update with new artwork
I apologize that the updates have started coming at a slower pace than before. I'm currently having some health issues that are taking their toll on me mentally and physically, so work on RotHS has slowed a bit as a result. But not stopped! I promise you that.
Anyway, here is the final colored version of a character many of you have seen before in sketch form. This jolly old guy is a prospector that Jake meets near the entrance of the haunted gold mine in episode one. He's a fountain of knowledge about local legends and Indian ghost tales. This particular frame is the start of a song and dance routine (yes, really!) that Jake must endure before he can suss out some valuable info from the prospector. |
09-02-2007, 09:44 AM | #58 | |
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09-03-2007, 07:00 PM | #59 |
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Stinky Pete strikes back!
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09-24-2007, 05:51 AM | #60 |
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Whoa, that's uncanny. (And unintentional!)
Anyway, here's something new to whet your collective appetites: The burro/donkey in action: http://www.rattlesnakejake.com/donkey-wide.swf (You need Flash to view it.) |
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